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Coding a gun problems [RENDERING]


MinecraftWero
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hey guys i know im really annoying but i just want to finish the gun. So i made this mod called The bacon mod

link: http://www.minecraftforum.net/topic/1499035-132-bacon-mod-v10-forge/

 

and i want to add a "Bacon Gun" so i decided to give it a try and it works pretty well, it has sounds, and it hurts the mobs but the problem is the bullet i dont know how to render it i have try with alot of stuff, i tried using render arrow.class and it didnt work it was still invisible, 3 modders helped me but no one could tell me what the problem was so i hope you guys tell me how to do it, if you can here is my skype name: weeroo96

 

and here are the codes:

ItemBaconGun.class

 

 

package minecraftwero.common; //CHANGE THIS

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.World;

public class ItemBaconGun extends Item{

//These are all of our base variables for our gun
private int damage; //Damage in half-hearts
private int reloadtick; //The current value of our reloading timer
private int reloadmax; //The value that the reloadtick variable needs to be in order for the gun to reload
private int clipid; //The item id of our clip
private int ammo; //The amount of ammo avaliable per clip (used in setting durability)
private int firetick; //The current value of our shooting timer
private int firemax; //The value that the firetick variable needs to be in order for the gun to fire
//Fire delay is completely ignored when firemax is set to 0
private String firesound; //The String that notch uses in his code to figure out what sound to play when we shoot our gun
private String reloadsound; //Firesound but with reloading

//The parameters for our constructor are:
//int i (the id), int damage (damage in half-hearts), int ammo (how much ammo per clip)
//int clipid (the item id of the clip this gun uses), int firedelay (the value of firemax)
//String firesound (the value of firesound), String reloadsound (the value of reloadsound)
public ItemBaconGun(int i, int damage, int ammo, int clipid, int firedelay, String firesound, String reloadsound){

  super(i); //calls the Item.java constructor and passes in the item id for a parameter
this.damage = damage; //sets the damage value
  firemax = firedelay; //sets the firemax value
  firetick = firemax; //sets the firetick value equal to firemax (so you don't need to wait for the delay on the first shot)
  reloadmax = 2; //sets the reload max
  reloadtick = 0; //sets the reloadtick to 0
  this.ammo = ammo; //sets the ammo
  this.clipid = clipid; //sets the clipid
  this.firesound = firesound; //sets the firesound
  this.reloadsound = reloadsound; //sets the reloadsound
  setMaxStackSize(1); //sets the max stack size to one
  setMaxDamage(ammo + 1); //sets the durability of our gun to the ammo count + 1
  this.setTabToDisplayOn(CreativeTabs.tabCombat);
}

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer){

  //Checks if the player has enough ammo
  if(!par2World.isRemote && par1ItemStack.getItemDamage() < ammo){
  
   //if the firemax isn't 0, and the fireing counter is done, then this is true
   if(firetick == firemax && firemax != 0){
   
        //spawns the bullet
        par2World.spawnEntityInWorld(new EntityBullet(par2World, par3EntityPlayer, damage, 1));
        //plays the sound effect
        par2World.playSoundAtEntity(par3EntityPlayer, firesound, 1F, 1F);
        //damages the gun
        par1ItemStack.damageItem(1, par3EntityPlayer);
        //resets the fire delay counter
        firetick = 0;
   
   }else{
   
        //if the fire delay counter isn't done, then this is called, which increases the fire delay counter
        ++firetick;
   }
  
   //if firemax is 0 none of  the above was called, so call this instead
   if(firemax == 0){
   
        par2World.spawnEntityInWorld(new EntityBullet(par2World, par3EntityPlayer, damage, 1));
        par2World.playSoundAtEntity(par3EntityPlayer, firesound, 1F, 1F);
        par1ItemStack.damageItem(1, par3EntityPlayer);
        //already explained...
   }
  
  //If the player is out of ammo in the current clip, and the player has the correct clip, run this code
  }else if(!par2World.isRemote && par3EntityPlayer.inventory.hasItem(clipid) && par1ItemStack.getItemDamage() == ammo){
  
   //checks for the reload timer to complete
   if(reloadtick == reloadmax){
   
        //resets the reload timer
        reloadtick = 0;
        //plays the reload sound
        par2World.playSoundAtEntity(par3EntityPlayer, reloadsound, 1F, 1F);
        //consumes the item of the clipid
        par3EntityPlayer.inventory.consumeInventoryItem(clipid);
        //resets the ammo of the gun
        par1ItemStack.setItemDamage(0);
   
   }else{
   
        //just like with firetick and firemax...
        ++reloadtick;
   }
  }

  //just some housekeeping stuff
  return par1ItemStack;
}

public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int i){

  //this resets the firetick. I originally planned on using this method for non-automatic weapons
  //but the method didn't seem to end up being called at all... if someone could clarify why this is
  //happening I would appreciate it...
  firetick = firemax;
}

//CHANGE THIS TO YOUR BLOCK/IMAGE SPRITE
@SideOnly(Side.CLIENT)
public String getTextureFile(){
return "/BaconTextures/baconTex.png";
}


}

 

 

 

EntityBullet.class

 

 

package minecraftwero.common; //CHANGE THIS
import java.util.List;
import java.util.Random;
import net.minecraft.client.Minecraft;
import net.minecraft.src.AxisAlignedBB;
import net.minecraft.src.Block;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityDamageSource;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.MathHelper;
import net.minecraft.src.MovingObjectPosition;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.Vec3;
import net.minecraft.src.Vec3Pool;
import net.minecraft.src.World;
public class EntityBullet extends Entity
{
                private int xTile;
                private int yTile;
                private int zTile;
                private int inTile;
                private boolean inGround;
                public int arrowShake;
                public EntityLiving shootingEntity;
                private int timeTillDeath;
                private int flyTime;
                private EntityPlayer owner;
                private int damage;
                private final float size = 1F;
           
