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[1.8] Block Textures Not Loading only when placed


nokel81

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Hello, I have managed to get my basic block to render while in the inventory and held but when I place it in the world I get the texture missing texture.

 

File1:

{
“variants”: {
“normal”: { “model”: “MinePlus:blockStackOfSticks” }
}
}

 

File2:

{
“parent”: “block/cube_all”,
“textures”: {
“all”: “MinePlus:blocks/blockStackOfSticks”
}
}

 

File3:

{
“parent”: “block/cube_all”,
“textures”: {
“all”: “MinePlus:blocks/blockStackOfSticks”
},
“display”: {
“thirdperson”: {
“rotation”: [ 10, -45, 170 ],
“translation”: [ 0, 1.5, -2.75 ],
“scale”: [ 0.375, 0.375, 0.375 ]
}
}
}

 

File4(Registering):

 

public class MinePlusBlocks {
public static final blockMinePlus stackOfSticks = new blockStackOfSticks();

public static void init(){
GameRegistry.registerBlock(stackOfSticks, “MinePlus_block_stackOfSticks”);
}

public static void textureInit(){
ModelResourceLocation res = new ModelResourceLocation(“mineplus:MinePlus_block_stackOfSticks”, “inventory”);
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(stackOfSticks), 0, res);
}
}

 

Help?

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Ok, I was right. You refer to "MinePlus:blockStackOfSticks" in your blockstates, but the actual file is " MinePlus:MinePlus_block_stackOfSticks"

When you register the item, you do it properly, with the MinePlus:MinePlus_block_stackOfSticks, which is why it shows up properly in the inventory.

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