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Draco18s

Blocks, Localized Names, Prepending To Them

By Draco18s, December 16, 2014 in Modder Support

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Draco18s    2414

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Posted December 16, 2014

So I have a block class that I'm using to replace other blocks (it adds falling behavior per a small set of rules).  Rather than construct a unique class for each original block I'm replacing I have one class.

 

I'd like to be able to set the (un)localized name in such a way that I can utilize the original block's localized name and prepend an adjective (in this case, Unstable) so that the block has a unique name in-game.

 

As far as I can tell, I can't do this.  I can create an ItemBlock class which can take the block class's formatted unlocalized name and split into pieces and return some localization, but....

 

It's still considered unlocalized, gets ".name" appended to the end, and is run through the language dictionary again.

 

Is there some subversion I'm missing or am I going to have to suck it up and add all the localizations myself, rather than one line "adj.unstable=Unstable" and let the other half be done for its already existent localization?

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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diesieben07    7696

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Posted December 17, 2014

You'll have to override getItemStackDisplayName in your Item and do the translation yourself. Something like this:

 

StatCollector.translateToLocalFormatted("mymod.unstable", someItemStack.getItem().getItemStackDisplayName(someItemStack));

 

And in your lang file:

 

mymod.unstable=Unstable %s

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Draco18s    2414

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Posted December 17, 2014

Ah ha, there we go.  I was trying to back-track the calls to figure out where the extraneous ".name" was coming from, should have gone down the stack trace a little more.

 

I know how to do the translation (I've used

StatCollector.translateToLocal

before), it was more a matter of which function to override where.  And this is for blocks, so it'll be in the ItemBlock class, ya?

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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diesieben07    7696

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Posted December 17, 2014

Yes.

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Draco18s    2414

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Posted December 17, 2014

Being away from the codebase makes checking stuff hard. ;)

Thanks again.  I'll....get back to it....eventually

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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