                public EntityBullet(World world)
                {
                                super(world);
                                xTile = -1;
                                yTile = -1;
                                zTile = -1;
                                inTile = 0;
                                inGround = false;
                                arrowShake = 0;
                                flyTime = 0;
                                setSize(size, size);
                }
                public EntityBullet(World world, double d, double d1, double d2,
                                                double d3, double d4, double d5, EntityPlayer entityplayer)
                {
                                super(world);
                                xTile = -1;
                                yTile = -1;
                                zTile = -1;
                                inTile = 0;
                                inGround = false;
                                arrowShake = 0;
                                flyTime = 0;
                                setSize(size, size);
                                setPosition(d, d1, d2);
                                yOffset = 0.0F;
                                setVelocity(d3, d4, d5);
                                owner = entityplayer;
                }
                public EntityBullet(World world, double d, double d1, double d2)
                {
                                super(world);
                                xTile = -1;
                                yTile = -1;
                                zTile = -1;
                                inTile = 0;
                                inGround = false;
                                arrowShake = 0;
                                flyTime = 0;
                                setSize(size, size);
                                setPosition(d, d1, d2);
                                yOffset = 0.0F;
                }
                public EntityBullet(World world, EntityLiving entityliving, int damage, int accuracy)
                {
                                super(world);
                                this.damage = damage;
                                xTile = -1;
                                yTile = -1;
                                zTile = -1;
                                inTile = 0;
                                inGround = false;
                                arrowShake = 0;
                                flyTime = 0;
                                shootingEntity = entityliving;
                                setSize(size, size);
                                setLocationAndAngles(entityliving.posX, entityliving.posY + (double)entityliving.getEyeHeight(), entityliving.posZ, entityliving.rotationYaw, entityliving.rotationPitch);
                                posX -= MathHelper.cos((rotationYaw / 180F) * 3.141593F) * 0.16F;
                                posY -= 0.10000000149011612D;
                                posZ -= MathHelper.sin((rotationYaw / 180F) * 3.141593F) * 0.16F;
                                setPosition(posX, posY, posZ);
                                yOffset = 0.0F;
                                motionX = 1000F * -MathHelper.sin((rotationYaw / 180F) * 3.141593F) * MathHelper.cos((rotationPitch / 180F) * 3.141593F);
                                motionZ = 1000F * MathHelper.cos((rotationYaw / 180F) * 3.141593F) * MathHelper.cos((rotationPitch / 180F) * 3.141593F);
                                motionY = 1000F * -MathHelper.sin((rotationPitch / 180F) * 3.141593F);
                                setArrowHeading(motionX, motionY, motionZ, 200.0F, 1.5F, accuracy);
                }
                protected void entityInit()
                {
                }
                public void setArrowHeading(double d, double d1, double d2, float f,
                                                float f1, int i)
                {
                                float f2 = MathHelper.sqrt_double(d * d + d1 * d1 + d2 * d2);
                                d /= f2;
                                d1 /= f2;
                                d2 /= f2;
                                d += rand.nextGaussian() * 0.0034999998323619365D * (double)f1 * (double)i / 5;
                                d1 += rand.nextGaussian() * 0.0034999998323619365D * (double)f1 * (double)i / 5;
                                d2 += rand.nextGaussian() * 0.0034999998323619365D * (double)f1 * (double)i / 5;
                                d *= f;
                                d1 *= f;
                                d2 *= f;
                                motionX = d;
                                motionY = d1;
                                motionZ = d2;
                                float f3 = MathHelper.sqrt_double(d * d + d2 * d2);
                                prevRotationYaw = rotationYaw = (float)((Math.atan2(d, d2) * 180D) / 3.1415927410125732D);
                                prevRotationPitch = rotationPitch = (float)((Math.atan2(d1, f3) * 180D) / 3.1415927410125732D);
                                timeTillDeath = 0;
                }
                public void setVelocity(double d, double d1, double d2)
                {
                                motionX = d;
                                motionY = d1;
                                motionZ = d2;
                                if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
                                {
                                                float f = MathHelper.sqrt_double(d * d + d2 * d2);
                                                prevRotationYaw = rotationYaw = (float)((Math.atan2(d, d2) * 180D) / 3.1415927410125732D);
                                                prevRotationPitch = rotationPitch = (float)((Math.atan2(d1, f) * 180D) / 3.1415927410125732D);
                                }
                }
                public void onUpdate()
                {
                                super.onUpdate();
                                if (flyTime > 1000)
                                {
                                                setDead();
                                }
                                if (prevRotationPitch == 0.0F && prevRotationYaw == 0.0F)
                                {
                                                float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
                                                prevRotationYaw = rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
                                                prevRotationPitch = rotationPitch = (float)((Math.atan2(motionY, f) * 180D) / 3.1415927410125732D);
                                }
                                if (arrowShake > 0)
                                {
                                                arrowShake--;
                                }
                                if (inGround)
                                {
                                                int i = worldObj.getBlockId(xTile, yTile, zTile);
                                                if (i != inTile)
                                                {
                                                                inGround = false;
                                                                motionX *= rand.nextFloat() * 0.2F;
                                                                motionY *= rand.nextFloat() * 0.2F;
                                                                motionZ *= rand.nextFloat() * 0.2F;
                                                                timeTillDeath = 0;
                                                                flyTime = 0;
                                                }
                                                else
                                                {
                                                                timeTillDeath++;
                                                                if (timeTillDeath == 1200)
                                                                {
                                                                                setDead();
                                                                }
                                                                return;
                                                }
                                }
                                else
                                {
                                                flyTime++;
                                }
                                Vec3 vec3d = Vec3.getVec3Pool().getVecFromPool(posX, posY, posZ);
                                Vec3 vec3d1 = Vec3.getVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
                                MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks(vec3d, vec3d1);
                                vec3d = Vec3.getVec3Pool().getVecFromPool(posX, posY, posZ);
                                vec3d1 = Vec3.getVec3Pool().getVecFromPool(posX + motionX, posY + motionY, posZ + motionZ);
                                if (movingobjectposition != null)
                                {
                                                vec3d1 = Vec3.getVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
                                }
                                Entity entity = null;
                                List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
                                double d = 0.0D;
                                for (int j = 0; j < list.size(); j++)
                                {
                                                Entity entity1 = (Entity)list.get(j);
                                                if (!entity1.canBeCollidedWith() || entity1 == shootingEntity && flyTime < 5)
