MikaXD Posted July 17, 2014 Share Posted July 17, 2014 I've just added a gui to the game, which is drawn on the screen (RenderGameOverlayEvent). Now there's the problem: If you resize the game window, the gui is always drawn relative to the upper left corner. But I want to draw it on s specific position (In my case, it should be near the health bar). Is there a possibility to get the current position of the health bar? Quote Link to comment Share on other sites More sharing options...
Zer0HD2 Posted July 17, 2014 Share Posted July 17, 2014 You want to get the X position relative to the centre of the screen, and the Y position relative to the bottom. That way it doesn't mess up when you resize the window. You can do this using event.resolution.getScaledHeight() and event.resolution.getScaledWidth(). The Y position of the top-left corner of the health bar region is 91 pixels to the left of the centre of the screen, the X position is around 40 pixels up from the bottom. Quote Link to comment Share on other sites More sharing options...
MikaXD Posted July 17, 2014 Author Share Posted July 17, 2014 Doesn't work... Can you give an example? Quote Link to comment Share on other sites More sharing options...
Zer0HD2 Posted July 17, 2014 Share Posted July 17, 2014 Can you show some code first? :L Quote Link to comment Share on other sites More sharing options...
MikaXD Posted July 17, 2014 Author Share Posted July 17, 2014 Here's my gui class. package XX.XXX.XXX; import java.util.Collection; import java.util.Iterator; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraft.client.shader.ShaderGroup; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import org.lwjgl.opengl.GL11; import cpw.mods.fml.common.eventhandler.EventPriority; import cpw.mods.fml.common.eventhandler.SubscribeEvent; public class GuiTest extends Gui { private Minecraft mc; public GuiMana(Minecraft mc) { super(); this.mc = mc; } @SubscribeEvent(priority = EventPriority.NORMAL) public void renderGameOverlayEvent(RenderGameOverlayEvent event) { if(event.isCancelable() || event.type != ElementType.EXPERIENCE) { return; } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); this.mc.renderEngine.bindTexture(new ResourceLocation("XXX:textures/gui/ingame_gui.png")); /* *Here is the problem; What must be insert to draw the gui over the health bar? * this.drawTexturedModalRect(/*xpos*/, /*ypos*/, 0, 49, 102, 14); } } Quote Link to comment Share on other sites More sharing options...
Zer0HD2 Posted July 17, 2014 Share Posted July 17, 2014 The fields I posted in my first reply return integer values for the bottom and right edges. Quote Link to comment Share on other sites More sharing options...
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