# How do I generate blocks onthe surface (Like flowers)

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Hi,

My question is that I wanted to create a plant (StrawberryBush) that grows on top of grass, how do I do this?

I think its the easiest way with the events, but I don't know how to do this.

Thanks.

Creator of the Master Chef Mod and many more to come.

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```//Appears to be x coordinate (offset by +-  I'd assume from the middle of the chunk
int i1 = p_76484_3_ + p_76484_2_.nextInt( - p_76484_2_.nextInt(;
//y +- 4 (probably from top block at center of chunk
int j1 = p_76484_4_ + p_76484_2_.nextInt(4) - p_76484_2_.nextInt(4);
//z coordinate of the chunk +- 8 (once again, probably from center)
int k1 = p_76484_5_ + p_76484_2_.nextInt( - p_76484_2_.nextInt(;

//If the the block at given location is air and the block below it is grass (And as a final check, can we really put it there) spawn the block!
if (p_76484_1_.isAirBlock(i1, j1, k1) && p_76484_1_.getBlock(i1, j1 - 1, k1) == Blocks.grass && Blocks.pumpkin.canPlaceBlockAt(p_76484_1_, i1, j1, k1))
{```

I have no idea what

`p_76484_2_.nextInt(4),`

inside the set block is.

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I have no idea what p_76484_2_.nextInt(4), inside the set block is.

Setting a random metadata facing, perhaps.

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Hi,

Do i need to register it too before this actually works?

I think of

`world.setBlock(i1, j1, k1, Chef.bushStrawberryBush, random.nextInt(75), 10);`

that the

`random.nextInt(75), 10)`

the chance to spawn is.

Thanks.

Creator of the Master Chef Mod and many more to come.

If I helped you, please click the 'thank you' button.

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Use an event, an event is something that happens in minecraft like a chuk load or terain gen, that is how they spawn caves and caverns and mineshaft, well you get the idea. there is a tutorial on them in the forge or a really good one @ http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and (soory if it isnt a hyper link) but that contains things like terrain gen. So TRY IT OUT .But yes that needs to be in some sort of forge-registered class and a tickhandler probobly that watches Chunk.Load but would be very complicated, i would highly suggest that you use events though. They greatly reduce lag be being called upon only when needed. This is irrelevant but FYI, strawberries aren't grown on bushes

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Ok, I will try it out.

Creator of the Master Chef Mod and many more to come.

If I helped you, please click the 'thank you' button.

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Which event do I use?

Creator of the Master Chef Mod and many more to come.

If I helped you, please click the 'thank you' button.

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Decoratebiome event, right?

If you ask me, I think this is where it generates the pumpkins and things like that.

```    @HasResult
public static class Decorate extends DecorateBiomeEvent
{
/** Use CUSTOM to filter custom event types
*/
public static enum EventType { BIG_SHROOM, CACTUS, CLAY, DEAD_BUSH, LILYPAD, FLOWERS, GRASS, LAKE, PUMPKIN, REED, SAND, SAND_PASS2, SHROOM, TREE, CUSTOM }

public final EventType type;

public Decorate(World world, Random rand, int worldX, int worldZ, EventType type)
{
super(world, rand, worldX, worldZ);
this.type = type;
}
}
}[/Code]```

but how do I let him generate my own strawberrybush?

Thanks.

Creator of the Master Chef Mod and many more to come.

If I helped you, please click the 'thank you' button.

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I've never worked with this event before, sorry. I dont like random stuff that much. But that i do not know but i do know that you can but some registery is involved hence;

``` public static enum EventType

{
BIG_SHROOM,  CACTUS,  CLAY,  DEAD_BUSH,  LILYPAD,  FLOWERS,  GRASS,  LAKE,  PUMPKIN,  REED,  SAND,  SAND_PASS2,  SHROOM,  TREE,  CUSTOM // < that;

private EventType() {}
}```

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Is there a reason you dont use IWorldGenerator? That would make things easier

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