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Generating Particles


NeverMind

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I tried to generate particles around the player, but it simply does nothing. Here is the code:

 

//Initialization outside the classes

 

private Random random = new Random();

 

//playertickevent method

 

EntityPlayer player = (EntityPlayer)event.player;

int x, y, z;

x = player.chunkCoordX;

y = player.chunkCoordY;

z = player.chunkCoordZ;

World world;

world = player.getEntityWorld();

randomDisplayTick(world, x, y, z, random);

 

 

//randomDisplayTick method

 

 

public void randomDisplayTick (World world, int x, int y, int z, Random random)

{

 

float x1 = (float) x + random.nextFloat() + random.nextFloat() + random.nextFloat();

float y1 = (float) y + random.nextFloat();

float z1 = (float) z + random.nextFloat() + random.nextFloat() + random.nextFloat();

 

float f = 0.52F;

float f1 = random.nextFloat() * 0.6F - 0.3F;

world.spawnParticle("fire", (double)x1, (double)y1, (double)z1, 0.0D, 0.0D, 0.0D);

 

}

 

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