Jump to content

GUI Entity Rendering


tattyseal

Recommended Posts

Hello, I am rendering entities in my GUI Class, but when they render they look like this

8eb0731213bb86b668f20eb8cfb8d909.png

 

Gui Code:

 

 

package com.icecold.modularspawners.client.gui;

import com.icecold.modularspawners.tileentity.TileEntitySpawner;
import cpw.mods.fml.common.registry.EntityRegistry;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.EntityDragon;
import net.minecraft.entity.boss.EntityWither;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.passive.EntityPig;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.Container;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;

import java.util.ArrayList;
import java.util.Collection;

/**
* * Made by tattyseal on 06/08/14 at 20:44 in IntelliJ IDEA
*/
public class GuiSpawner extends GuiContainer
{
    public TileEntitySpawner tile;
    public Container container;
    public EntityPlayer player;
    public World world;

    public int x;
    public int y;
    public int z;

    public float rotation;

    public int selected = 0;

    public Collection<Entity> entityList;

    public GuiButton left;
    public GuiButton right;

    public ResourceLocation background;

    public GuiSpawner(Container container, TileEntitySpawner tileEntity, EntityPlayer player, World world, int x, int y, int z)
    {
        super(container);

        this.container = container;
        this.tile = tileEntity;
        this.player = player;
        this.world = world;

        this.x = x;
        this.y = y;
        this.z = z;

        this.xSize = 256;
        this.ySize = 256;
    }

    @Override
    public void initGui()
    {
        super.initGui();

        background = new ResourceLocation("modular", "textures/gui/spawner.png");
        rotation = 0;

        try
        {
            entityList = getEntityList();
        }
        catch(Exception e)
        {
            System.out.println("Failed to output list of Entities");
        }

        buttonList.add(left = new GuiButton(0, 100, 100, 20, 20, "<"));
        buttonList.add(right = new GuiButton(1, 200, 200, 20, 20, ">"));
    }

    @Override
    public void drawGuiContainerBackgroundLayer(float i, int j, int k)
    {
        drawDefaultBackground();
        mc.renderEngine.bindTexture(background);
        drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int i, int j)
    {
        super.drawGuiContainerForegroundLayer(i, j);

        try
        {
            GL11.glPushMatrix();
            GL11.glTranslatef(guiLeft + (256 / 2), guiTop + 97, 100);

            GL11.glScalef(-30f, 30f, 30f);

            GL11.glRotatef(180, 0, 0, 1);
            GL11.glRotatef(rotation, 0, 1, 0);

            RenderHelper.enableStandardItemLighting();

            if(selected <= 0 || selected >= entityList.size());
            else RenderManager.instance.renderEntityWithPosYaw((Entity) entityList.toArray()[selected], 0, 0, 0, 0, 0);

            RenderHelper.disableStandardItemLighting();

            GL11.glPopMatrix();

            rotation += 1f;
        }
        catch(Exception e)
        {
            e.printStackTrace();
        }
    }

    @Override
    public void updateScreen()
    {

    }

    @Override
    public boolean doesGuiPauseGame()
    {
        return false;
    }

    public Collection<Entity> getEntityList() throws Exception
    {
        ArrayList<Entity> list = new ArrayList<Entity>();

        for(Object o : EntityList.stringToClassMapping.values())
        {
            Class c = (Class) o;
            System.out.println(c.getSimpleName());

            try
            {
                Entity e = (Entity) c.getDeclaredConstructor(World.class).newInstance(mc.theWorld);
                if(e instanceof EntityLivingBase) list.add(e);
            }
            catch(Exception e)
            {
                continue;
            }
        }

        return list;
    }

    @Override
    protected void actionPerformed(GuiButton button)
    {
        if(button.id == 0)
        {
            selected -= 1;
        }

        if(button.id == 1)
        {
            selected += 1;
        }
    }
}

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.