                                                {
                                                                continue;
                                                }
                                                float f4 = 0.3F;
                                                AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f4, f4, f4);
                                                MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3d, vec3d1);
                                                if (movingobjectposition1 == null)
                                                {
                                                                continue;
                                                }
                                                double d1 = vec3d.distanceTo(movingobjectposition1.hitVec);
                                                if (d1 < d || d == 0.0D)
                                                {
                                                                entity = entity1;
                                                                d = d1;
                                                }
                                }
                                if (entity != null)
                                {
                                                movingobjectposition = new MovingObjectPosition(entity);
                                }
                                if (movingobjectposition != null)
                                {
                                                if (movingobjectposition.entityHit != null)
                                                {
                                                                if (movingobjectposition.entityHit.attackEntityFrom(new EntityDamageSource("player", owner), damage))
                                                                {
                                                                                worldObj.playSoundAtEntity(this, "BulletHit", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
                                                                                setDead();
                                                                }
                                                                else
                                                                {
                                                                                motionX *= 0.10000000149011612D;
                                                                                motionY *= 0.10000000149011612D;
                                                                                motionZ *= 0.10000000149011612D;
                                                                                flyTime = 0;
                                                                                setDead();
                                                                }
                                                }
                                                else
                                                {
                                                                xTile = movingobjectposition.blockX;
                                                                yTile = movingobjectposition.blockY;
                                                                zTile = movingobjectposition.blockZ;
                                                                inTile = worldObj.getBlockId(xTile, yTile, zTile);
                                                                if (inTile == Block.glass.blockID || inTile == Block.glowStone.blockID || inTile == Block.leaves.blockID)
                                                                {
                                                                                Block block = Block.blocksList[inTile];
                                                                                //ModLoader.getMinecraftInstance().sndManager.playSound(block.stepSound.stepSoundDir(), (float)xTile + 0.5F, (float)yTile + 0.5F, (float)zTile + 0.5F, (block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F);
                                                                                worldObj.setBlockWithNotify(xTile, yTile, zTile, 0);
                                                                }
                                                                else
                                                                {
                                                                                motionX = (float)(movingobjectposition.hitVec.xCoord - posX);
                                                                                motionY = (float)(movingobjectposition.hitVec.yCoord - posY);
                                                                                motionZ = (float)(movingobjectposition.hitVec.zCoord - posZ);
                                                                                float f1 = MathHelper.sqrt_double(motionX * motionX + motionY * motionY + motionZ * motionZ);
                                                                                posX -= (motionX / (double)f1) * 0.05000000074505806D;
                                                                                posY -= (motionY / (double)f1) * 0.05000000074505806D;
                                                                                posZ -= (motionZ / (double)f1) * 0.05000000074505806D;
                                                                                worldObj.playSoundAtEntity(this, "Bullet2Hit", 1.0F, 1.2F / (rand.nextFloat() * 0.2F + 0.9F));
                                                                                setDead();
                                                                }
                                                }
                                }
                                posX += motionX * 3D;
                                posY += motionY * 3D;
                                posZ += motionZ * 3D;
                                float f2 = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
                                rotationYaw = (float)((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
                                for (rotationPitch = (float)((Math.atan2(motionY, f2) * 180D) / 3.1415927410125732D); rotationPitch - prevRotationPitch < -180F; prevRotationPitch -= 360F) { }
                                for (; rotationPitch - prevRotationPitch >= 180F; prevRotationPitch += 360F) { }
                                for (; rotationYaw - prevRotationYaw < -180F; prevRotationYaw -= 360F) { }
                                for (; rotationYaw - prevRotationYaw >= 180F; prevRotationYaw += 360F) { }
                                rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
                                rotationYaw = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
                                float f3 = 0.99F;
                                float f5 = 0.03F;
                                if (handleWaterMovement())
                                {
                                                for (int k = 0; k < 4; k++)
                                                {
                                                                float f6 = 0.25F;
                                                                worldObj.spawnParticle("bubble", posX - motionX * (double)f6, posY - motionY * (double)f6, posZ - motionZ * (double)f6, motionX, motionY, motionZ);
                                                }
                                                f3 = 0.8F;
                                }
                                motionX *= f3;
                                motionY *= f3;
                                motionZ *= f3;
                                setPosition(posX, posY, posZ);
                }
                public void writeEntityToNBT(NBTTagCompound nbttagcompound)
                {
                                nbttagcompound.setShort("xTile", (short)xTile);
                                nbttagcompound.setShort("yTile", (short)yTile);
                                nbttagcompound.setShort("zTile", (short)zTile);
                                nbttagcompound.setByte("inTile", (byte)inTile);
                                nbttagcompound.setByte("shake", (byte)arrowShake);
                                nbttagcompound.setByte("inGround", (byte)(inGround ? 1 : 0));
                }
                public void readEntityFromNBT(NBTTagCompound nbttagcompound)
                {
                                xTile = nbttagcompound.getShort("xTile");
                                yTile = nbttagcompound.getShort("yTile");
                                zTile = nbttagcompound.getShort("zTile");
                                inTile = nbttagcompound.getByte("inTile") & 0xff;
                                arrowShake = nbttagcompound.getByte("shake") & 0xff;
                                inGround = nbttagcompound.getByte("inGround") == 1;
                }
                public void onCollideWithPlayer(EntityPlayer entityplayer)
                {
                                if (worldObj.isRemote)
                                {
                                                return;
                                }
                                if (inGround && shootingEntity == entityplayer && arrowShake <= 0 && entityplayer.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1)))
                                {
                                                worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((rand.nextFloat() - rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
                                                entityplayer.onItemPickup(this, 1);
                                                setDead();
                                }
                }
                
