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[1.7.10] A sword with ability to tame wolves


piotr_a3

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Hi ;)

What's wrong with this piece of code?

I just want to have a sword which behaves like a Bone, so you can tame a wolf with this sword using right click.

 

package xeno.mci.swords2;

import java.util.List;
import java.util.Random;

import scala.Int;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.EntityWither;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import net.minecraft.world.World;
import xeno.mci.swords.mciSwords;

public class sWilczyMiecz extends ItemSword {

public sWilczyMiecz(ToolMaterial material) {

		super(material);

		//setMaxStackSize(1);
		this.setCreativeTab(mciSwords.ctab2);
		this.setUnlocalizedName("wilczymiecz");
		this.setTextureName("mciswords:2wilczymiecz");

}

public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
    {
	par3List.add("MCI #2 - Miecze");
    	par3List.add("Miejsce #3");
    	par3List.add("Autor: HeadPhoneKiller");

    }

@Override
    public boolean itemInteractionForEntity(ItemStack p1, EntityPlayer p2, EntityLivingBase p3)
    {
	return true;
    }

    public ItemStack onItemRightClick(ItemStack p1, World p2, EntityPlayer p3)
    {
    	
    	if(Minecraft.getMinecraft().objectMouseOver.entityHit != null){
    	    if(Minecraft.getMinecraft().objectMouseOver.entityHit instanceof EntityLiving){
    	    	EntityLiving ent = (EntityLiving) Minecraft.getMinecraft().objectMouseOver.entityHit;
    	    	//System.out.println("DEBUG1");
    	    	ItemStack bone = new ItemStack(Items.bone, 32);
    	    	p3.setCurrentItemOrArmor(0, bone);
    	    	p3.interactWith(ent);
    	    }
    	}
    	
        return p1;
    }

}

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Minecraft.getminecraft() is client only

 

You have to get the Wolf entity at the server and then use something like this:

 

 

            if (!this.worldObj.isRemote)

            {

 

                    wolf.setTamed(true);

                    wolf.setPathToEntity((PathEntity)null);

                    wolf.setAttackTarget((EntityLivingBase)null);

                    wolf.aiSit.setSitting(true);

                    wolf.setHealth(20.0F);

                    wol.setOwner(par1EntityPlayer.getCommandSenderName());

                    wolf.playTameEffect(true);

                    wolf.worldObj.setEntityState(this, (byte)7);

 

            }

 

 

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