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Why not to use @SideOnly


diesieben07
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This post is old. Please refer to the official documentation instead.

 

As this happens quite regularly on the forums I thought I'd say some words on it.

First of all: Terminology. Often when Modding people use the terms "Client" and "Server" and I think everyone should have understood that concept by now.

However since Minecraft 1.3 it's not obvious any more what those two refer to. On the one hand we have the two obvious ones: "Server" = "Dedicated Server", the "minecraft-server.jar" file you can run and that is used to host servers and "Client" = "Minecraft Client", the thing you launch through the Minecraft Launcher and you actually play in.

But then when playing SinglePlayer, we suddenly have a Server as well! Even though certainly no Dedicated Server is involved. That is the Integrated Server.

When coding we usually want to treat these two environments (Connected to the Integrated Server = SinglePlayer vs. Connected to a remote, Dedicated Server (or a LAN world for that matter)) exactly the same. That's the one of the main reasons Mojang did this: To unify the code. Code for SinglePlayer & MultiPlayer is no longer different, because SinglePlayer is effectively MultiPlayer with only one player online.

 

Now, to get to the point, what does @SideOnly actually do? If you apply @SideOnly to any method, field or class FML completely removes that thing from the Jar-File that's not the specified side. So if you put @SideOnly(Side.CLIENT) onto a method, that method will just not exist at all on a Dedicated Server. BUT, and this is the important part, it will of course still exist for the Integrated Server. Why? Because that runs in the same program as the Client, from the same Jar file.

Often, @SideOnly is used in a wrong way though: To differentiate logical client & server. So if @SideOnly(Side.CLIENT) is used, what is actually wanted is: Only execute this on the actual client, not on any kind of server, not even the Integrated one.

 

Moreover: @SideOnly is not made to be used by mods. Consider the following code:

class Whatever {
    
@SideOnly(Side.CLIENT)
private String foo = SomeOtherClass.executeSomething();
}
 

Guess what happens on a Dedicated Server? Yep, it crashes. No, not when you try to access the field. Immediately once you create a new instance of the class it will blow up. Why? Well, as said before, @SideOnly only removes the actual field, without caring about anything referencing it. And the initialization for the Field is not part of the Field, so FML doesn't remove it. So it will still be called when an instance is created, but the Field it's trying to fill is no longer there.

 

What is @SideOnly then actually used for? Well, those of you who were already Modding in pre-1.3 may remember that there always were 2 Projects in the Development Environment, "Client" and "Server". Client was the normal Client and "Server", well, the Dedicated Server. If you wanted to make your mod multiplayer compatible, you needed two Mod files, one for the client, one for the server.

In 1.3, the obfuscation for the code of Client & Server was unified. Meaning: If there is the same class used in both minecraft-server.jar and minecraft.jar it will have the same names used. That allowes FML to do the following: When your development environment is set-up the 2 jar files are merged together. But of course they are not exactly the same, so @SideOnly is used to mark things that only occur in the one jar file and not in the other one.

This allows you to write one mod, that works on client & server in the same way.

So: @SideOnly is a marker that tells you: "Hey, danger, you can only use this from client-only code".

 

What to use instead? To check whether you are on a logical client or server, use

World#isRemote
 

. It will be true for client and false for servers. You don't have a World? Yes, usually you do. Entities, TileEntities, etc. all have a reference to the World. If you really don't have one, you are most likely in a place of code, which can only run on one side anyways.

 

There is one place though where you actually should use @SideOnly: If you have a method in one of your classes that overrides a Minecraft method and that Minecraft method has @SideOnly, then you should replicate that on your method.

 

Phew, what a WOT. Hope you understood what I am getting at, this is confusing to explain.

Edited by diesieben07
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That was actually helpful, you made me recheck my references to see whether I misused SideOnly annotation.

 

However I should note that some vanilla Minecraft classes have the SideOnly annotation, such as Gui class and EntityFX, one should add the annotation to its subclasses as well. In addition, he must only use them in the correct side, this is especially important for EntityFX since it might not make sense to some that it isn't in both sides (it is an Entity after all), whoever extends them would have to instantiate/use them from his proxy and use packets if he doesn't want troubles.

