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Return true for isItemEqual() with any itemDamage


grand_mind1
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Theoretically == is faster than instanceof, but in practice it does not matter.

 

This is pretty much true.  You'd have to be calling instanceof like 10,000 times a tick to see a difference.  There are other, similar "micro optimizations" you can make as well, for instance using ++i instead of i++ (because of the way values are returned, i++ has to use a little extra stack space and a pop).  But for the most part you'd only notice a difference when it's being used tens, if not hundreds, of thousands of times every frame.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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for instance using ++i instead of i++ (because of the way values are returned, i++ has to use a little extra stack space and a pop)

Actually javac compiles these two to the same thing:

int i = 1;
i++;

int i = 1;
++i;

 

If the value is not used, it does not matter.

 

Ah, cool.  The last time I saw the test done for various ways was on AS3 (which does create a temporary variable).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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