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[1.7.2] Custom Dimension Generation top & filler blocks broke after 1.7.2


OwnAgePau

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Hi there,

 

Up to 1.6.4 I had my custom dimension generate like hell with a custom stone and multiple biomes. I also had custom top and filler blocks in each biome that generated throughout my custom dimension on different layered noises. Somehow now on 1.7.2 it generates the top and filler block right under the bedrock at the top of the world and only there..... I can't seem to figure out why it does not longer generate it throughout the level.

 

I think all you need is the next class, but if you need more classes to provide help. Ask and ill provide! Thanks in advance for your help.

 

ChunkProviderClass :

 

 

 

package com.Mod_Ores.Dimension;

import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SHROOM;
import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_LAVA;

import java.util.List;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockSand;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.MapGenBase;
import net.minecraft.world.gen.MapGenCavesHell;
import net.minecraft.world.gen.NoiseGenerator;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.structure.MapGenNetherBridge;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.DecorateBiomeEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;

import com.Mod_Ores.soul_forest;
import com.Mod_Ores.Init.SoulBlocks;

import cpw.mods.fml.common.eventhandler.Event.Result;

public class ChunkProviderMarona implements IChunkProvider
{
//NETHER SOUL FOREST IDEA	

private Random soulRNG;

    /** A NoiseGeneratorOctaves used in generating nether terrain */
    private NoiseGeneratorOctaves netherNoiseGen1;
    private NoiseGeneratorOctaves netherNoiseGen2;
    private NoiseGeneratorOctaves netherNoiseGen3;
    public NoiseGeneratorOctaves mobSpawnerNoise;

    /** Determines whether lateriteGrass or porphyry can be generated at a location */
    private NoiseGeneratorOctaves lateriteGrassPorphyryNoise;

    /**
     * Determines whether something other than porphyry can be generated at a location
     */
    private NoiseGeneratorOctaves porphyryExclusivityNoiseGen;
    public NoiseGeneratorOctaves netherNoiseGen6;
    public NoiseGeneratorOctaves netherNoiseGen7;

    /** The biomes that are used to generate the chunk */
    private BiomeGenBase[] biomesForGeneration;
   
    /** Is the world that the nether is getting generated. */
    private World worldObj;
    private double[] noiseField;
    public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();

    /**
     * Holds the noise used to determine whether lateriteGrass can be generated at a location
     */
    private double[] lateriteGrassNoise = new double[256];
    private double[] porphyryNoise = new double[256];

    /**
     * Holds the noise used to determine whether something other than porphyry can be generated at a location
     */
    private double[] porphyryExclusivityNoise = new double[256];
    private MapGenBase netherCaveGenerator = new MapGenCavesHell();
    double[] noiseData1;
    double[] noiseData2;
    double[] noiseData3;
    double[] noiseData4;
    double[] noiseData5;

private Object theBiomeDecorator;

    public ChunkProviderMarona(World par1World, long par2, boolean b)
    {
        this.worldObj = par1World;
        this.soulRNG = new Random(par2);
        this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.soulRNG, 16);
        this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.soulRNG, 16);
        this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.soulRNG, ;
        this.lateriteGrassPorphyryNoise = new NoiseGeneratorOctaves(this.soulRNG, 4);
        this.porphyryExclusivityNoiseGen = new NoiseGeneratorOctaves(this.soulRNG, 4);
        this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.soulRNG, 10);
        this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.soulRNG, 16);
        this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.soulRNG, ;

        NoiseGenerator[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, lateriteGrassPorphyryNoise, porphyryExclusivityNoiseGen, netherNoiseGen6, netherNoiseGen7, mobSpawnerNoise};
        noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.soulRNG, noiseGens);
        this.netherNoiseGen1 = (NoiseGeneratorOctaves) noiseGens[0];
        this.netherNoiseGen2 = (NoiseGeneratorOctaves) noiseGens[1];
        this.netherNoiseGen3 = (NoiseGeneratorOctaves) noiseGens[2];
        this.lateriteGrassPorphyryNoise = (NoiseGeneratorOctaves) noiseGens[3];
        this.porphyryExclusivityNoiseGen = (NoiseGeneratorOctaves) noiseGens[4];
        this.netherNoiseGen6 = (NoiseGeneratorOctaves) noiseGens[5];
        this.netherNoiseGen7 = (NoiseGeneratorOctaves) noiseGens[6];
        this.mobSpawnerNoise = (NoiseGeneratorOctaves) noiseGens[7];
    }

