Jump to content

Ore don't spawn in my world :(


pieterx12

Recommended Posts

Hi everyone, I'm trying to make a ore generation in my world but the block don't generate in my world i have already deleted my old world and make a new one but still doesn't work can someone help me??

Code:

basic.java: 
import tutorial.basic.armor.Armor;
import tutorial.basic.blocks.HardedIce;
import tutorial.basic.blocks.MeteorBlock;
import tutorial.basic.blocks.ModBlocks;
import tutorial.basic.items.IceShard;
import tutorial.basic.items.MeteorHelmet;
import tutorial.basic.items.meteorore;
import tutorial.basic.tools.IceSword;
import tutorial.basic.tools.MeteorSword;
import tutorial.basic.worldgeneration.MeteorBlockWG;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.EnumHelper;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid="basic", name="basic", version="1.0.0")

public class basic {
     public final static String NAME = "basic";
     public static Block meteorblock = new MeteorBlock();
         public static Block hardedice = new HardedIce();
         public static Item meteorore = new meteorore(1600);
         public static ToolMaterial meteorore1 = EnumHelper.addToolMaterial("meteorore", 2, 250, 11.0F, 2.5F, 10);
        @Instance("basic")
        public static basic instance;
        public static MeteorBlockWG Worldgen1 = new MeteorBlockWG();
        // Says where the client and server 'proxy' code is loaded.
        @SidedProxy(clientSide="tutorial.basic.client.ClientProxy", serverSide="tutorial.basic.CommonProxy")
        public static CommonProxy proxy;
        //Items
        public static ToolMaterial iceshard1 = EnumHelper.addToolMaterial("iceshard", 2, 250, 13.0F, 4.0F, 10);
        public static Item iceshard = new IceShard(30001);
        //Armor
        public static ArmorMaterial MeteorOre = EnumHelper.addArmorMaterial("MeteorOre", 15, new int[]{2, 5, 4, 1}, 30);
        public static Item MeteorHelmet = new Armor(5000, MeteorOre, 0, 0, "meteorore").setUnlocalizedName("MeteorHelmet").setTextureName("basic:MeteorHelmet");
        public static Item MeteorChestplate = new Armor(5000, MeteorOre, 0, 1, "meteorore").setUnlocalizedName("MeteorChestplate").setTextureName("basic:MeteorChestplate");
        //Tools
         public final static Item meteorsword = new MeteorSword(5000, meteorore1);
         public final static Item icesword = new IceSword(50001, iceshard1);
        @EventHandler
        public void load(FMLInitializationEvent event) { 
        	
                proxy.registerRenderers();
                GameRegistry.addRecipe(new ItemStack(meteorsword), new Object[]{
                	" y " ,
                	" y " ,
                	" z " ,
                	'y', basic.meteorore, 'x', ModBlocks.meteorblock, 'z', Items.stick
                });
                GameRegistry.registerWorldGenerator(Worldgen1, 1);
                GameRegistry.registerItem(icesword, "IceSword");
                LanguageRegistry.addName(icesword, "Ice Sword");
                GameRegistry.registerItem(MeteorHelmet, "MeteorHelmet");
                LanguageRegistry.addName(MeteorHelmet, "Meteor Helmet");
                GameRegistry.registerItem(MeteorChestplate, "Meteor Chestplate");
                LanguageRegistry.addName(MeteorChestplate, "Meteor Chestplate");
                GameRegistry.registerBlock(hardedice, "hardedice");
                GameRegistry.registerItem(meteorsword, "meteorsword");
        		LanguageRegistry.addName(meteorsword, "Meteor Sword");
        		GameRegistry.registerBlock(meteorblock, "meteorblock");
        		LanguageRegistry.addName(hardedice, "Harded Ice");
                GameRegistry.registerItem(meteorore, "meteorore");
                LanguageRegistry.addName(meteorore, "Meteor Ore");
                GameRegistry.registerItem(iceshard, "iceshard");
                LanguageRegistry.addName(iceshard, "Ice Shard");
                GameRegistry.addSmelting(new ItemStack(ModBlocks.meteorblock), new ItemStack(basic.meteorore), 20F);
        	    GameRegistry.addSmelting(new ItemStack(basic.hardedice), new ItemStack(basic.iceshard), 20F);
        	    //Crafting
        	    GameRegistry.addRecipe(new ItemStack(basic.MeteorHelmet), new Object[] { "WWW", "W W", "   ", 'W', new ItemStack(meteorore)});
        	    GameRegistry.addRecipe(new ItemStack(basic.MeteorChestplate), new Object[] { "W W", "WWW", "WWW", 'W', new ItemStack(meteorore)});
        	    };
        
        @EventHandler
        public void PreInit(FMLPreInitializationEvent event){
        	ModBlocks.init();
        }
       
}

MeteorBlockWG:
package tutorial.basic.worldgeneration;

import java.util.Random;

import tutorial.basic.basic;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class MeteorBlockWG implements IWorldGenerator{

@Override
public void generate(Random random, int chunkX, int chunkZ, World world,
		IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
	switch(world.provider.dimensionId){
	case -1 : generateNether(world, random, chunkX*16, chunkZ*16);
	case 0 : generateSurface(world, random, chunkX*16, chunkZ*16);

	}


}

public void generateSurface(World world, Random random, int x, int z) {

	for(int i = 0; i < 13; i++){

		int Xcoords = x + random.nextInt(16);
		int Ycoords = random.nextInt(256);
		int Zcoords = z + random.nextInt(16);
		new WorldGenMinable(basic.meteorblock, 50).generate(world, random, Xcoords, Ycoords, Zcoords);
	}

}

public void generateNether(World world, Random random, int x, int y) {


}

 

 

Link to comment
Share on other sites

First of all, you should put your code between code tags. 50 might be too big, I think the max ore size is 32. Are there any error messages? BTW, for your generation not to appear in the nether you need to break the switch statement after

generateNether()

.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.