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However I should note that some vanilla Minecraft classes have the SideOnly annotation, such as Gui class and EntityFX, one should add the annotation to its subclasses as well.
No. It does not help here in any way at all.

In addition, he must only use them in the correct side, this is especially important for EntityFX since it might not make sense to some that it isn't in both sides (it is an Entity after all), whoever extends them would have to instantiate/use them from his proxy and use packets if he doesn't want troubles.

Packets are a totally different topic. But yes, particles and other client-only classes should only be used on the right side.
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However I should note that some vanilla Minecraft classes have the SideOnly annotation, such as Gui class and EntityFX, one should add the annotation to its subclasses as well.
No. It does not help here in any way at all.

Wouldn't referencing the class in anyway in a dedicated server crash the server for the fact that the super class doesn't exist? And that if it even was able to run at all.

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Wouldn't referencing the class in anyway in a dedicated server crash the server for the fact that the super class doesn't exist? And that if it even was able to run at all.

And if you put @SideOnly on that class and reference the class on a dedi-server it will still crash because it'll try to load a class that does not exist (remember: @SideOnly just completely removes the class on the given side, as if it never even existed).
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  • 2 months later...

As an aside, I've run into a few vanilla world methods that are marked @SideOnly(Side.CLIENT) that are marked that way simply because of their intended (vanilla) use.  Namely, there's a method, getMoonPhase that I tried to use once.  Only the client gives a sh*t which version of the moon it needs to render, ergo the method is client-side-only.  What does the function actually do?

 

Take the total world time and apply a modulo operator.

 

This caused errors for me when I was coding something to only happen during certain phases of the moon (think magic rituals that only work on a full moon, there's a lot of mythology around that) and I mistakenly called that client-only method in my first pass, only to later discover it was client-only and had to dig through the hierarchy of calls so I could duplicate the math as my code had to run server side as it was doing more than just rendering.

 

So yeah.  Watch out.

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That makes sense.

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You should use getCurrentMoonPhaseFactor() for that purpose, for it is more compatible with other mods.

On the function, full moon means factor 1.0, so it can be easily used for that.

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II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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You should use getCurrentMoonPhaseFactor() for that purpose, for it is more compatible with other mods.

On the function, full moon means factor 1.0, so it can be easily used for that.

 

I tried that, except that 0.75 actually means two different states:

width=40 height=40http://s28.postimg.org/hdeo6yjk9/moon_1.png[/img] and width=40 height=40http://s28.postimg.org/t2dlxt47d/moon_2.png[/img]

 

Same thing with 0.5 and 0.25.  The function doesn't discriminate between "waxing" and "waning."

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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You should use getCurrentMoonPhaseFactor() for that purpose, for it is more compatible with other mods.

On the function, full moon means factor 1.0, so it can be easily used for that.

 

I tried that, except that 0.75 actually means two different states:

width=40 height=40http://s28.postimg.org/hdeo6yjk9/moon_1.png[/img] and width=40 height=40http://s28.postimg.org/t2dlxt47d/moon_2.png[/img]

 

Same thing with 0.5 and 0.25.  The function doesn't discriminate between "waxing" and "waning."

 

Then you can use world.provider.getMoonPhase(). It is not Client-only, so you can use that.

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Then you can use world.provider.getMoonPhase(). It is not Client-only, so you can use that.

 

Which is what I ended up using and which is what getMoonPhase does.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Which is what I ended up using and which is what getMoonPhase does.

Oh. I thought you just used the modulo operator, which will harm compatibility.

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Which is what I ended up using and which is what getMoonPhase does.

Oh. I thought you just used the modulo operator, which will harm compatibility.

 

I may have said that, but in opening up the code as it had been a while since I actually looked at it, I verified that I was calling world.provider.getMoonPhase()

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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  • 3 weeks later...

This has made me wonder about one of my implementations of @SideOnly and i would just like to know if i am using it correctly.

