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[1.7.10] Make entity to walk stright without stopping


TheiTay

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Then you have to use vector maths to calculate the values for motionX and motionZ that are needed to make your Entity walk in the direction you want.

the question is - how do walk stright in that direction and in contstant speed?, setVelocity with direction vector is giving me the walk to the requierd direction, but isn't giving me the constant speed.

 

I tried to modify moveStrafing and moveForward as you said but nothing happend...

 

 

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