Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • ----------------------
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 0
chimera27

----------------------

By chimera27, February 17, 2015 in Modder Support

  • Reply to this topic
  • Start new topic

Recommended Posts

chimera27    5

chimera27

chimera27    5

  • Creeper Killer
  • chimera27
  • Members
  • 5
  • 158 posts
Posted February 17, 2015 (edited)

------------

Edited August 18, 2018 by chimera27
Clearing account
  • Quote

Creator of Metroid Cubed! Power Suits, Beams, Hypermode and more!

width=174 height=100http://i.imgur.com/ghgWmA3.jpg[/img]

Share this post


Link to post
Share on other sites

Draco18s    2414

Draco18s

Draco18s    2414

  • Reality Controller
  • Draco18s
  • Members
  • 2414
  • 15998 posts
Posted February 17, 2015

I've also had issues with checklight, and IIRC, there was a fix in Forge "a while back" (1271?) that fixed an issue with it.  Might want to update Forge and see if it goes away.

 

Also, I've never seen "root.root.[...].root" like that before.

  • Quote

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Share this post


Link to post
Share on other sites

chimera27    5

chimera27

chimera27    5

  • Creeper Killer
  • chimera27
  • Members
  • 5
  • 158 posts
Posted February 17, 2015 (edited)

 ---------------

Edited August 18, 2018 by chimera27
  • Quote

Creator of Metroid Cubed! Power Suits, Beams, Hypermode and more!

width=174 height=100http://i.imgur.com/ghgWmA3.jpg[/img]

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 0
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • GhostGamesFSM
      1.16 Ore generation.

      By GhostGamesFSM · Posted 10 minutes ago

      sorry for the txt, but thanks for the comment. I don't have a BiomeLoadingEvent, but I just have to see how I do that. When I have that I send you a message if that works.
    • HOTSAUCEMAN
      help with loading my world

      By HOTSAUCEMAN · Posted 11 minutes ago

      just ran it again to get more updated logs  debug-1.log.gz
    • HOTSAUCEMAN
      help with loading my world

      By HOTSAUCEMAN · Posted 15 minutes ago

      when loading into my world it says its loading, and then changes to a dirt background with no text; i've looked at multiple threads, forums and videos but i can't find any issue similar to mine (at least on a similar version)  debug-1.log.gz
    • Beethoven92
      [1.16.5] Beacon Overwrite (Screen Error)

      By Beethoven92 · Posted 22 minutes ago

      I apologize...i misread the part where you say that your custom beacon inventory actually opens fine! Yeah, the proximity check is doing its job, the problem seems to be that when pressing the confirm button you are sending a vanilla CUpdateBeaconPacket, then handled by the server, which will check if your open container is a BeaconContainer. It would be helpful to see the complete code you have, please post a link to your repository
    • Beethoven92
      [1.16.5] How to make EnchantedBook go to Custom ItemGroup

      By Beethoven92 · Posted 40 minutes ago

      Show what you tried then. It should be "enchantment.your_mod_id.your_enchantment_id"
  • Topics

    • GhostGamesFSM
      2
      1.16 Ore generation.

      By GhostGamesFSM
      Started 17 hours ago

    • HOTSAUCEMAN
      1
      help with loading my world

      By HOTSAUCEMAN
      Started 15 minutes ago

    • Nyko
      3
      [1.16.5] Beacon Overwrite (Screen Error)

      By Nyko
      Started Yesterday at 07:22 AM

    • samjviana
      5
      [1.16.5] How to make EnchantedBook go to Custom ItemGroup

      By samjviana
      Started Sunday at 10:00 PM

    • DrigglyEast
      0
      Fatally Missing Registry Entries

      By DrigglyEast
      Started 2 hours ago

  • Who's Online (See full list)

    • EdekaKuchen
    • alexro871
    • GhostGamesFSM
    • Beethoven92
    • IntentScarab
    • CookieLukas
    • Tavi007
    • HOTSAUCEMAN
    • zlappedx3
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • ----------------------
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community