Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[Solved][1.7.10]Rendering Nametag Above Custom Mob?


skullcrusher1005
 Share

Recommended Posts

Hey guys, I've been messing around with modding MC lately and I wanted to make a mod for a friend. I have him as a mob in my mod but not sure how to put a nametag above his name. I'm sure that this goes in the renderEntity class so if anyone can help me that would be awesome!

 

renderEntity Class

 

package com.skullcrusher.practicemod.entities;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.renderer.entity.RenderLiving;

import net.minecraft.entity.Entity;

import net.minecraft.util.ResourceLocation;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@SideOnly(Side.CLIENT)

public class RenderEntityGamingOnCaffeine extends RenderLiving

{

    private static final ResourceLocation Your_Texture = new ResourceLocation("practicemod:textures/entity/GamingOnCaffeine.png");  //refers to:assets/yourmod/textures/entity/yourtexture.png

 

    public RenderEntityGamingOnCaffeine(ModelBase par1ModelBase, float par2)

    {

        super(par1ModelBase, par2);

    }

 

    @Override

    protected ResourceLocation getEntityTexture(Entity par1Entity)

    {

        return Your_Texture;

    }

}

 

Link to comment
Share on other sites

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

 

The highlighted part of the code that you posted is throwing errors on the this.field statements I also get an error on  double angle = Math.toRadians(entity.rotation);

 

Sorry if I forgot to mention that this is 1.7.10 I need to change that in the title but it looks like entity.rotation isn't a thing. as for the this.field statments I get the option to create a field or create a constant and both throw up even more errors.

Link to comment
Share on other sites

That's because those lines are referring to my TileEntity.  You'll have to convert that to your mob, where appropriate.  Do note that my TE rendered the label on one face whereas nametags should be rendered flat to the camera's view plane (ie. you shouldn't rotate it).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

That's because those lines are referring to my TileEntity.  You'll have to convert that to your mob, where appropriate.  Do note that my TE rendered the label on one face whereas nametags should be rendered flat to the camera's view plane (ie. you shouldn't rotate it).

I'm not that good at coding yet, Since I've recently started but I'll give it a shot!

Link to comment
Share on other sites

I was looking around and found this.

 

 

protected void renderLivingLabel(EntityLiving par1EntityLiving, String par2Str, double par3, double par5, double par7, int par9)

    {

        double d3 = par1EntityLiving.getDistanceSqToEntity(this.renderManager.livingPlayer);

 

        if (d3 <= (double)(par9 * par9))

        {

            FontRenderer fontrenderer = this.getFontRendererFromRenderManager();

            float f = 1.6F;

            float f1 = 0.016666668F * f;

            GL11.glPushMatrix();

            GL11.glTranslatef((float)par3 + 0.0F, (float)par5 + par1EntityLiving.height + 0.5F, (float)par7);

            GL11.glNormal3f(0.0F, 1.0F, 0.0F);

            GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);

            GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

            GL11.glScalef(-f1, -f1, f1);

            GL11.glDisable(GL11.GL_LIGHTING);

            GL11.glDepthMask(false);

            GL11.glDisable(GL11.GL_DEPTH_TEST);

            GL11.glEnable(GL11.GL_BLEND);

            GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            Tessellator tessellator = Tessellator.instance;

            byte b0 = 0;

 

            if (par2Str.equals("deadmau5"))

            {

                b0 = -10;

            }

 

            GL11.glDisable(GL11.GL_TEXTURE_2D);

            tessellator.startDrawingQuads();

            int j = fontrenderer.getStringWidth(par2Str) / 2;

            tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);

            tessellator.addVertex((double)(-j - 1), (double)(-1 + b0), 0.0D);

            tessellator.addVertex((double)(-j - 1), (double)(8 + b0), 0.0D);

            tessellator.addVertex((double)(j + 1), (double)(8 + b0), 0.0D);

            tessellator.addVertex((double)(j + 1), (double)(-1 + b0), 0.0D);

            tessellator.draw();

            GL11.glEnable(GL11.GL_TEXTURE_2D);

            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, 553648127);

            GL11.glEnable(GL11.GL_DEPTH_TEST);

            GL11.glDepthMask(true);

            fontrenderer.drawString(par2Str, -fontrenderer.getStringWidth(par2Str) / 2, b0, -1);

            GL11.glEnable(GL11.GL_LIGHTING);

            GL11.glDisable(GL11.GL_BLEND);

            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

            GL11.glPopMatrix();

        }

    }

 

 

I get no errors with this but how would I set the nametag on Spawn? Is there a forge event bus for an onSpawn event? If so how would I set the nametag on that event?

Link to comment
Share on other sites

I get no errors with this but how would I set the nametag on Spawn? Is there a forge event bus for an onSpawn event? If so how would I set the nametag on that event?

 

onEntityConstructed IIRC.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Forgive me if I'm doing this wrong but looked around the forge events and stuff. I did this but it still doesn't work I could be missing something simple or I'm just doing this completely wrong,

 

 

@SubscribeEvent

public void EntityConstructing(EntityConstructing event){

setCustomNameTag("GamingOnCaffeine");

setAlwaysRenderNameTag(true);

}

 

 

As far as I know that the EntityConstructing is already an existing event so I shouldn't have to register and event handler.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.