    
    /**
     * Generates the shape of the terrain in the nether.
     */
    public void generateNetherTerrain(int par1, int par2, Block[] abyte)
    {

        byte b0 = 4;
        byte b1 = 32;
        int k = b0 + 1;
        byte b2 = 17;
        int l = b0 + 1;
        BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
        float t = biomegenbase.getFloatTemperature(k, 16, l);
        this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);
        //System.out.println(", Biomes For Generation Size : " + this.biomesForGeneration.length);
        this.noiseField = this.initializeNoiseField(this.noiseField, par1 * b0, 0, par2 * b0, k, b2, l);

        for (int i1 = 0; i1 < b0; ++i1)
        {
            for (int j1 = 0; j1 < b0; ++j1)
            {
                for (int k1 = 0; k1 < 16; ++k1)
                {
                    double d0 = 0.125D;
                    double d1 = this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0];
                    double d2 = this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0];
                    double d3 = this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0];
                    double d4 = this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0];
                    double d5 = (this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0;
                    double d6 = (this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0;
                    double d7 = (this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0;
                    double d8 = (this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0;

                    for (int l1 = 0; l1 < 8; ++l1)
                    {
                        double d9 = 0.25D;
                        double d10 = d1;
                        double d11 = d2;
                        double d12 = (d3 - d1) * d9;
                        double d13 = (d4 - d2) * d9;

                        for (int i2 = 0; i2 < 4; ++i2)
                        {
                        	//int j2 = i2 + i1 * 4 << 12 | 0 + j1 * 4 << 8 | k1 * 8 + l1;
                            int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
                            //short short1 = 256;
                            //j2 -= short1;
                            short short1 = 128;
                            double d14 = 0.25D;
                            double d15 = d10;
                            double d16 = (d11 - d10) * d14;
                            //ouble d15 = d10 - d16;    

                            for (int k2 = 0; k2 < 4; ++k2)
                            {
                                Block l2 = null;

                                if (k1 * 8 + l1 < b1)
                                {
                                	l2 = SoulBlocks.SoulWater.get();
                                }
                                else if (d15 > 0.0D)
                                {
                                	l2 = SoulBlocks.Porphyry.get();
                                }

                                abyte[j2] = l2;
                                j2 += short1;
                                d15 += d16;
                            }

                            d10 += d12;
                            d11 += d13;
                        }

                        d1 += d5;
                        d2 += d6;
                        d3 += d7;
                        d4 += d8;
                    }
                }
            }
        }
    }

    /**
     * name based on ChunkProviderGenerate
     */
    public void replaceBlocksForBiome(int par1, int par2, Block[] par3ArrayOfByte, BiomeGenBase[] biomesForGeneration2)
    {
        ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, biomesForGeneration2);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.getResult() == Result.DENY) return;

        byte b0 = 64;
        double d0 = 0.03125D;
        this.lateriteGrassNoise = this.lateriteGrassPorphyryNoise.generateNoiseOctaves(this.lateriteGrassNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D);
        this.porphyryNoise = this.lateriteGrassPorphyryNoise.generateNoiseOctaves(this.porphyryNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
        this.porphyryExclusivityNoise = this.porphyryExclusivityNoiseGen.generateNoiseOctaves(this.porphyryExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);

        for (int k = 0; k < 16; ++k)
        {
            for (int l = 0; l < 16; ++l)
            {
            	BiomeGenBase biomegenbase = biomesForGeneration2[l + k * 16];
            	float f = biomegenbase.getFloatTemperature(k, 1, l);
                boolean flag = this.lateriteGrassNoise[k + l * 16] + this.soulRNG.nextDouble() * 0.2D > 0.0D;
                boolean flag1 = this.porphyryNoise[k + l * 16] + this.soulRNG.nextDouble() * 0.2D > 0.0D;
                int i1 = (int)(this.porphyryExclusivityNoise[k + l * 16] / 3.0D + 3.0D + this.soulRNG.nextDouble() * 0.25D);
                int j1 = -1;
                Block b1 = biomegenbase.topBlock;
                Block b2 = biomegenbase.fillerBlock;                

                for (int k1 = 127; k1 >= 0; --k1)
                {
                    int l1 = (l * 16 + k) * 128 + k1;

                    if (k1 < 127 - this.soulRNG.nextInt(5) && k1 > 0 + this.soulRNG.nextInt(5))
                    {
                        Block b3 = par3ArrayOfByte[l1];

                        if (b3 != null && b3.getMaterial() != Material.air)
                        {
                        if (b3 == SoulBlocks.Porphyry.get())
                        {
                            if (j1 == -1)
                            {
                            	System.out.println("i1 : " + i1);
                                if (i1 <= 0)
                                {
                              		b1 = null;
                                    b2 = SoulBlocks.Porphyry.get();  
                                }
                                //else if (k1 >= b0 - 4 && k1 <= b0 + 1)
                                else if (k1 >= 0 + 4 && k1 <= b0 + 1)
                                {
                                	 b1 = biomegenbase.topBlock;
                                     b2 = biomegenbase.fillerBlock;

