Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

----------------


Recommended Posts

There are two major things that are in the works for Rendering related changed and updating to the new model system.

However, everything as far as I know, is stable.

So yes, you can update.

It's in a branch because those two features are not in yet and I want people testing it thoroughly before I push it to master.

So want to help out?

UPDATE.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Goals and Tasks are defined within the flyweight Entity itself whenever it is constructed. I would suggest taking a look at already implemented entities with goals and tasks if you want to implement them yourself.
    • Any mod present on the server (assuming it doesn't have the ignore extension point set) must be present on the client to allow both to connect.
    • Yes, you are passing in an Item instead of a supplier of an item. I would suggest taking another read over the docs.
    • Hi again, I'm trying to create a custom living entity but I keep running into this issue that causes a crash due to a ticking entity. Crash: [12:31:15] [Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception net.minecraft.crash.ReportedException: Ticking entity at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:855) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:787) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.integrated.IntegratedServer.tickServer(IntegratedServer.java:78) ~[forge:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:642) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:232) ~[forge:?] {re:classloading,pl:accesstransformer:B} at java.lang.Thread.run(Thread.java:748) [?:1.8.0_282] {} Caused by: java.lang.NullPointerException at net.minecraft.entity.LivingEntity.travel(LivingEntity.java:1905) ~[forge:?] {re:classloading} at net.minecraft.entity.LivingEntity.aiStep(LivingEntity.java:2449) ~[forge:?] {re:classloading} at net.minecraft.entity.MobEntity.aiStep(MobEntity.java:488) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.entity.AgeableEntity.aiStep(AgeableEntity.java:115) ~[forge:?] {re:classloading} at net.minecraft.entity.passive.AnimalEntity.aiStep(AnimalEntity.java:51) ~[forge:?] {re:classloading} at net.minecraft.entity.LivingEntity.tick(LivingEntity.java:2158) ~[forge:?] {re:classloading} at net.minecraft.entity.MobEntity.tick(MobEntity.java:300) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ServerWorld.tickNonPassenger(ServerWorld.java:611) ~[forge:?] {re:classloading} at net.minecraft.world.World.guardEntityTick(World.java:554) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ServerWorld.tick(ServerWorld.java:404) ~[forge:?] {re:classloading} at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:851) ~[forge:?] {re:classloading,pl:accesstransformer:B} ... 5 more AL lib: (EE) alc_cleanup: 1 device not closed  It seems to be that I have not defined an ai/brain but I have no idea how to do this. I cant seem to see any event to do this in the library.  Any help would be greatly appreciated.
  • Topics

  • Who's Online (See full list)

    There are no registered users currently online

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.