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Please!! Help with inventory gui


opssemnik

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Hi guys The mod which im trying to make it for smp uses a new inventory so on client side i use

the void renderInvBlocks and use onTickInGame but i dont know ho to make for smp here is the code for client (only these things)

 

 

package net.minecraft.src;

import net.minecraft.src.forge.DimensionManager;

import net.minecraft.src.forge.NetworkMod;

import java.util.Map;
import java.util.Random;
import net.minecraft.server.MinecraftServer


public class mod_Lord extends NetworkMod 
{
    private static World world;
    private static World nbtWorld;
    private static long clock;
    private boolean cloudPara = false;
    private Random rand = new Random();
    private float zLevel = -90.0F;
    private int updateCounter;
    


        PlayerAPI.register("Lord", PlayerBaseLord.class);
        DimensionManager.registerDimension(4, dim, true);
        
   
        ModLoader.setInGameHook(this, true, false);
    }

    
    public void renderInvBlock(RenderBlocks var1, Block var2, int var3, int var4)
    {
        if (var4 == renderID)
        {
            Tessellator var5 = Tessellator.instance;
            var5.startDrawingQuads();
            var5.setNormal(0.0F, -1.0F, 0.0F);
            var1.overrideBlockTexture = 49;
            var1.drawCrossedSquares(var2, var3, -0.5D, -0.5D, -0.5D);
            var5.draw();
            var1.overrideBlockTexture = -1;
            var2.setBlockBoundsForItemRender();
            GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
            var5.startDrawingQuads();
            var5.setNormal(0.0F, -1.0F, 0.0F);
            var1.renderBottomFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(0, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(0.0F, 1.0F, 0.0F);
            var1.renderTopFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(1, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(0.0F, 0.0F, -1.0F);
            var1.renderEastFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(2, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(0.0F, 0.0F, 1.0F);
            var1.renderWestFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(3, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(-1.0F, 0.0F, 0.0F);
            var1.renderNorthFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(4, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(1.0F, 0.0F, 0.0F);
            var1.renderSouthFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(5, var3));
            var5.draw();
            GL11.glTranslatef(0.5F, 0.5F, 0.5F);
        }
    }

    
    public boolean onTickInGame(float var1, Minecraft var2)
    {
        
                if (!world.isRemote && var2.currentScreen instanceof GuiInventory)
                {
                    var2.displayGuiScreen(new GuiInventoryMoreSlots(var2.thePlayer));
                }

 

 

 

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Hi guys The mod which im trying to make it for smp uses a new inventory so on client side i use

the void renderInvBlocks and use onTickInGame but i dont know ho to make for smp here is the code for client (only these things)

 

 

package net.minecraft.src;

import net.minecraft.src.forge.DimensionManager;

import net.minecraft.src.forge.NetworkMod;

import java.util.Map;
import java.util.Random;
import net.minecraft.server.MinecraftServer


public class mod_Lord extends NetworkMod 
{
    private static World world;
    private static World nbtWorld;
    private static long clock;
    private boolean cloudPara = false;
    private Random rand = new Random();
    private float zLevel = -90.0F;
    private int updateCounter;
    


        PlayerAPI.register("Lord", PlayerBaseLord.class);
        DimensionManager.registerDimension(4, dim, true);
        
   
        ModLoader.setInGameHook(this, true, false);
    }

    
    public void renderInvBlock(RenderBlocks var1, Block var2, int var3, int var4)
    {
        if (var4 == renderID)
        {
            Tessellator var5 = Tessellator.instance;
            var5.startDrawingQuads();
            var5.setNormal(0.0F, -1.0F, 0.0F);
            var1.overrideBlockTexture = 49;
            var1.drawCrossedSquares(var2, var3, -0.5D, -0.5D, -0.5D);
            var5.draw();
            var1.overrideBlockTexture = -1;
            var2.setBlockBoundsForItemRender();
            GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
            var5.startDrawingQuads();
            var5.setNormal(0.0F, -1.0F, 0.0F);
            var1.renderBottomFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(0, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(0.0F, 1.0F, 0.0F);
            var1.renderTopFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(1, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(0.0F, 0.0F, -1.0F);
            var1.renderEastFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(2, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(0.0F, 0.0F, 1.0F);
            var1.renderWestFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(3, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(-1.0F, 0.0F, 0.0F);
            var1.renderNorthFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(4, var3));
            var5.draw();
            var5.startDrawingQuads();
            var5.setNormal(1.0F, 0.0F, 0.0F);
            var1.renderSouthFace(var2, 0.0D, 0.0D, 0.0D, var2.getBlockTextureFromSideAndMetadata(5, var3));
            var5.draw();
            GL11.glTranslatef(0.5F, 0.5F, 0.5F);
        }
    }

    
    public boolean onTickInGame(float var1, Minecraft var2)
    {
        
                if (!world.isRemote && var2.currentScreen instanceof GuiInventory)
                {
                    var2.displayGuiScreen(new GuiInventoryMoreSlots(var2.thePlayer));
                }

 

 

 

Maybe... IDK, learn Java? I can see a LOT of syntax errors in this file. You are placing methods outside classes and stuff like that, things Java doesn't like at all...

Second of all, the server shouldn't use GUI's at all; GUI's are Client only.

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