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[Solved] Entity not rendering properly. Help???


Awesome_Spider
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So I recently added an entity to my mod. It is supposed to render a standard biped, but instead it renders like this:cBGvT9M

Here is the code:

The entity's class:

public class GreyMan
			extends EntityMob{

public GreyMan(World par1World) {
	super(par1World);
        this.isImmuneToFire = true;
        this.experienceValue = 10;
        
        this.getNavigator().setBreakDoors(true);
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
        this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
        this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
        this.tasks.addTask(9, new EntityAIOpenDoor(this, true));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
        this.setSize(0.6F, 1.8F);
}

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D);
        this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(5.0D);
    }

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "mob.blaze.breathe";
    }
    
    /**
    * Returns the sound this mob makes when it is hurt.
    */
   protected String getHurtSound()
   {
       return "mob.blaze.hit";
   }

   /**
    * Returns the sound this mob makes on death.
    */
   protected String getDeathSound()
   {
       return "mob.blaze.death";
   }
   
   protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)
   {
       this.playSound("mob.skeleton.step", 0.15F, 1.0F);
   }
   
   /**
    * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    * use this to react to sunlight and start to burn.
    */
   public void onLivingUpdate()
   {
   if (this.isWet())
	   this.teleportRandomly();
   }
   
   /**
    * Teleport the grey man to a random nearby position
    */
   protected boolean teleportRandomly()
   {
       double d0 = this.posX + (this.rand.nextDouble() - 0.5D) * 64.0D;
       double d1 = this.posY + (double)(this.rand.nextInt(64) - 32);
       double d2 = this.posZ + (this.rand.nextDouble() - 0.5D) * 64.0D;
       return this.teleportTo(d0, d1, d2);
   }
   
   /**
    * Teleport the grey man
    */
   protected boolean teleportTo(double par1, double par3, double par5)
   {
       EnderTeleportEvent event = new EnderTeleportEvent(this, par1, par3, par5, 0);
       if (MinecraftForge.EVENT_BUS.post(event)){
           return false;
       }
       double d3 = this.posX;
       double d4 = this.posY;
       double d5 = this.posZ;
       this.posX = event.targetX;
       this.posY = event.targetY;
       this.posZ = event.targetZ;
       boolean flag = false;
       int i = MathHelper.floor_double(this.posX);
       int j = MathHelper.floor_double(this.posY);
       int k = MathHelper.floor_double(this.posZ);

       if (this.worldObj.blockExists(i, j, k))
       {
           boolean flag1 = false;

           while (!flag1 && j > 0)
           {
               Block block = this.worldObj.getBlock(i, j - 1, k);

               if (block.getMaterial().blocksMovement())
               {
                   flag1 = true;
               }
               else
               {
                   --this.posY;
                   --j;
               }
           }

           if (flag1)
           {
               this.setPosition(this.posX, this.posY, this.posZ);

               if (this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
               {
                   flag = true;
               }
           }
       }

       if (!flag)
       {
           this.setPosition(d3, d4, d5);
           return false;
       }
       else
       {
           short short1 = 128;

           for (int l = 0; l < short1; ++l)
           {
               double d6 = (double)l / ((double)short1 - 1.0D);
               float f = (this.rand.nextFloat() - 0.5F) * 0.2F;
               float f1 = (this.rand.nextFloat() - 0.5F) * 0.2F;
               float f2 = (this.rand.nextFloat() - 0.5F) * 0.2F;
               double d7 = d3 + (this.posX - d3) * d6 + (this.rand.nextDouble() - 0.5D) * (double)this.width * 2.0D;
               double d8 = d4 + (this.posY - d4) * d6 + this.rand.nextDouble() * (double)this.height;
               double d9 = d5 + (this.posZ - d5) * d6 + (this.rand.nextDouble() - 0.5D) * (double)this.width * 2.0D;
               this.worldObj.spawnParticle("portal", d7, d8, d9, (double)f, (double)f1, (double)f2);
           }

           this.worldObj.playSoundEffect(d3, d4, d5, "mob.endermen.portal", 1.0F, 1.0F);
           this.playSound("mob.endermen.portal", 1.0F, 1.0F);
           return true;
       }
   }
}

 

The model's code:

// Date: 9/7/2014 6:33:49 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX

package com.awsp8.wizardry.entity.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelGreyMan extends ModelBase{
  //fields
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;
  
  public ModelGreyMan()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      head = new ModelRenderer(this, 0, 0);
      head.addBox(-4F, -8F, -4F, 8, 8, ;
      head.setRotationPoint(0F, 0F, 0F);
      head.setTextureSize(64, 32);
      head.mirror = true;
      setRotation(head, 0F, 0F, 0F);
      body = new ModelRenderer(this, 16, 16);
      body.addBox(-4F, 0F, -2F, 8, 12, 4);
      body.setRotationPoint(0F, 0F, 0F);
      body.setTextureSize(64, 32);
      body.mirror = true;
      setRotation(body, 0F, 0F, 0F);
      rightarm = new ModelRenderer(this, 40, 16);
      rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
      rightarm.setRotationPoint(-5F, 2F, 0F);
      rightarm.setTextureSize(64, 32);
      rightarm.mirror = true;
      setRotation(rightarm, 0F, 0F, 0F);
      leftarm = new ModelRenderer(this, 40, 16);
      leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
      leftarm.setRotationPoint(5F, 2F, 0F);
      leftarm.setTextureSize(64, 32);
      leftarm.mirror = true;
      setRotation(leftarm, 0F, 0F, 0F);
      rightleg = new ModelRenderer(this, 0, 16);
      rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      rightleg.setRotationPoint(-2F, 12F, 0F);
      rightleg.setTextureSize(64, 32);
      rightleg.mirror = true;
      setRotation(rightleg, 0F, 0F, 0F);
      leftleg = new ModelRenderer(this, 0, 16);
      leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      leftleg.setRotationPoint(2F, 12F, 0F);
      leftleg.setTextureSize(64, 32);
      leftleg.mirror = true;
      setRotation(leftleg, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    head.render(f5);
    body.render(f5);
    rightarm.render(f5);
    leftarm.render(f5);
    rightleg.render(f5);
    leftleg.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

The rendering class:

package com.awsp8.wizardry.entity.render;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

import com.awsp8.wizardry.Entities.GreyMan;
import com.awsp8.wizardry.entity.model.ModelGreyMan;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderGreyMan
			extends RenderLiving{

public RenderGreyMan(ModelBase modelBase, float par2) {
	super(modelBase, par2);
}

@Override
protected ResourceLocation getEntityTexture(Entity var1) {
	return new ResourceLocation("wizardry", "/textures/entities/greyMan.png");
}
}

 

The proxy class:

package com.awsp8.wizardry;

import net.minecraft.client.model.ModelBiped;

import com.awsp8.wizardry.Entities.GreyMan;
import com.awsp8.wizardry.entity.model.ModelGreyMan;
import com.awsp8.wizardry.entity.render.RenderGreyMan;

import cpw.mods.fml.client.registry.RenderingRegistry;

public class ClientProxy
			extends CommonProxy {

@Override
    public void registerRenderers() {
        RenderingRegistry.registerEntityRenderingHandler(GreyMan.class, new RenderGreyMan(new ModelGreyMan(), 0.5F)); 
    }
}

 

In the main class the proxy is registered like this:

    @SidedProxy(clientSide = Info.clientSide, serverSide = Info.serverSide)
    public static CommonProxy proxy;

 

My mod's init method in the main class:

    	registerEntity(GreyMan.class, "greyMan", 660000, 050505);
        addSpawn(GreyMan.class, 25, 2, 6, new BiomeGenBase[] {});

Later in the main class:



    public void registerEntity(Class<? extends Entity> entityClass, String entityName, int bkEggColor, int fgEggColor) {
    	int id = EntityRegistry.findGlobalUniqueEntityId();
    	EntityRegistry.registerGlobalEntityID(entityClass, entityName, id);
    	EntityList.entityEggs.put(Integer.valueOf(id), new EntityList.EntityEggInfo(id, bkEggColor, fgEggColor));
    }


public void addSpawn(Class<? extends EntityLiving> entityClass, int spawnProb, int min, int max, BiomeGenBase[] biomes) {
	if (spawnProb > 0) {
			EntityRegistry.addSpawn(entityClass, spawnProb, min, max, EnumCreatureType.creature, biomes);
	}
}

 

I have been troubleshooting this code for a week now, any help is appreciated. :)

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Where do you call "registerRenderers"?

Where do you register your entity to the EntityRegistry?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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I don't see where you call registerRenderers, or the SidedProxy annotation. By the way, there is a version of registerGlobalEntityId that accepts color parameters.

 

It's there now. Any other info you need?

 

Oh and btw I know there is a version of registerGlobalEntityId that take colors, it just wasn't working for me. :)

 

Edit: Wait a second... did you say I have to call registerRenderers? I think I just created it is all. I will try that :)