                                    if (flag1)
                                    {
                                        b1 = biomegenbase.topBlock;
                                        //b2 = SoulBlocks.Porphyry.get();   
                                        b2 = biomegenbase.fillerBlock;
                                    }
                                    
                                    System.out.println("Block1 : " + biomegenbase.topBlock);
                                	System.out.println("Block2 : " + biomegenbase.fillerBlock);
                                	
                                    if (flag)
                                    {
                                        b1 = biomegenbase.topBlock;
                                        b2 = SoulBlocks.Slate.get();
                                    }
                                }

                                if (k1 < b0 && (b1 == null || b1.getMaterial() == Material.air))
                                {
                                	if (biomegenbase == soul_forest.FrostCaves || biomegenbase == soul_forest.FrozenPlains) // Generate ice when temp below certain value
                                	{
                                		//b1 = (byte) SoulBlocks.soulIceID;
                                	} 
                                	else 
                                	{
                                		b1 = SoulBlocks.SoulWater.get();
                                	}
                                }

                                j1 = i1;

                                if (k1 >= b0 - 1)
                                {
                                    par3ArrayOfByte[l1] = b1; 
                                }
                                else
                                {
                                    par3ArrayOfByte[l1] = b2;
                                }
                            }
                            else if (j1 > 0)
                            {
                                --j1;
                                par3ArrayOfByte[l1] = b2;
                            }
                        }
                        }
                    }
                    else
                    {
                        par3ArrayOfByte[l1] = Blocks.bedrock;
                    }
                }
            }
        }
    }

    /**
     * loads or generates the chunk at the chunk location specified
     */
    public Chunk loadChunk(int par1, int par2)
    {
        return this.provideChunk(par1, par2);
    }

    /**
     * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
     * specified chunk from the map seed and chunk seed
     */
    @Override
    public Chunk provideChunk(int par1, int par2)
    {
        this.soulRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
        Block[] abyte = new Block[32768];
        this.generateNetherTerrain(par1, par2, abyte);
        this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
        this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration);
        this.netherCaveGenerator.func_151539_a(this, this.worldObj, par1, par2, abyte);
        //this.genNetherBridge.generate(this, this.worldObj, par1, par2, abyte);
        Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2);
        //BiomeGenBase[] abiomegenbase = (BiomeGenBase[]) this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16);
        byte[] abyte1 = chunk.getBiomeArray();

        for (int k = 0; k < abyte1.length; ++k)
        {
            abyte1[k] = (byte)biomesForGeneration[k].biomeID;
        }

        chunk.resetRelightChecks();
        return chunk;
    }

    public void decorate(World par1World, Random par2Random, int par3, int par4)
    {
        ((BiomeGenBase) this.theBiomeDecorator).decorate(par1World, par2Random, par3, par4);
    }
    /**
     * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
     * size.
     */
    private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
    {
        ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.getResult() == Result.DENY) return event.noisefield;
        if (par1ArrayOfDouble == null)
        {
            par1ArrayOfDouble = new double[par5 * par6 * par7];
        }

        double d0 = 684.412D;
        double d1 = 2053.236D;
        this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D);
        this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D);
        this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D);
        this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
        this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0);
        int k1 = 0;
        int l1 = 0;
        double[] adouble1 = new double[par6];
        int i2;       
        
        for (i2 = 0; i2 < par6; ++i2)
        {
            adouble1[i2] = Math.cos((double)i2 * Math.PI * 6.0D / (double)par6) * 2.0D;
            double d2 = (double)i2;

            if (i2 > par6 / 2)
            {
                d2 = (double)(par6 - 1 - i2);
            }

            if (d2 < 4.0D)
            {
                d2 = 4.0D - d2;
                adouble1[i2] -= d2 * d2 * d2 * 10.0D;
            }
        }

        for (i2 = 0; i2 < par5; ++i2)
        {
            for (int j2 = 0; j2 < par7; ++j2)
            {
                double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D;

                if (d3 > 1.0D)
                {
                    d3 = 1.0D;
                }

                double d4 = 0.0D;
                double d5 = this.noiseData5[l1] / 8000.0D;

                if (d5 < 0.0D)
                {
                    d5 = -d5;
                }

                d5 = d5 * 3.0D - 3.0D;

                if (d5 < 0.0D)
                {
                    d5 /= 2.0D;

                    if (d5 < -1.0D)
                    {
                        d5 = -1.0D;
                    }

                    d5 /= 1.4D;
                    d5 /= 2.0D;
                    d3 = 0.0D;
                }
                else
                {
                    if (d5 > 1.0D)
                    {
                        d5 = 1.0D;
                    }

