Jump to content

[1.7.10]Load chunk in world for until an inventory is closed?


hotrods20

Recommended Posts

I'm currently coding an item that will open up inventories in other worlds.  The problem is that it doesn't work outside the dimension that you're currently in.  Not really sure where to go from here.

@Override
public boolean onItemUse(ItemStack itemstack, EntityPlayer player, World world, int x, int y, int z, int par7, float par8, float par9, float par10)
    {
	Block blockID;
	int blockX;
	int blockY;
	int blockZ;
	if(itemstack.getTagCompound() == null)
	{
		itemstack.setTagCompound(new NBTTagCompound());
		return true;
	}
	else
	if(itemstack.getTagCompound().getBoolean("hasSet") == false)
	{
		itemstack.getTagCompound().setInteger("BlockX", x);
		itemstack.getTagCompound().setInteger("BlockY", y);
		itemstack.getTagCompound().setInteger("BlockZ", z);
		itemstack.getTagCompound().setInteger("WorldNumber", world.provider.dimensionId);
		itemstack.getTagCompound().setBoolean("hasSet", true);
		itemstack.getTagCompound().setString("BlockName", world.getBlock(x, y, z).getLocalizedName());
		return true;
	}
	else
	{
		blockX = itemstack.getTagCompound().getInteger("BlockX");
		blockY = itemstack.getTagCompound().getInteger("BlockY");
		blockZ = itemstack.getTagCompound().getInteger("BlockZ");
		blockID = world.getBlock(blockX, blockY, blockZ);
		if(blockID != null)
		{
			WorldServer ws1 = MinecraftServer.getServer().worldServerForDimension(itemstack.getTagCompound().getInteger("WorldNumber"));
			if(!ws1.isRemote)
			if(blockID.onBlockActivated(ws1, blockX, blockY, blockZ, player, par7, par8, par9, par10) == false)
			{
				itemstack.getTagCompound().setBoolean("hasSet", false);
				itemstack.getTagCompound().setInteger("BlockX", 0);
				itemstack.getTagCompound().setInteger("BlockY", 0);
				itemstack.getTagCompound().setInteger("BlockZ", 0);
				itemstack.getTagCompound().setInteger("WorldNumber", 0);
				itemstack.getTagCompound().setString("BlockName", "");
				return false;
			}
		}
		else
		{
			itemstack.getTagCompound().setBoolean("hasSet", false);
			itemstack.getTagCompound().setInteger("BlockX", 0);
			itemstack.getTagCompound().setInteger("BlockY", 0);
			itemstack.getTagCompound().setInteger("BlockZ", 0);
			itemstack.getTagCompound().setInteger("WorldNumber", 0);
			itemstack.getTagCompound().setString("BlockName", "");
		}
		return true;
	}
    }

public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player)
    {
	Block blockID;
	int blockX;
	int blockY;
	int blockZ;
	if(itemstack.getTagCompound() != null)
	{
		blockX = itemstack.getTagCompound().getInteger("BlockX");
		blockY = itemstack.getTagCompound().getInteger("BlockY");
		blockZ = itemstack.getTagCompound().getInteger("BlockZ");
		blockID = world.getBlock(blockX, blockY, blockZ);
		if(blockID != null)
		{
			WorldServer ws1 = MinecraftServer.getServer().worldServerForDimension(itemstack.getTagCompound().getInteger("WorldNumber"));
			if(!ws1.isRemote){
			if(blockID.onBlockActivated(ws1, blockX, blockY, blockZ, player, 0, 0.0F, 0.0F, 0.0F) == false)
			{
				itemstack.getTagCompound().setBoolean("hasSet", false);
				itemstack.getTagCompound().setInteger("BlockX", 0);
				itemstack.getTagCompound().setInteger("BlockY", 0);
				itemstack.getTagCompound().setInteger("BlockZ", 0);
				itemstack.getTagCompound().setInteger("WorldNumber", 0);
				itemstack.getTagCompound().setString("BlockName", "");
			}}
		}
		else
		{
			itemstack.getTagCompound().setBoolean("hasSet", false);
			itemstack.getTagCompound().setInteger("BlockX", 0);
			itemstack.getTagCompound().setInteger("BlockY", 0);
			itemstack.getTagCompound().setInteger("BlockZ", 0);
			itemstack.getTagCompound().setInteger("WorldNumber", 0);
			itemstack.getTagCompound().setString("BlockName", "");
		}
	}
	else
	{
		itemstack.setTagCompound(new NBTTagCompound());
	}
        return itemstack;
    }

 

EDIT: Added the entire right-click event.

EDIT2: Added onItemUse

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

Link to comment
Share on other sites

Diesieben07 is basically correct. Is not impossible, i have seen a plugin mod for Mystcraft that can load a second dimension and render the view. I don't know how he did it (my method was to render the view on arrival, save it, then transmit that data when it was need).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

All I really need is load the exact inventory at the exact coords.  Like, somehow send a message to the server to load the dimension at that chunk, open the inventory, and send back that information to the client.  I'm not sure how to do that though.

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.