                
                public float getShadowSize()
                {
                                return 0.0F;
                }
}

 

 

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We need your main class (BaconMod.java or similar), your Common Proxy and Client Proxy class in order to help you.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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We need your main class (BaconMod.java or similar), your Common Proxy and Client Proxy class in order to help you.

 

here:

 

BaconMod.java

 

 

package minecraftwero.common;

import java.io.File;

import net.minecraft.client.Minecraft;
import net.minecraft.src.BiomeCache;
import net.minecraft.src.BiomeGenBase;
import net.minecraft.src.BiomeGenForest;
import net.minecraft.src.Block;
import net.minecraft.src.BlockCake;
import net.minecraft.src.BlockFlower;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.Entity;
import net.minecraft.src.EnumArmorMaterial;
import net.minecraft.src.EnumCreatureType;
import net.minecraft.src.EnumToolMaterial;
import net.minecraft.src.Item;
import net.minecraft.src.ItemBucket;
import net.minecraft.src.ItemFood;
import net.minecraft.src.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.src.Potion;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = "MinecraftWero", name = "Bacon Mod", version = "1.0.0")
public class BaconMod {

public static Item baconGun;
public static Item baconClip;
public static BlockFlower baconFlower;
public static Block cornCrop;
public static Item baconHelmet;
public static Item baconPlate;
public static Item baconLegs;
public static Item baconBoots;
public static Block baconOre;
public static Item baconStick;
public static Item baconSword;
public static Item baconHoe;
public static Item baconPickaxe;
public static Item baconAxe;
public static Item baconSpade;
public static ItemFood cereal;
public static ItemFood rawBacon;
public static ItemFood cookedBacon;
public static ItemFood cookedEgg;
public static ItemFood baconSandwich;
public static ItemFood cheeseWheel;
public static ItemFood cheeseSlice;
public static ItemFood baconEC;
public static ItemFood gayBacon;
public static ItemFood tacoShell;
public static ItemFood taco;
public static ItemFood beer;
public static ItemFood nutella;
public static ItemFood nutellaBread;
public static ItemFood tortilla;
public static ItemFood quesadilla;
public static ItemFood rawMeat;
public static ItemFood meat;
public static ItemFood meatSoup;
public static Item cornSeeds;
public static ItemFood corn;
public static ItemFood cornKernel;
public static BiomeGenBase baconForest;

@SidedProxy(clientSide = "BaconMod.client.ClientProxyTutorial", serverSide = "minecraftwero.common.CommonProxyTutorial")
public static CommonProxyTutorial proxy;
//ToolMaterial//
static EnumToolMaterial EnumToolMaterialBacon = EnumHelper.addToolMaterial("Bacon", 3, 20000, 8.0F, 2, 15);
static EnumArmorMaterial EnumArmorMaterialBacon = EnumHelper.addArmorMaterial("Bacon",33, new int[]{3, 8, 6, 3}, 10);


@Init public void load(FMLInitializationEvent event){}{
//Entity//


//Sounds//
Minecraft mc = ModLoader.getMinecraftInstance(); 

//Events//
MinecraftForge.EVENT_BUS.register(new BoneMealEvent());
//Biome//
final BiomeGenBase baconForest = (new BiomeGenBacon(26)).setBiomeName("baconForest");
ModLoader.addBiome(baconForest);

//Mobs//
//Armor//
baconHelmet = new ItemBaconHelmet(896, EnumArmorMaterialBacon, ModLoader.addArmor("Bacon"), 0).setItemName("baconHelmet").setIconIndex(13);
baconPlate = new ItemBaconPlate(897, EnumArmorMaterialBacon, ModLoader.addArmor("Bacon"), 1).setItemName("baconPlate").setIconIndex(14);
baconLegs = new ItemBaconLegs(898, EnumArmorMaterialBacon, ModLoader.addArmor("Bacon"), 2).setItemName("baconLegs").setIconIndex(15);
baconBoots = new ItemBaconBoots(899, EnumArmorMaterialBacon, ModLoader.addArmor("Bacon"), 3).setItemName("baconBoots").setIconIndex(16);
LanguageRegistry.addName(baconHelmet, "Bacon Helmet");
LanguageRegistry.addName(baconPlate, "Bacon Plate");
LanguageRegistry.addName(baconLegs, "Bacon Leggings");
LanguageRegistry.addName(baconBoots, "Bacon Boots");

//Food//
rawBacon = (ItemFood) new ItemRawBaconFood(900, 3, true).setIconIndex(0).setItemName("rawBacon");
cookedBacon = (ItemFood) new ItemCookedBaconFood(901, 5, true).setIconIndex(1).setItemName("cookedBacon");
cookedEgg = (ItemFood) new ItemCookedEgg(902, 4, false).setIconIndex(2).setItemName("cookedEgg");
baconSandwich = (ItemFood) new ItemBaconSandwich(903, 7, false).setIconIndex(3).setItemName("baconSandwich");
cheeseWheel = (ItemFood) new ItemCheeseWheel(904, 12, false).setIconIndex(4).setItemName("cheeseWheel");
cheeseSlice = (ItemFood) new ItemCheeseSlice(905, 2, false).setIconIndex(5).setItemName("cheeseSlice");
baconEC = (ItemFood) new ItemBaconEC(906, 10, false).setIconIndex(6).setItemName("baconEC");
gayBacon = (ItemFood) new ItemGayBacon(907, 6, false).setAlwaysEdible().setIconIndex(.setItemName("gayBacon");
tacoShell = (ItemFood) new ItemTacoShell(908, 2, false).setIconIndex(17).setItemName("tacoShell");
taco = (ItemFood) new ItemTaco(909, 8, false).setIconIndex(18).setItemName("taco");
cereal = (ItemFood) new ItemCereal(910, 5, false).setIconIndex(19).setItemName("cereal");
beer =  (ItemFood) new ItemBeer(911, 4, false).setAlwaysEdible().setIconIndex(20).setItemName("beer");
nutella = (ItemFood) new ItemNutella(912, 8, false).setIconIndex(21).setItemName("nutella");
nutellaBread = (ItemFood) new ItemNutellaBread(913, 4, false).setIconIndex(22).setItemName("nutellaBread");
tortilla = (ItemFood) new ItemTortilla(914, 2, false).setIconIndex(23).setItemName("tortilla");
quesadilla = (ItemFood) new ItemQuesadilla(915, 6, false).setIconIndex(24).setItemName("quesadilla");
rawMeat = (ItemFood) new ItemRawMeat(916, 2, false).setIconIndex(25).setItemName("Raw Meat");
meat = (ItemFood) new ItemMeat(917, 4, false).setIconIndex(26).setItemName("Meat");
meatSoup = (ItemFood) new ItemMeatSoup(918, 6, false).setIconIndex(27).setItemName("meatSoup");
corn = (ItemFood) new ItemCorn(919, 4, false).setIconIndex(29).setItemName("corn");
LanguageRegistry.addName(nutella, "Nutella");
LanguageRegistry.addName(nutellaBread, "Nutella on Bread");
LanguageRegistry.addName(tortilla, "Tortilla");
LanguageRegistry.addName(quesadilla, "Quesadilla");
LanguageRegistry.addName(gayBacon, "Gay Bacon");
LanguageRegistry.addName(rawBacon, "Raw Bacon");
LanguageRegistry.addName(cookedBacon, "Cooked Bacon"); 
LanguageRegistry.addName(cookedEgg, "Cooked Egg");
LanguageRegistry.addName(baconSandwich, "Bacon Sandwich");
LanguageRegistry.addName(cheeseWheel, "Cheese Wheel");	
LanguageRegistry.addName(cheeseSlice, "Cheese Slice");
LanguageRegistry.addName(baconEC, "Deluxe Sandwich");
LanguageRegistry.addName(tacoShell, "Taco Shell");
LanguageRegistry.addName(taco, "Taco");
LanguageRegistry.addName(cereal, "Cereal");
LanguageRegistry.addName(beer, "Beer");
LanguageRegistry.addName(rawMeat, "Raw Meat");
LanguageRegistry.addName(meat, "Meat");
LanguageRegistry.addName(meatSoup, "Meat Soup");
LanguageRegistry.addName(corn, "Corn Cob");

