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[1.7.2][Solved] Can still fly when gravity chestplate is off


skullcrusher1005

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Ok thats a bit of a mess... Try this i think i fixed the null pointer and may have figured out why it isnt working.

 

package com.skullcrusher.BetterThings.eventhandlers;

import java.util.Map;
import java.util.WeakHashMap;

import com.skullcrusher.BetterThings.BetterThings;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;

public class ArmorEventHandler {
   public static Map<EntityPlayer, Boolean> playersWithFlight = new WeakHashMap<EntityPlayer, Boolean>();

   @SubscribeEvent
   public void onEntityUpdate(PlayerTickEvent event) {
           if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;
         
            System.out.println("Equipment Stack "+event.player.getEquipmentInSlot(3));
           if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
           System.out.println("Target Item "+BetterThings.GravityChestplate);

           System.out.println(event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate);


           if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate) {
         
         playersWithFlight.put(event.player, true);
         event.player.capabilities.allowFlying = true;

      } else {

         if (!playersWithFlight.containsKey(event.player)) {
            playersWithFlight.put(event.player, false);
              }

         if (playersWithFlight.get(event.player)) {
            playersWithFlight.put(event.player, false);

            if (!event.player.capabilities.isCreativeMode) {
               event.player.capabilities.allowFlying = false;
               event.player.capabilities.isFlying = false;
               event.player.sendPlayerAbilities();
            }
         }
      }
   }


}

 

Ok it worked as we planned

When it was on:

Equipment Stack 1xitem.GravityChestplate@0

Item com.skullcrusher.BetterThings.Armor.GravityArmor@4aa33ead

Target Item com.skullcrusher.BetterThings.Armor.GravityArmor@4aa33ead

true

When it was off:

Equipment Stack null

Target Item com.skullcrusher.BetterThings.Armor.GravityArmor@4aa33ead

false

 

did you copy just the changes or the entire class?

I am the author of Draconic Evolution

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OOOh change

if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

to

if (event.phase != TickEvent.Phase.START || !event.player.worldObj.isRemote) return;

and that should do the trick.

 

Edit infact remove the isRemote altogether

if (event.phase != TickEvent.Phase.START) return;

I am the author of Draconic Evolution

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Hmmm.... try putting printlns in both sides of the main if statement (the one that sets weather or not the player can fly) and see which one is called

When I was wearing it, It printed "Play is allowed to fly" but when I wasn't it wasn't printing anything but "Equipment Stack null

Target Item com.skullcrusher.BetterThings.Armor.GravityArmor@68303e5

false"

 

Code If I put the last print statement in the wrong spot

 

package com.skullcrusher.BetterThings.eventhandlers;

 

import java.util.Map;

import java.util.WeakHashMap;

 

import com.skullcrusher.BetterThings.BetterThings;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.TickEvent;

import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;

 

public class ArmorEventHandler {

  public static Map<EntityPlayer, Boolean> playersWithFlight = new WeakHashMap<EntityPlayer, Boolean>();

 

  @SubscribeEvent

  public void onEntityUpdate(PlayerTickEvent event) {

          if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

       

            System.out.println("Equipment Stack "+event.player.getEquipmentInSlot(3));

          if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());

          System.out.println("Target Item "+BetterThings.GravityChestplate);

 

          System.out.println(event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate);

 

 

          if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate) {

       

        playersWithFlight.put(event.player, true);

        event.player.capabilities.allowFlying = true;

        System.out.println("Allowed Player to fly.");

      } else {

 

        if (!playersWithFlight.containsKey(event.player)) {

            playersWithFlight.put(event.player, false);

              }

 

        if (playersWithFlight.get(event.player)) {

            playersWithFlight.put(event.player, false);

 

            if (!event.player.capabilities.isCreativeMode) {

              event.player.capabilities.allowFlying = false;

              event.player.capabilities.isFlying = false;

              event.player.sendPlayerAbilities();

              System.out.println("Player is not allowed to fly.");

            }

        }

      }

  }

 

 

}

 

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Oh i see its in the wrong spot it should be here

if (playersWithFlight.get(player) && !player.worldObj.isRemote) { //<---
playersWithFlight.put(player, false);

if (!player.capabilities.isCreativeMode) {
	player.capabilities.allowFlying = false;
	player.capabilities.isFlying = false;
	player.sendPlayerAbilities();
}
}

But if its working for you it probably dosnt matter.

I am the author of Draconic Evolution

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