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minecraft forge 1.7.10 not working my computer or a bug


jormapotter
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when I am trying to run forge 1.7.10 (tried several versions still not working) first it is like normal and then this come to screen (even without mods)

[19:29:39] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker

[19:29:39] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker

[19:29:39] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker

[19:29:39] [main/INFO] [FML]: Forge Mod Loader version 7.10.18.1180 for Minecraft 1.7.10 loading

[19:29:39] [main/INFO] [FML]: Java is Java HotSpot Client VM, version 1.7.0_67, running on Windows 7:x86:6.1, installed at C:\Program Files\Java\jre7

[19:29:39] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker

[19:29:39] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker

[19:29:39] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker

[19:29:39] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker

[19:29:39] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper

[19:29:41] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557

[19:29:41] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc

[19:29:41] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper

[19:29:41] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker

[19:29:42] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}

[19:29:43] [main/INFO]: Setting user: Player

[19:29:44] [Client thread/INFO]: LWJGL Version: 2.9.1

[19:29:48] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization

[19:29:48] [Client thread/INFO] [FML]: MinecraftForge v10.13.0.1180 Initialized

[19:29:48] [Client thread/INFO] [FML]: Replaced 182 ore recipies

[19:29:48] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization

[19:29:48] [Client thread/INFO] [FML]: Config directory created successfully

[19:29:48] [Client thread/INFO] [FML]: Searching C:\Users\trotl\AppData\Roaming\.minecraft\mods for mods

[19:29:52] [Client thread/INFO] [FML]: Forge Mod Loader has identified 3 mods to load

[19:29:52] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge

[19:29:52] [Client thread/INFO] [FML]: Processing ObjectHolder annotations

[19:29:52] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations

[19:29:52] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0

[19:29:52] [Client thread/INFO] [FML]: Applying holder lookups

[19:29:52] [Client thread/INFO] [FML]: Holder lookups applied

#

# A fatal error has been detected by the Java Runtime Environment:

#

#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x2ab93d92, pid=5708, tid=5260

#

# JRE version: Java SE Runtime Environment (7.0_67-b01) (build 1.7.0_67-b01)

# Java VM: Java HotSpot Client VM (24.65-b04 mixed mode windows-x86 )

# Problematic frame:

# C  [ig4icd32.dll+0x43d92]

#

# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows

#

# An error report file with more information is saved as:

# C:\Users\trotl\AppData\Roaming\.minecraft\hs_err_pid5708.log

#

# If you would like to submit a bug report, please visit:

http://bugreport.sun.com/bugreport/crash.jsp

# The crash happened outside the Java Virtual Machine in native code.

# See problematic frame for where to report the bug.

#

 

I have played 1.7.10 without forge and it worked so..... and also the older versions work like 1.7.2 and 1.6.4

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First : the information that there is something wrong with Intel-Graphics come from one of the Forge-Team in one of the recent threads, so i just copied this information.

Second : I'm a Java-Dev, and the postet message is an ERROR (there is a difference between Exception and Error > explained at Java-Doc http://docs.oracle.com/javase/8/docs/api ) wich means there is some serious problems that cant be fixed by Java itself. Further the Error informs there was an error in the graphics-driver (ig4icd32.dll), usually produced when a lib is linked with a different native and the current one behaves differently. At least this menas there is something not compatible with the graphics-hardware.

Third : at least the fact that s/he uses a onboard-intel-graphics shows that the system is likely just to bad so s/he wont have fun anyway. It's easier to explain someone : "hey, your system is crap, forget about it" instead of trying to "help" and the result is like very bugged 5-10 FPS.

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First : the information that there is something wrong with Intel-Graphics come from one of the Forge-Team in one of the recent threads, so i just copied this information.

It's true. But just saying "this will not work at all" is not correct.

Second : I'm a Java-Dev, and the postet message is an ERROR (there is a difference between Exception and Error > explained at Java-Doc http://docs.oracle.com/javase/8/docs/api ) wich means there is some serious problems that cant be fixed by Java itself. Further the Error informs there was an error in the graphics-driver (ig4icd32.dll), usually produced when a lib is linked with a different native and the current one behaves differently. At least this menas there is something not compatible with the graphics-hardware.
I know the difference between Exception and Error. The posted log is neither. An Error still let's the JVM exist somewhat gracefully. What happened here is a fatal problem in native code, not in java code.

Third : at least the fact that s/he uses a onboard-intel-graphics shows that the system is likely just to bad so s/he wont have fun anyway. It's easier to explain someone : "hey, your system is crap, forget about it" instead of trying to "help" and the result is like very bugged 5-10 FPS.

Yes, the system may be crap. Still, just saying it will not work at all is simply not correct.
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An Error still let's the JVM exist somewhat gracefully.

WRONG : Code that catches an Error and let the code continue is more than bad coding. And Error should never be cought and is designed to crash the VM.

BTW : An Error in native-Code walks his way up through the JNI-code where an instance of Error is created and thrown to the internal error-handler of the current Thread.

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WRONG : Code that catches an Error and let the code continue is more than bad coding. And Error should never be cought and is designed to crash the VM.

But you CAN catch it. You shouldn't, true.  But Minecraft catches an OutOfMemoryError just fine and displays a somewhat nice "You're out of memory" screen. Nothing wrong with that. You can't do that with an error in native code.

BTW : An Error in native-Code walks his way up through the JNI-code where an instance of Error is created and thrown to the internal error-handler of the current Thread.

The error you see above is not caused by an instance of java.lang.Error.
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