//Blocks//
baconOre = new BlockBaconOre(2000, 0).setStepSound(Block.soundStoneFootstep).setHardness(3F).setResistance(1.0F).setBlockName("baconOre");
GameRegistry.registerBlock(baconOre);
LanguageRegistry.addName(baconOre, "Bacon Block"); 
GameRegistry.registerWorldGenerator(new WorldGeneratorBacon());
baconFlower = (BlockFlower) new BlockFlowerBacon(2001,1).setBlockName("baconFlower");
GameRegistry.registerBlock(baconFlower);
LanguageRegistry.addName(baconFlower, "Bacon Flower");
cornCrop = new BlockCornCrop(2002, 2).setStepSound(Block.soundGrassFootstep).setHardness(0.0F).setBlockName("cornCrop");
GameRegistry.registerBlock(cornCrop);
LanguageRegistry.addName(cornCrop, "Corn Crop");

//Items//
baconSword = new ItemBaconSword(950, EnumToolMaterialBacon).setIconIndex(7).setItemName("baconSword");
baconHoe = new ItemBaconHoe(951, EnumToolMaterialBacon).setIconIndex(9).setItemName("baconHoe");
baconPickaxe = new ItemBaconPickaxe(952, EnumToolMaterialBacon).setIconIndex(10).setItemName("baconPickaxe");
baconAxe = new ItemBaconAxe(953, EnumToolMaterialBacon).setIconIndex(11).setItemName("baconAxe");
baconSpade = new ItemBaconSpade(954, EnumToolMaterialBacon).setIconIndex(12).setItemName("baconSpade");
cornSeeds = new ItemCornSeeds(955, cornCrop.blockID, Block.tilledField.blockID).setIconIndex(28).setItemName("cornSeeds");
baconClip = new ItemBaconClip(956).setMaxStackSize(64).setItemName("baconClip").setIconIndex(31);
baconGun = new ItemBaconGun(957, 5, 12, BaconMod.baconClip.shiftedIndex, 1, "gun.shoot", "gun.reload").setItemName("baconGun").setIconIndex(32);
LanguageRegistry.addName(baconSpade, "Bacon Shovel");
LanguageRegistry.addName(baconHoe, "Bacon Hoe");
LanguageRegistry.addName(baconPickaxe, "Bacon Pickaxe");
LanguageRegistry.addName(baconAxe, "Bacon Axe");
LanguageRegistry.addName(baconSword, "Bacon Sword");
LanguageRegistry.addName(cornSeeds, "Corn Kernels");
LanguageRegistry.addName(baconClip, "Bacon Clip");
    LanguageRegistry.addName(baconGun, "Bacon Gun");
//Crafting//
GameRegistry.addRecipe(new ItemStack(BaconMod.baconOre, 1), new Object[]   		{"BBB", "RRR", "BBB", 'B', BaconMod.cookedBacon, 'R', BaconMod.rawBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.rawBacon, 4), new Object []		{"X", 'X', Item.porkRaw});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconSandwich, 1), new Object []  {" X ", " B ", " X ", 'X', Item.bread, 'B', BaconMod.cookedBacon});		
GameRegistry.addRecipe(new ItemStack(BaconMod.cheeseSlice, 6), new Object[]		{"X", 'X', BaconMod.cheeseWheel});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconEC, 1), new Object[]			{" B ", "xce", " B ", 'B', Item.bread, 'x', BaconMod.cookedBacon, 'c', BaconMod.cheeseSlice, 'e', BaconMod.cookedEgg});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconSword, 1), new Object[]		{	" B ", " B ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});
GameRegistry.addRecipe(new ItemStack(BaconMod.gayBacon, 1), new Object[]		{" S ", "SBS", " S ", 'S', Item.sugar, 'B', BaconMod.rawBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconHoe, 1), new Object[]		{"BB ", " S ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconPickaxe, 1), new Object[]	{"BBB", " S ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconAxe, 1), new Object[]		{"BB ", "BS ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});	
GameRegistry.addRecipe(new ItemStack(BaconMod.baconSpade, 1), new Object[]		{" B ", " S ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconHelmet, 1), new Object[]		{"BBB", "B B", "   ", 'B', BaconMod.cookedBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconPlate, 1), new Object[]		{"B B", "BBB", "BBB", 'B', BaconMod.cookedBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconLegs, 1), new Object[]		{"BBB", "B B", "B B", 'B', BaconMod.cookedBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconBoots, 1), new Object[]		{"   ", "B B", "B B", 'B', BaconMod.cookedBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.taco, 1), new Object[]			{" C ", " B ", " T ", 'C', BaconMod.cheeseSlice, 'B', BaconMod.meat, 'T', BaconMod.tacoShell});
GameRegistry.addRecipe(new ItemStack(BaconMod.cereal, 1), new Object[]			{" W ", " B ", " C ", 'W', Item.wheat, 'B', Item.bucketMilk, 'C', Item.bowlEmpty});
GameRegistry.addRecipe(new ItemStack(BaconMod.beer, 1), new Object[]			{" W ", " S ", " B ", 'W', Item.wheat, 'S', Item.seeds, 'B', Item.bucketWater});
GameRegistry.addRecipe(new ItemStack(BaconMod.nutella, 1), new Object[]			{"CCC", "MMM", "CCC", 'C', new ItemStack(Item.dyePowder, 1, 3), 'M', Item.bucketMilk});
GameRegistry.addRecipe(new ItemStack(BaconMod.nutellaBread, 1), new Object[]	{" N ", " B ", "   ", 'N', BaconMod.nutella, 'B', Item.bread});
GameRegistry.addRecipe(new ItemStack(BaconMod.tortilla, 1), new Object[]		{" W ", "W W", " W ", 'W', BaconMod.cornSeeds});
GameRegistry.addRecipe(new ItemStack(BaconMod.quesadilla, 1), new Object[]		{" T ", " C ", " T ", 'T', BaconMod.tortilla, 'C', BaconMod.cheeseSlice});
GameRegistry.addRecipe(new ItemStack(BaconMod.rawMeat, 3), new Object[]			{"X", 'X', Item.beefRaw});
GameRegistry.addRecipe(new ItemStack(BaconMod.meatSoup, 1), new Object[]		{" B ", " W ", " V ", 'B', BaconMod.meat, 'W', Item.bucketWater, 'V', Item.bowlEmpty});	
GameRegistry.addRecipe(new ItemStack(BaconMod.cornSeeds, 4), new Object[]		{"C", 'C', BaconMod.corn});
//Smelting//
GameRegistry.addSmelting(BaconMod.rawBacon.shiftedIndex, new ItemStack(BaconMod.cookedBacon), 0.1F);
GameRegistry.addSmelting(Item.egg.shiftedIndex, new ItemStack(BaconMod.cookedEgg), 0.1F);
GameRegistry.addSmelting(Item.bucketMilk.shiftedIndex, new ItemStack(BaconMod.cheeseWheel), 01.F);
GameRegistry.addSmelting(BaconMod.tortilla.shiftedIndex, new ItemStack(BaconMod.tacoShell), 0.1F);	
GameRegistry.addSmelting(BaconMod.rawMeat.shiftedIndex, new ItemStack(BaconMod.meat), 0.1F);


