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  • transferStackInSlot causing 0-size stacks
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
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Draco18s

transferStackInSlot causing 0-size stacks

By Draco18s, November 28, 2014 in Modder Support

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Draco18s    2414

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Posted November 28, 2014

This problem only occurs in Slot 2 (the output slot).  Every other slot shift-clicks just fine, but slot 2 likes to leave a size-zero stack behind, for no apparent reason.  I've double checked my code against other Container classes and nothing seems out of place.

 

@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slotNum) {
        ItemStack itemstack = null;
        Slot slot = (Slot)this.inventorySlots.get(slotNum);

        if (slot != null && slot.getHasStack()) {
            ItemStack itemstack1 = slot.getStack();
            itemstack = itemstack1.copy();

            if (slotNum > 2) {
                if (RecipeManager.getSiftResult(itemstack1, false) != null) {
                    if (!this.mergeItemStack(itemstack1, 0, 1, false)) {
                        return null;
                    }
                }
                else if (slotNum >= 3 && slotNum < 30) {
                    if (!this.mergeItemStack(itemstack1, 30, 39, false)) {
                        return null;
                    }
                }
                else if (slotNum >= 30 && slotNum < 39 && !this.mergeItemStack(itemstack1, 3, 30, false)) {
                    return null;
                }
            }
            else if (!this.mergeItemStack(itemstack1, 3, 39, false)) {
                return null;
            }

            if (itemstack1.stackSize == 0) {
                slot.putStack((ItemStack)null);
            }
            else {
                slot.onSlotChanged();
            }

            if (itemstack1.stackSize == itemstack.stackSize) {
                return null;
            }

            slot.onPickupFromSlot(player, itemstack1);
        }

        return itemstack;
    }

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Kloonder    1

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Posted November 28, 2014

I can't really tell you why, because I didn't ever tryied myself in transferStackInSlot, but if the stack is correctly moved, you could try it with a

//add in here any Method which checks for a working Recipe or something like that
if(slots[2] != null && !doesRecipesWork()){
slots[2] = null;
}

 

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Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

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Draco18s    2414

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Posted November 28, 2014

Ha, turns out it was my own stupid fault in the TileEntity class:

 

@Override
public void setInventorySlotContents(int slot, ItemStack stack) {
	if(slot == 2) {
		return;
	}

 

Amazing what a night's sleep and fresh eyes will find.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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diesieben07    7696

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Posted November 28, 2014

What the hell did you think there :D

 

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Draco18s    2414

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Posted November 28, 2014

What the hell did you think there :D

 

No idea! :D

That was written weeks ago, my best-guess is I was thinking "this slot is output, shouldn't be putting anything into it!"

And I had to change the TransferInSlot method last night because it was still a duplicate of the furnace (it was checking furnace recipes for slot validity).  Lots of little stuff that at first blush looks to be working right, but isn't, heh.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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