 

There are two different places i use it which are in question and both are related to my particle handler which is a client only class based on this tutorial

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/1436136-1-6-4-custom-particles-tutorial

So implementations of this class cannot exist on the server.

 

To get around this problem i moved all of the particle code do a new method in my tileEntity class and gave @SideOnly(Side.CLIENT) and of corse only called it if world.isRemote. The other case where i used it is pretty much the same except i added the @SideOnly annotation to the updateEntity method because that particular tile dosnt need to do anything but spawn particles.

 

In both cases it works just fine but i am wondering if that was the proper way to do it. Given what i know now i could easily come up with a better way to handle it ether by removing the SideOnly from the particle handler and just not doing anything if its called server side or by spawning particles with my client proxy.

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Yes, that will (most of the time) work. But: It produces invalid classes. Consider this:

void onUpdate() { // common code
    if (world.isRemote) {
        someClientMethod();
    }
}

@SideOnly(Side.CLIENT)
void someClientMethod() {
    // spawn particles, etc.
}

 

On the server, that will look like this:

void onUpdate() { // common code
    if (world.isRemote) {
        someClientMethod();
    }
}

 

That is not a valid class file and if someone uses reflection on your class, it will crash (NoSuchMethodError or something). The proper way would be to put the @SideOnly method into your proxy. That way the server has still a valid method that exists, even if it is never called.

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  • 1 month later...

Well, I'm going through this book:

 

http://www.amazon.com/Teach-Yourself-Development-Minecraft-Hours/dp/0672337193

 

And in it, he talks about having multiple items using the same id by using metadata.

 

In his code, he has us use the IIcon object and also has us use @SideOnly several times. Here's some code from the example:

 


public class ItemKey extends Item
{
    private String[] keyNames = { "dungeon", "boss" };

    @SideOnly(Side.CLIENT)
    private IIcon[] icons;

    public ItemKey()
    {
        this.setUnlocalizedName(SamsMod.MODID + "_" + "key");
        this.setHasSubtypes(true);
        this.setCreativeTab(CreativeTabs.tabMisc);
    }

    @Override
    public String getUnlocalizedName(ItemStack par1ItemStack) {
        int metadata = MathHelper.clamp_int(par1ItemStack.getItemDamage(), 0, 15);
        return super.getUnlocalizedName() + "." + this.keyNames[metadata];
    }

    @SideOnly(Side.CLIENT)
    @Override
    public void registerIcons(IIconRegister par1IconRegister)
    {
        icons = new IIcon[this.keyNames.length];

        for (int i = 0; i < this.keyNames.length; i++)
        {
            icons[i] = par1IconRegister.registerIcon(SamsMod.MODID + ":" + "key" + " " + keyNames[i]);
        }

    }

    @Override
    public IIcon getIconFromDamage(int par1)
    {
        return icons[par1];
    }

    @SuppressWarnings({ "unchecked", "rawtypes" })
    @SideOnly(Side.CLIENT)
    @Override
    public void getSubItems(Item par1, CreativeTabs par2CreativeTabs, List par3List)
    {
        for (int x = 0; x < keyNames.length; x++)
        {
            par3List.add(new ItemStack(this, 1, x));
        }
    }
}

 

In order to use the IIcon object -- which itself uses @SideOnly(Side.CLIENT) -- I too have to use @SideOnly(Side.CLIENT).

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  • 2 weeks later...

It should be noted that registerIcons and getIcon are already marked as SideOnly(Client) in the Block class.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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It should be noted that registerIcons and getIcon are already marked as SideOnly(Client) in the Block class.

I'll just leave this here.

There is one place though where you actually should use @SideOnly: If you have a method in one of your classes that overrides a Minecraft method and that Minecraft method has @SideOnly, then you should replicate that on your method.

Maker of the Craft++ mod.