                    d5 /= 6.0D;
                }

                d3 += 0.5D;
                d5 = d5 * (double)par6 / 16.0D;
                ++l1;

                for (int k2 = 0; k2 < par6; ++k2)
                {
                    double d6 = 0.0D;
                    double d7 = adouble1[k2];
                    double d8 = this.noiseData2[k1] / 512.0D;
                    double d9 = this.noiseData3[k1] / 512.0D;
                    double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D;

                    if (d10 < 0.0D)
                    {
                        d6 = d8;
                    }
                    else if (d10 > 1.0D)
                    {
                        d6 = d9;
                    }
                    else
                    {
                        d6 = d8 + (d9 - d8) * d10;
                    }

                    d6 -= d7;
                    double d11;

                    if (k2 > par6 - 4)
                    {
                        d11 = (double)((float)(k2 - (par6 - 4)) / 3.0F);
                        d6 = d6 * (1.0D - d11) + -10.0D * d11;
                    }

                    if ((double)k2 < d4)
                    {
                        d11 = (d4 - (double)k2) / 4.0D;

                        if (d11 < 0.0D)
                        {
                            d11 = 0.0D;
                        }

                        if (d11 > 1.0D)
                        {
                            d11 = 1.0D;
                        }

                        d6 = d6 * (1.0D - d11) + -10.0D * d11;
                    }

                    par1ArrayOfDouble[k1] = d6;
                    ++k1;
                }
            }
        }

        return par1ArrayOfDouble;
    }

    /**
     * Checks to see if a chunk exists at x, y
     */
public boolean chunkExists(int par1, int par2)
    {
        return true;
    }

    /**
     * Populates chunk with ores etc etc
     */
    public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
    {
        BlockSand.fallInstantly = true;

        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, soulRNG, par2, par3, false));

        int k = par2 * 16;
        int l = par3 * 16;
        BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
        //this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.soulRNG, par2, par3);
        int i1;
        int j1;
        int k1;
        int l1 = 0;
        int j2;

        boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, soulRNG, par2, par3, false, NETHER_LAVA);
         
        //doGen = TerrainGen.populate(par1IChunkProvider, worldObj, soulRNG, par2, par3, false, DUNGEON);

        MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, soulRNG, k, l));

        i1 = this.soulRNG.nextInt(this.soulRNG.nextInt(10) + 1) + 1;
        int i2;
        
        doGen = TerrainGen.decorate(worldObj, soulRNG, k, l, SHROOM);
        // Everything not biome related       
    	
        // #region Ore Gen
        WorldGenMinable worldgenminable;
        
	for (int i = 0; i < 5; i++)
	{
		int randPosX = k + soulRNG.nextInt(16);
		int randPosY = soulRNG.nextInt(128);
		int randPosZ = l + soulRNG.nextInt(16);
		(new WorldGenMinable(SoulBlocks.Bauxite.get(), 30, SoulBlocks.Porphyry.get())).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
	}	

	for (int i = 0; i < 5; i++)
	{
		int randPosX = k + soulRNG.nextInt(16);
		int randPosY = soulRNG.nextInt(128);
		int randPosZ = l + soulRNG.nextInt(16);
		(new WorldGenMinable(SoulBlocks.SoulSnowBottom.get(), 40, SoulBlocks.SoulSnowTop.get())).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ);
	}	

        MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, soulRNG, k, l));
        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, soulRNG, par2, par3, false));

        BlockSand.fallInstantly = false;
    }

    /**
     * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.
     * Return true if all chunks have been saved.
     */
    public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
    {
        return true;
    }

    /**
     * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
     */
    public boolean unloadQueuedChunks()
    {
        return false;
    }

    /**
     * Returns if the IChunkProvider supports saving.
     */
    public boolean canSave()
    {
        return true;
    }

    /**
     * Converts the instance data to a readable string.
     */
    public String makeString()
    {
        return "SoulForestLevelSource";
    }

    /**
     * Returns a list of creatures of the specified type that can spawn at the given location.
     */
    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
    {
        BiomeGenBase biomegenbase = (BiomeGenBase) this.worldObj.getBiomeGenForCoords(par2, par4);
        return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType);
    }

    /**
     * Returns the location of the closest structure of the specified type. If not found returns null.
     */
    public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
    {
        return null;
    }

    public int getLoadedChunkCount()
    {
        return 0;
    }

    public void recreateStructures(int par1, int par2)
    {
        //this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[])null);
    }


@Override
public ChunkPosition func_147416_a(World var1, String var2, int var3,
		int var4, int var5) {
	return null;
}


@Override
public void saveExtraData() {}
}

 

 

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