Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Question regarding packets for resource system.

Recommended Posts

Alright so I have a successful custom resource system called energy. A player can use items that consume it and everything works fine (it regens per tick and shows a GUI bar on the left) however it doesn't work on servers since it doesn't use packets.


Currently to drain from the bar I just call the class file and a drain function like this:




which would drain 25 energy. The problem is on a server it isn't bound to a user I guess so I'm not sure how to implement the packets to fix this.

Link to post
Share on other sites

I see no question.


Here is one for you: where is that "energy" stored ?


So it's currently stored in NBT. My question is how would one go about implementing the packets so that it would work on servers. What I'm trying to do is make it check the energy on client side rather than client and server.




If client has this value, server does this.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.