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~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:588) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     ... 28 more Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @At("INVOKE") on net/minecraft/client/renderer/LevelRenderer::preventDefaultOffset with priority 1000 cannot inject into net/minecraft/client/renderer/LevelRenderer::m_172993_(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/vertex/PoseStack;DDDLcom/mojang/math/Matrix4f;)V merged by me.jellysquid.mods.sodium.mixin.features.chunk_rendering.MixinWorldRenderer with priority 1000 [PREINJECT Applicator Phase -> chunkanimator.mixins.json:LevelRendererMixin -> Prepare Injections ->  -> redirect$dba000$preventDefaultOffset(Lcom/mojang/blaze3d/shaders/Uniform;FFF)V -> Prepare]     at org.spongepowered.asm.mixin.injection.code.Injector.findTargetNodes(Injector.java:305) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.code.Injector.find(Injector.java:240) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.prepare(InjectionInfo.java:421) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1319) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:1042) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:393) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:383) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:365) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     ... 28 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace:     at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) ~[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4] {}     at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:156) ~[modlauncher-9.1.3.jar:9.1.3+9.1.3+main.9b69c82a] {}     at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-9.1.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:110) ~[securejarhandler-1.0.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.lambda$findClass$16(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:226) ~[securejarhandler-1.0.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:216) ~[securejarhandler-1.0.3.jar:?] {}     at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:132) ~[securejarhandler-1.0.3.jar:?] {}     at java.lang.ClassLoader.loadClass(ClassLoader.java:520) ~[?:?] {}     at net.minecraft.client.Minecraft.<init>(Minecraft.java:503) ~[client-1.18.2-20220404.173914-srg.jar%23266!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:apoli.mixins.json:MinecraftClientMixin,pl:mixin:APP:rubidium.mixins.json:core.MixinMinecraftClient,pl:mixin:APP:balm.mixins.json:MinecraftMixin,pl:mixin:APP:ae2.mixins.json:PickColorMixin,pl:mixin:APP:imm_ptl.mixins.json:client.MixinMinecraft,pl:mixin:APP:imm_ptl.mixins.json:client.block_manipulation.MixinMinecraft_B,pl:mixin:APP:imm_ptl.mixins.json:client.sync.MixinMinecraft_RedirectedPacket,pl:mixin:APP:flywheel.mixins.json:PausedPartialTickAccessor,pl:mixin:APP:bookshelf.common.mixins.json:client.AccessorMinecraft,pl:mixin:APP:spyglass_improvements.mixins.json:MinecraftMixin,pl:mixin:APP:betterthirdperson.mixins.json:MinecraftMixin,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:blueprint.mixins.json:client.MinecraftMixin,pl:mixin:APP:travelerstitles.mixins.json:MinecraftClientTickMixin,pl:mixin:APP:mixin.dynamic_asset_generator.json:MinecraftMixin,pl:mixin:APP:iceberg.mixins.json:MinecraftMixin,pl:mixin:APP:create.mixins.json:WindowResizeMixin,pl:mixin:A,pl:runtimedistcleaner:A} -- Initialization -- Details:     Modules:          ADVAPI32.dll:API de base do Windows 32 avançada:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         COMCTL32.dll:Biblioteca de Controles de Experiência do Usuário:6.10 (WinBuild.160101.0800):Microsoft Corporation         CRYPT32.dll:Crypto API32:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.2193:Microsoft Corporation         CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.546:Microsoft Corporation         DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation         DEVOBJ.dll:Device Information Set DLL:10.0.19041.1620 (WinBuild.160101.0800):Microsoft Corporation         DNSAPI.dll:DLL da API de cliente DNS:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         GDI32.dll:GDI Client DLL:10.0.19041.2130 (WinBuild.160101.0800):Microsoft Corporation         GLU32.dll:DLL da biblioteca de utilitários OpenGL:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         HID.DLL:Biblioteca de Usuário de HID:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.2193 (WinBuild.160101.0800):Microsoft Corporation         IPHLPAPI.DLL:API de Auxiliar de IP:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         KERNEL32.DLL:DLL cliente da API BASE do Windows NT:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         KERNELBASE.dll:DLL cliente da API BASE do Windows NT:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         MMDevApi.dll:API do MMDevice:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         MSASN1.dll:ASN.1 Runtime APIs:10.0.19041.2251 (WinBuild.160101.0800):Microsoft Corporation         MSCTF.dll:DLL de servidor MSCTF:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         NLAapi.dll:Network Location Awareness 2:10.0.19041.2193 (WinBuild.160101.0800):Microsoft Corporation         NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation         NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         Ole32.dll:Microsoft OLE para Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation         OpenAL.dll         POWRPROF.dll:DLL do Auxiliar do Perfil de Energia:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         PROPSYS.dll:Sistema de Propriedades  Microsoft:7.