//Set Sounds//
mc.installResource("newsound/gun/shoot.ogg", new File(mc.mcDataDir, "resources/newsound/gun/shoot.ogg"));
mc.installResource("newsound/gun/reload.ogg", new File(mc.mcDataDir, "resources/newsound/gun/reload.ogg"));

}
}

 

 

 

ClientProxy.java:

 

 

package BaconMod.client;
import cpw.mods.fml.client.registry.RenderingRegistry;
import minecraftwero.common.CommonProxyTutorial;
import minecraftwero.common.EntityBullet;
import minecraftwero.common.RenderBullet;
import net.minecraft.src.RenderEntity;
import net.minecraftforge.client.MinecraftForgeClient;

public class ClientProxyTutorial extends CommonProxyTutorial
{

    @Override
    
    public void registerRenderThings()
    {
    	MinecraftForgeClient.preloadTexture("/BaconTextures/baconTex.png");
    	RenderingRegistry.instance().registerEntityRenderingHandler(EntityBullet.class, new RenderBullet()); 
    }
}

 

 

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package minecraftwero.common;

import java.io.File;

import net.minecraft.client.Minecraft;
import net.minecraft.src.BiomeCache;
import net.minecraft.src.BiomeGenBase;
import net.minecraft.src.BiomeGenForest;
import net.minecraft.src.Block;
import net.minecraft.src.BlockCake;
import net.minecraft.src.BlockFlower;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.Entity;
import net.minecraft.src.EnumArmorMaterial;
import net.minecraft.src.EnumCreatureType;
import net.minecraft.src.EnumToolMaterial;
import net.minecraft.src.Item;
import net.minecraft.src.ItemBucket;
import net.minecraft.src.ItemFood;
import net.minecraft.src.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.src.Potion;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = "MinecraftWero", name = "Bacon Mod", version = "1.0.0")
public class BaconMod {

public static Item baconGun;
public static Item baconClip;
public static BlockFlower baconFlower;
public static Block cornCrop;
public static Item baconHelmet;
public static Item baconPlate;
public static Item baconLegs;
public static Item baconBoots;
public static Block baconOre;
public static Item baconStick;
public static Item baconSword;
public static Item baconHoe;
public static Item baconPickaxe;
public static Item baconAxe;
public static Item baconSpade;
public static ItemFood cereal;
public static ItemFood rawBacon;
public static ItemFood cookedBacon;
public static ItemFood cookedEgg;
public static ItemFood baconSandwich;
public static ItemFood cheeseWheel;
public static ItemFood cheeseSlice;
public static ItemFood baconEC;
public static ItemFood gayBacon;
public static ItemFood tacoShell;
public static ItemFood taco;
public static ItemFood beer;
public static ItemFood nutella;
public static ItemFood nutellaBread;
public static ItemFood tortilla;
public static ItemFood quesadilla;
public static ItemFood rawMeat;
public static ItemFood meat;
public static ItemFood meatSoup;
public static Item cornSeeds;
public static ItemFood corn;
public static ItemFood cornKernel;
public static BiomeGenBase baconForest;

@SidedProxy(clientSide = "BaconMod.client.ClientProxyTutorial", serverSide = "minecraftwero.common.CommonProxyTutorial")
public static CommonProxyTutorial proxy;
//ToolMaterial//
static EnumToolMaterial EnumToolMaterialBacon = EnumHelper.addToolMaterial("Bacon", 3, 20000, 8.0F, 2, 15);
static EnumArmorMaterial EnumArmorMaterialBacon = EnumHelper.addArmorMaterial("Bacon",33, new int[]{3, 8, 6, 3}, 10);


@Init public void load(FMLInitializationEvent event){}{
//Entity//


//Sounds//
Minecraft mc = ModLoader.getMinecraftInstance(); 

//Events//
MinecraftForge.EVENT_BUS.register(new BoneMealEvent());
//Biome//
final BiomeGenBase baconForest = (new BiomeGenBacon(26)).setBiomeName("baconForest");
ModLoader.addBiome(baconForest);

