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[1.7.10] Achievement Trigger Suggestions


MrProg

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Alright so I have these achievements here:

if(player.inventory.hasItem(Item.getItemFromBlock(WinterBlocks.icedStone))){
		player.addStat(WinterAch.icedStone, 1);
	}
	if(player.inventory.hasItem(WinterItems.iceCrystal)){
		player.addStat(WinterAch.iceCrystal, 1);
	}
	if(player.inventory.hasItem(WinterItems.iceIngot)){
		player.addStat(WinterAch.iceIngot, 1);
	}

 

So basically I have these all in a PlayerTickEvent which can lead onto some lag. At least logically. So I was wondering if there was a different place I could put these items with the same effect. These items are crafted in a custom furnace so using the pickup or crafting events won't be useful here.

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Also, cache the result of Item.getItemFromBlock(WinterBlocks.icedStone) so you don't have to do the lookup every time.

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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You can do it from your furnace, you'll probably need a custom Slot class for your output and then check when the player takes the stack out.

 

Thanks! Forgot I had that.

Also, cache the result of Item.getItemFromBlock(WinterBlocks.icedStone) so you don't have to do the lookup every time.

Also done!

 

Thanks for the help.

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