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         Pdh.dll:DLL auxiliar de dados de desempenho do Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         RPCRT4.dll:Tempo de Execução da Chamada de Procedimento Remoto:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         SETUPAPI.DLL:API de instalação do Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         SHCORE.dll:SHCORE:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         SHELL32.dll:DLL comum do Shell do Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         UMPDC.dll         USER32.dll:DLL de cliente API de usuário Windows para multiusuários:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         USERENV.dll:Userenv:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         WINHTTP.dll:Windows HTTP Services:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         WINMM.dll:MCI API DLL:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         WINSTA.dll:Winstation Library:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation         WINTRUST.dll:Microsoft Trust Verification APIs:10.0.19041.2193 (WinBuild.160101.0800):Microsoft Corporation         WS2_32.dll:DLL de 32 bits do Windows Socket 2.0:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation         WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         Wldp.dll:Política de Bloqueio do Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         amsi.dll:Anti-Malware Scan Interface:10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation         aswAMSI.dll:Avast AMSI COM object:22.11.7716.0:AVAST Software         bcrypt.dll:Biblioteca de Primitivos Criptografados do Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.1415 (WinBuild.160101.0800):Microsoft Corporation         cfgmgr32.dll:Configuration Manager DLL:10.0.19041.1620 (WinBuild.160101.0800):Microsoft Corporation         clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation         combase.dll:Microsoft COM para Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         cryptnet.dll:Crypto Network Related API:10.0.19041.906 (WinBuild.160101.0800):Microsoft Corporation         dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc.DLL:Serviço do Cliente DHCP:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         dhcpcsvc6.DLL:Cliente DHCPv6:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         dinput8.dll:Microsoft DirectInput:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         drvstore.dll:Driver Store API:10.0.19041.1949 (WinBuild.160101.0800):Microsoft Corporation         dwmapi.dll:API do Gerenciador de Janelas da Área de Trabalho Microsoft:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         dxcore.dll:DXCore:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         fwpuclnt.dll:API de Modo de Usuário FWP/IPsec:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         gdi32full.dll:GDI Client DLL:10.0.19041.2130 (WinBuild.160101.0800):Microsoft Corporation         glfw.dll         icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         inputhost.dll:InputHost:10.0.19041.1741 (WinBuild.160101.0800):Microsoft Corporation         java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft         jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         jna15256546126711392644.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA)         jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft         kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         lwjgl.dll         lwjgl_opengl.dll         lwjgl_stb.dll         management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         management_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         mscms.dll:DLL do Sistema de Correspondência de Cores Microsoft:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         msvcp_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         mswsock.dll:Provedor de serviços do Microsoft Windows Sockets 2.0:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         napinsp.dll:Provedor de Correção de Nomeação de Emails:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         ncrypt.dll:Roteador NCrypt do Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         ntdll.dll:DLL de nível do NT:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         ntmarta.dll:Provedor MARTA do Windows NT:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         nvoglv64.dll:NVIDIA Compatible OpenGL ICD:31.0.15.1694:NVIDIA Corporation         nvspcap64.dll:NVIDIA Game Proxy:3.26.0.154:NVIDIA Corporation         opengl32.dll:OpenGL Client DLL:10.0.19041.2193 (WinBuild.160101.0800):Microsoft Corporation         perfos.dll:DLL de objetos de desempenho de sistema do Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation         rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation         shlwapi.dll:Biblioteca de utilitário abreviado para Shell:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         sunmscapi.