//Mobs//
//Armor//
baconHelmet = new ItemBaconHelmet(896, EnumArmorMaterialBacon, ModLoader.addArmor("Bacon"), 0).setItemName("baconHelmet").setIconIndex(13);
baconPlate = new ItemBaconPlate(897, EnumArmorMaterialBacon, ModLoader.addArmor("Bacon"), 1).setItemName("baconPlate").setIconIndex(14);
baconLegs = new ItemBaconLegs(898, EnumArmorMaterialBacon, ModLoader.addArmor("Bacon"), 2).setItemName("baconLegs").setIconIndex(15);
baconBoots = new ItemBaconBoots(899, EnumArmorMaterialBacon, ModLoader.addArmor("Bacon"), 3).setItemName("baconBoots").setIconIndex(16);
LanguageRegistry.addName(baconHelmet, "Bacon Helmet");
LanguageRegistry.addName(baconPlate, "Bacon Plate");
LanguageRegistry.addName(baconLegs, "Bacon Leggings");
LanguageRegistry.addName(baconBoots, "Bacon Boots");

//Food//
rawBacon = (ItemFood) new ItemRawBaconFood(900, 3, true).setIconIndex(0).setItemName("rawBacon");
cookedBacon = (ItemFood) new ItemCookedBaconFood(901, 5, true).setIconIndex(1).setItemName("cookedBacon");
cookedEgg = (ItemFood) new ItemCookedEgg(902, 4, false).setIconIndex(2).setItemName("cookedEgg");
baconSandwich = (ItemFood) new ItemBaconSandwich(903, 7, false).setIconIndex(3).setItemName("baconSandwich");
cheeseWheel = (ItemFood) new ItemCheeseWheel(904, 12, false).setIconIndex(4).setItemName("cheeseWheel");
cheeseSlice = (ItemFood) new ItemCheeseSlice(905, 2, false).setIconIndex(5).setItemName("cheeseSlice");
baconEC = (ItemFood) new ItemBaconEC(906, 10, false).setIconIndex(6).setItemName("baconEC");
gayBacon = (ItemFood) new ItemGayBacon(907, 6, false).setAlwaysEdible().setIconIndex(.setItemName("gayBacon");
tacoShell = (ItemFood) new ItemTacoShell(908, 2, false).setIconIndex(17).setItemName("tacoShell");
taco = (ItemFood) new ItemTaco(909, 8, false).setIconIndex(18).setItemName("taco");
cereal = (ItemFood) new ItemCereal(910, 5, false).setIconIndex(19).setItemName("cereal");
beer =  (ItemFood) new ItemBeer(911, 4, false).setAlwaysEdible().setIconIndex(20).setItemName("beer");
nutella = (ItemFood) new ItemNutella(912, 8, false).setIconIndex(21).setItemName("nutella");
nutellaBread = (ItemFood) new ItemNutellaBread(913, 4, false).setIconIndex(22).setItemName("nutellaBread");
tortilla = (ItemFood) new ItemTortilla(914, 2, false).setIconIndex(23).setItemName("tortilla");
quesadilla = (ItemFood) new ItemQuesadilla(915, 6, false).setIconIndex(24).setItemName("quesadilla");
rawMeat = (ItemFood) new ItemRawMeat(916, 2, false).setIconIndex(25).setItemName("Raw Meat");
meat = (ItemFood) new ItemMeat(917, 4, false).setIconIndex(26).setItemName("Meat");
meatSoup = (ItemFood) new ItemMeatSoup(918, 6, false).setIconIndex(27).setItemName("meatSoup");
corn = (ItemFood) new ItemCorn(919, 4, false).setIconIndex(29).setItemName("corn");
LanguageRegistry.addName(nutella, "Nutella");
LanguageRegistry.addName(nutellaBread, "Nutella on Bread");
LanguageRegistry.addName(tortilla, "Tortilla");
LanguageRegistry.addName(quesadilla, "Quesadilla");
LanguageRegistry.addName(gayBacon, "Gay Bacon");
LanguageRegistry.addName(rawBacon, "Raw Bacon");
LanguageRegistry.addName(cookedBacon, "Cooked Bacon"); 
LanguageRegistry.addName(cookedEgg, "Cooked Egg");
LanguageRegistry.addName(baconSandwich, "Bacon Sandwich");
LanguageRegistry.addName(cheeseWheel, "Cheese Wheel");	
LanguageRegistry.addName(cheeseSlice, "Cheese Slice");
LanguageRegistry.addName(baconEC, "Deluxe Sandwich");
LanguageRegistry.addName(tacoShell, "Taco Shell");
LanguageRegistry.addName(taco, "Taco");
LanguageRegistry.addName(cereal, "Cereal");
LanguageRegistry.addName(beer, "Beer");
LanguageRegistry.addName(rawMeat, "Raw Meat");
LanguageRegistry.addName(meat, "Meat");
LanguageRegistry.addName(meatSoup, "Meat Soup");
LanguageRegistry.addName(corn, "Corn Cob");

//Blocks//
baconOre = new BlockBaconOre(2000, 0).setStepSound(Block.soundStoneFootstep).setHardness(3F).setResistance(1.0F).setBlockName("baconOre");
GameRegistry.registerBlock(baconOre);
LanguageRegistry.addName(baconOre, "Bacon Block"); 
GameRegistry.registerWorldGenerator(new WorldGeneratorBacon());
baconFlower = (BlockFlower) new BlockFlowerBacon(2001,1).setBlockName("baconFlower");
GameRegistry.registerBlock(baconFlower);
LanguageRegistry.addName(baconFlower, "Bacon Flower");
cornCrop = new BlockCornCrop(2002, 2).setStepSound(Block.soundGrassFootstep).setHardness(0.0F).setBlockName("cornCrop");
GameRegistry.registerBlock(cornCrop);
LanguageRegistry.addName(cornCrop, "Corn Crop");

