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[1.7.10] How to read to nbt when breaking block


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    • Okay, is it secure and can the code be copied to another file for usage or it has to be that exact file?
    • And if i run ./gradlew genEclipseRuns they are error:   * What went wrong: Could not resolve all files for configuration ':runtimeClasspathCopy'. > Could not find net.minecraftforge:forge:1.16.5-36.2.5_mapped_official_1.16.5.   Searched in the following locations:     - file:/Users/kikismine/.gradle/caches/forge_gradle/bundeled_repo/net/minecraftforge/forge/1.16.5-36.2.5_mapped_official_1.16.5/forge-1.16.5-36.2.5_mapped_official_1.16.5.pom     - file:/Users/kikismine/.gradle/caches/forge_gradle/bundeled_repo/net/minecraftforge/forge/1.16.5-36.2.5_mapped_official_1.16.5/forge-1.16.5-36.2.5_mapped_official_1.16.5.jar   Required by:       project :   * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.   * Get more help at https://help.gradle.org   Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0.   You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.   See https://docs.gradle.org/7.1.1/userguide/command_line_interface.html#sec:command_line_warnings   BUILD FAILED in 51s kikismine@Krystof-MacBook-Air KikisMod %
    • The text doesn't show. What did I do wrong this time? public class GuiHandler { String text = "Hello world!"; @SubscribeEvent public void onRenderGui(RenderGameOverlayEvent.Post event) { OverlayRegistry.registerOverlayTop("hello", new IIngameOverlay() { @Override public void render(ForgeIngameGui gui, PoseStack mStack, float partialTicks, int width, int height) { drawString(mStack, Minecraft.getInstance().font, text, width / 2, height / 2, Integer.parseInt("33AA66", 16)); } }); } }
    • New Pastebin stay errors https://pastebin.com/7dUT78cj
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