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.2075 (WinBuild.160101.0800):Microsoft Corporation         ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation         uxtheme.dll:Biblioteca UxTheme Microsoft:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         vcruntime140_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation         verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft         win32u.dll:Win32u:10.0.19041.2251 (WinBuild.160101.0800):Microsoft Corporation         windows.storage.dll:API de Armazenamento Microsoft WinRT:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         wintypes.dll:DLL dos Tipos de Base do Windows:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation         xinput1_4.dll:API do Controlador Comum da Microsoft:10.0.19041.2248 (WinBuild.160101.0800):Microsoft Corporation         zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft Stacktrace:     at net.minecraft.client.main.Main.main(Main.java:169) ~[client-1.18.2-20220404.173914-srg.jar%23266!/:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31) ~[fmlloader-1.18.2-40.1.86.jar%2317!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [bootstraplauncher-1.0.0.jar:?] {} -- System Details -- Details:     Minecraft Version: 1.18.2     Minecraft Version ID: 1.18.2     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 2767274184 bytes (2639 MiB) / 3523215360 bytes (3360 MiB) up to 9663676416 bytes (9216 MiB)     CPUs: 8     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz     Identifier: Intel64 Family 6 Model 165 Stepping 2     Microarchitecture: unknown     Frequency (GHz): 2.50     Number of physical packages: 1     Number of physical CPUs: 4     Number of logical CPUs: 8     Graphics card #0 name: Intel(R) UHD Graphics     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 1024.00     Graphics card #0 deviceId: 0x9bc4     Graphics card #0 versionInfo: DriverVersion=30.0.100.9864     Graphics card #1 name: NVIDIA GeForce GTX 1650     Graphics card #1 vendor: NVIDIA (0x10de)     Graphics card #1 VRAM (MB): 4095.00     Graphics card #1 deviceId: 0x1f99     Graphics card #1 versionInfo: DriverVersion=31.0.15.1694     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 20823.05     Virtual memory used (MB): 12036.39     Swap memory total (MB): 4608.00     Swap memory used (MB): 109.69     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx9216m -Xms256m     Launched Version: forge-40.1.86     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: NVIDIA GeForce GTX 1650/PCIe/SSE2 GL version 4.6.0 NVIDIA 516.94, NVIDIA Corporation     Window size: <not initialized>     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     CPU: 8x Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz     ModLauncher: 9.1.3+9.1.3+main.9b69c82a     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           slf4jfixer PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         lowcodefml@null         javafml@null     Mod List:          client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |NONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         forge-1.18.2-40.1.86-universal.jar                |Forge                         |forge                         |40.1.86             |NONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90
    • Здравствуйте , столкнулся с проблемой после сброса (отчистки пк) от посторонних файлов сервер перестал запускаться решил переустановить по инструкции но после 2 запуска пишет Ignoring unknown attribute 'forge.swimSpeed' [12:24:45 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:45 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:45 INFO]: Preparing spawn area: 59% [12:24:45 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:45 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:45 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 WARN]: Ignoring unknown attribute 'forge.swimSpeed' [12:24:46 INFO]: Done (2,046s)! For help, type "help" or "?"  в командной строке что с этим делать? сразу я этому не предал значение но после редактирования в файле server.properties (айпи сервера и online mode true изменил на online-mode=false вроде так называется) перестал запускаться а именно консоль открывается и закрывается после я поместил файл start.bat в командную строку пишет C:\Users\User>"C:\ddddd\bin\java.exe" -Xmx1024M -Xms1024M -jar forge-1.12.2-14.23.5.2860.jar nogui Error: Unable to access jarfile forge-1.12.2-14.23.5.2860.jar сервер не работает но до отчистки работал можете пожалуйста сказать почему и как это исправить сам пытался переустанавливать уже 2 недели прошло с того момента как не запускается все гайды пересмотрел не помогает   
    • Im using forge to play modded 1.18.2 with optifine. There is no problem launching the game however whenever I try to join a world, it crashes saying "an unexpected error occurred"  heres the crash log https://pastebin.com/yX5Y5kEH
    • Thank you so much! I deleted Oculus and it seems to work just fine. I'll do more to update see what was the interaction or exact thing that made it crash. Thanks again so much for your help!
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