//Items//
baconSword = new ItemBaconSword(950, EnumToolMaterialBacon).setIconIndex(7).setItemName("baconSword");
baconHoe = new ItemBaconHoe(951, EnumToolMaterialBacon).setIconIndex(9).setItemName("baconHoe");
baconPickaxe = new ItemBaconPickaxe(952, EnumToolMaterialBacon).setIconIndex(10).setItemName("baconPickaxe");
baconAxe = new ItemBaconAxe(953, EnumToolMaterialBacon).setIconIndex(11).setItemName("baconAxe");
baconSpade = new ItemBaconSpade(954, EnumToolMaterialBacon).setIconIndex(12).setItemName("baconSpade");
cornSeeds = new ItemCornSeeds(955, cornCrop.blockID, Block.tilledField.blockID).setIconIndex(28).setItemName("cornSeeds");
baconClip = new ItemBaconClip(956).setMaxStackSize(64).setItemName("baconClip").setIconIndex(31);
baconGun = new ItemBaconGun(957, 5, 12, BaconMod.baconClip.shiftedIndex, 1, "gun.shoot", "gun.reload").setItemName("baconGun").setIconIndex(32);
LanguageRegistry.addName(baconSpade, "Bacon Shovel");
LanguageRegistry.addName(baconHoe, "Bacon Hoe");
LanguageRegistry.addName(baconPickaxe, "Bacon Pickaxe");
LanguageRegistry.addName(baconAxe, "Bacon Axe");
LanguageRegistry.addName(baconSword, "Bacon Sword");
LanguageRegistry.addName(cornSeeds, "Corn Kernels");
LanguageRegistry.addName(baconClip, "Bacon Clip");
    LanguageRegistry.addName(baconGun, "Bacon Gun");
//Crafting//
GameRegistry.addRecipe(new ItemStack(BaconMod.baconOre, 1), new Object[]   		{"BBB", "RRR", "BBB", 'B', BaconMod.cookedBacon, 'R', BaconMod.rawBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.rawBacon, 4), new Object []		{"X", 'X', Item.porkRaw});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconSandwich, 1), new Object []  {" X ", " B ", " X ", 'X', Item.bread, 'B', BaconMod.cookedBacon});		
GameRegistry.addRecipe(new ItemStack(BaconMod.cheeseSlice, 6), new Object[]		{"X", 'X', BaconMod.cheeseWheel});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconEC, 1), new Object[]			{" B ", "xce", " B ", 'B', Item.bread, 'x', BaconMod.cookedBacon, 'c', BaconMod.cheeseSlice, 'e', BaconMod.cookedEgg});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconSword, 1), new Object[]		{	" B ", " B ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});
GameRegistry.addRecipe(new ItemStack(BaconMod.gayBacon, 1), new Object[]		{" S ", "SBS", " S ", 'S', Item.sugar, 'B', BaconMod.rawBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconHoe, 1), new Object[]		{"BB ", " S ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconPickaxe, 1), new Object[]	{"BBB", " S ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconAxe, 1), new Object[]		{"BB ", "BS ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});	
GameRegistry.addRecipe(new ItemStack(BaconMod.baconSpade, 1), new Object[]		{" B ", " S ", " S ", 'B', BaconMod.cookedBacon, 'S', Item.stick});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconHelmet, 1), new Object[]		{"BBB", "B B", "   ", 'B', BaconMod.cookedBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconPlate, 1), new Object[]		{"B B", "BBB", "BBB", 'B', BaconMod.cookedBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconLegs, 1), new Object[]		{"BBB", "B B", "B B", 'B', BaconMod.cookedBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.baconBoots, 1), new Object[]		{"   ", "B B", "B B", 'B', BaconMod.cookedBacon});
GameRegistry.addRecipe(new ItemStack(BaconMod.taco, 1), new Object[]			{" C ", " B ", " T ", 'C', BaconMod.cheeseSlice, 'B', BaconMod.meat, 'T', BaconMod.tacoShell});
GameRegistry.addRecipe(new ItemStack(BaconMod.cereal, 1), new Object[]			{" W ", " B ", " C ", 'W', Item.wheat, 'B', Item.bucketMilk, 'C', Item.bowlEmpty});
GameRegistry.addRecipe(new ItemStack(BaconMod.beer, 1), new Object[]			{" W ", " S ", " B ", 'W', Item.wheat, 'S', Item.seeds, 'B', Item.bucketWater});
GameRegistry.addRecipe(new ItemStack(BaconMod.nutella, 1), new Object[]			{"CCC", "MMM", "CCC", 'C', new ItemStack(Item.dyePowder, 1, 3), 'M', Item.bucketMilk});
GameRegistry.addRecipe(new ItemStack(BaconMod.nutellaBread, 1), new Object[]	{" N ", " B ", "   ", 'N', BaconMod.nutella, 'B', Item.bread});
GameRegistry.addRecipe(new ItemStack(BaconMod.tortilla, 1), new Object[]		{" W ", "W W", " W ", 'W', BaconMod.cornSeeds});
GameRegistry.addRecipe(new ItemStack(BaconMod.quesadilla, 1), new Object[]		{" T ", " C ", " T ", 'T', BaconMod.tortilla, 'C', BaconMod.cheeseSlice});
GameRegistry.addRecipe(new ItemStack(BaconMod.rawMeat, 3), new Object[]			{"X", 'X', Item.beefRaw});
GameRegistry.addRecipe(new ItemStack(BaconMod.meatSoup, 1), new Object[]		{" B ", " W ", " V ", 'B', BaconMod.meat, 'W', Item.bucketWater, 'V', Item.bowlEmpty});	
GameRegistry.addRecipe(new ItemStack(BaconMod.cornSeeds, 4), new Object[]		{"C", 'C', BaconMod.corn});
//Smelting//
GameRegistry.addSmelting(BaconMod.rawBacon.shiftedIndex, new ItemStack(BaconMod.cookedBacon), 0.1F);
GameRegistry.addSmelting(Item.egg.shiftedIndex, new ItemStack(BaconMod.cookedEgg), 0.1F);
GameRegistry.addSmelting(Item.bucketMilk.shiftedIndex, new ItemStack(BaconMod.cheeseWheel), 01.F);
GameRegistry.addSmelting(BaconMod.tortilla.shiftedIndex, new ItemStack(BaconMod.tacoShell), 0.1F);	
GameRegistry.addSmelting(BaconMod.rawMeat.shiftedIndex, new ItemStack(BaconMod.meat), 0.1F);


//Set Sounds//
mc.installResource("newsound/gun/shoot.ogg", new File(mc.mcDataDir, "resources/newsound/gun/shoot.ogg"));
mc.installResource("newsound/gun/reload.ogg", new File(mc.mcDataDir, "resources/newsound/gun/reload.ogg"));

}
}

 

 

 

 

Perhaps you should do something about this part:

@Init public void load(FMLInitializationEvent event){}{

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