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[1.7.10] Multiple containers in one GUI.


RafaMv

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Hello guys, recently I was trying to create a GUI that has 3 different containers. The GuiContainer class wound have 3 different tileentities, which are get from the surroundings, and their respective containers.

 

So, I would like to change the containers using buttons. The reason I don't want to create multiple tileentities is that some items have to be in another tileentity. I tried something like to change the pages/containers (without success, if I save the currentGuiID/page for the next openGUI. I also noticed that the itens are only client side [not sure if that is right, propably not]):

 

 

 

switch (guiID)

{

case 0:

this.inventorySlots = this.containerTile1;

this.disableButtonsTile2();

this.disableButtonsTile3();

break;

case 1:

if (this.hasValidItem && this.tile2 != null && this.containerTile2 != null)

{

this.inventorySlots = this.containerTile2;

        this.disableButtonsTile1();

        this.disableButtonsTile3();

}

break;

case 2:

if (this.hasValidItem && this.tile3 != null && this.containerTile3 != null)

{

this.inventorySlots = this.containerCultivator;

        this.disableButtonsTile1();

        this.disableButtonsTile2();

}

break;

default:

this.inventorySlots = this.containerTile1;

this.disableButtonsTile2();

this.disableButtonsTile3();

}

this.setCurrentGUI(guiID);

this.mc.thePlayer.openContainer = this.inventorySlots;

 

 

 

Basically, I would like to do something similar to the creativeTabs, where the player can dynamically change the pages and containers easily.

 

 

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Hi

 

This project has an example of a container with two inventories; it's for 1.8 but the comments should help you out a lot because they haven't really changed from 1.7

 

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe30_inventory_basic

 

and a bit of extra info here

http://greyminecraftcoder.blogspot.com.au/2015/01/gui-containers.html

 

-TGG

 

---------

MBE30_INVENTORY_BASIC

Code by Brandon3055

 

This example shows how to make an inventory block similar to a chest, with less storage space (a Footlocker)

 

The example will show you

1) how to create a simple Block with a linked TileEntity that will store items permanently

2) how to set up a Container, linked GuiContainer, and IGuiHandler to add/remove items from the TileEntity.

-------------

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