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 at net.minecraft.util.concurrent.ThreadTaskExecutor.run(ThreadTaskExecutor.java:139) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.util.concurrent.RecursiveEventLoop.run(RecursiveEventLoop.java:22) ~[forge:?] {re:classloading}     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:759) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:159) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.util.concurrent.ThreadTaskExecutor.driveOne(ThreadTaskExecutor.java:109) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.driveOneInternal(MinecraftServer.java:742) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.driveOne(MinecraftServer.java:736) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.util.concurrent.ThreadTaskExecutor.driveUntil(ThreadTaskExecutor.java:122) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.runScheduledTasks(MinecraftServer.java:722) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.func_240802_v_(MinecraftServer.java:668) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.lambda$startServer$0(MinecraftServer.java:233) ~[forge:?] {re:classloading,pl:accesstransformer:B}     at java.lang.Thread.run(Thread.java:748) [?:1.8.0_281] {}
    • public class ManaOverlay extends Gui implements IIngameOverlay { private final Minecraft mc; private Font font = null; public int left_height = 39; public int right_height = 49; private RenderGameOverlayEvent eventParent; public static final ResourceLocation GUI_MANA_LOCATION = new ResourceLocation("textures/gui/icons.png"); private static final ManaOverlay INSTANCE = new ManaOverlay(Minecraft.getInstance()); public ManaOverlay(Minecraft p_93005_) { super(p_93005_); this.mc = Minecraft.getInstance(); this.font = mc.font; OverlayRegistry.registerOverlayTop("Mana ", (gui, mStack, partialTicks, screenWidth, screenHeight) -> { boolean isMounted = gui.minecraft.player.getVehicle() instanceof LivingEntity; if (!isMounted && !gui.minecraft.options.hideGui && gui.shouldDrawSurvivalElements()) { setupOverlayRenderState(true, false); renderMana(screenWidth, screenHeight, mStack); } }); } public void setupOverlayRenderState(boolean blend, boolean depthText) { setupOverlayRenderState(blend, depthText, GUI_MANA_LOCATION); } public void setupOverlayRenderState(boolean blend, boolean depthTest, @Nullable ResourceLocation texture) { if (blend) { RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); } else { RenderSystem.disableBlend(); } if (depthTest) { RenderSystem.enableDepthTest(); } else { RenderSystem.disableDepthTest(); } if (texture != null) { RenderSystem.enableTexture(); bind(texture); } else { RenderSystem.disableTexture(); } RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.setShader(GameRenderer::getPositionTexShader); } public static void init() { MinecraftForge.EVENT_BUS.register(INSTANCE); } public void renderMana(int width, int height, PoseStack mStack) { minecraft.getProfiler().push("mana"); Player player = (Player)this.minecraft.getCameraEntity(); RenderSystem.enableBlend(); int left = width / 2 + 91; int top = height - right_height ; boolean unused = false;// Unused flag in vanilla, seems to be part of a 'fade out' mechanic FoodData stats = minecraft.player.getFoodData(); int level = stats.getFoodLevel(); for (int i = 0; i < 10; ++i) { int idx = i * 2 + 1; int x = left - i * 8 - 9; int y = top; int icon = 16; byte background = 0; if (minecraft.player.hasEffect(MobEffects.HUNGER)) { icon += 36; background = 13; } if (unused) background = 1; //Probably should be a += 1 but vanilla never uses this if (player.getFoodData().getSaturationLevel() <= 0.0F && tickCount % (level * 3 + 1) == 0) { y = top + (random.nextInt(3) - 1); } blit(mStack, x, y, 16 + background * 9, 27, 9, 9); if (idx < level) blit(mStack, x, y, icon + 36, 27, 9, 9); else if (idx == level) blit(mStack, x, y, icon + 45, 27, 9, 9); } RenderSystem.disableBlend(); minecraft.getProfiler().pop(); } @Override public void render(ForgeIngameGui gui, PoseStack pStack, float partialTicks, int width, int height) { this.screenWidth = this.minecraft.getWindow().getGuiScaledWidth(); this.screenHeight = this.minecraft.getWindow().getGuiScaledHeight(); eventParent = new RenderGameOverlayEvent(pStack, partialTicks, this.minecraft.getWindow()); if (pre(ALL, pStack)) return; font = minecraft.font; this.random.setSeed(tickCount * 312871L); OverlayRegistry.orderedEntries().forEach(entry -> { try { if (!entry.isEnabled()) return; IIngameOverlay overlay = entry.getOverlay(); if (pre(overlay, pStack)) return; //overlay.render(this, pStack, partialTicks, screenWidth, screenHeight); post(overlay, pStack); } catch(Exception e) { } }); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); post(ALL, pStack); } private boolean pre(RenderGameOverlayEvent.ElementType type, PoseStack mStack) { return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Pre(mStack, eventParent, type)); } private void post(RenderGameOverlayEvent.ElementType type, PoseStack mStack) { MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.Post(mStack, eventParent, type)); } private boolean pre(IIngameOverlay overlay, PoseStack mStack) { return MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.PreLayer(mStack, eventParent, overlay)); } private void post(IIngameOverlay overlay, PoseStack mStack) { MinecraftForge.EVENT_BUS.post(new RenderGameOverlayEvent.PostLayer(mStack, eventParent, overlay)); } private void bind(ResourceLocation res) { RenderSystem.setShaderTexture(0, res); } } Thanks to you, I was able to display it. However, the bar that uses the full stomach ground keeps shaking. I wonder why that is? Then I feel like it's getting heavier ...
    • It's the "Width on the screen" and "Height on the screen", so in this case the screen width and height.
    • I was able to post the 4 others, so they are on there now.
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