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[SOLVED :)]GuiHandler


YoWazzup
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Hello!

 

I'm having some issues using the GuiHandler forge adds. I, sort of, copied all the code, changed names around and changed the onBlockActivated to this:

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player)
{

	if (!world.isRemote)
        {
            player.openGui(CocoCraft2.instance, 5, world, x, y, z);
            return true;
        }

        return true;
}

 

And my GuiHandler code looks like this:

 

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) 
{

	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if (tileEntity != null)
	{
		switch(ID)
		{
		case 5: return new ContainerCrusher(player.inventory, ((TileEntityCrusher)tileEntity));

		}

	}
	return null;
}
@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if (tileEntity != null)
	{
		switch(ID)
		{
		case 5: return new GuiCrusher(player.inventory, ((TileEntityCrusher)tileEntity));

		}

	}
	return null;
}

 

Is there something wrong with this code, or is the problem somewhere else?

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Seems valid.

 

Could you tell which issues you have?

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mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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