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Help with rendering Tile Entities


CptTomm

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I'm trying to Render a table but whenever I try to place it down it just is an invisible block, like a barrier.

 

I am new to Modding so help wold be greatly appreciated.

 

BlockTable.java:

 

package com.CptTomm.ms.blocks;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class BlockTable  extends Block{

 

public BlockTable() {

super(Material.wood);

 

this.setBlockName("table");

this.setCreativeTab(CreativeTabs.tabDecorations);

}

 

public TileEntity createNewTileEntity(World w) {

return new TileEntityTable();

}

 

public int getRenderType() {

return -1;

}

 

public boolean isOpaqueCube() {

return false;

}

 

public boolean renderAsNormalBlock() {

return false;

}

 

@SideOnly(Side.CLIENT)

public void regiaterIcons(IIconRegister icon) {

this.blockIcon = icon.registerIcon("ms:table");

}

 

}

 

 

TileEntityTable.java:

 

package com.CptTomm.ms.blocks;

 

import net.minecraft.tileentity.TileEntity;

 

public class TileEntityTable extends TileEntity {

 

}

 

 

ModelTable.java:

 

package com.CptTomm.ms.blocks;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class ModelTable extends ModelBase

{

  //fields

    ModelRenderer leg1;

    ModelRenderer leg2;

    ModelRenderer leg3;

    ModelRenderer leg4;

    ModelRenderer Shape1;

 

  public ModelTable()

  {

    textureWidth = 64;

    textureHeight = 32;

   

      leg1 = new ModelRenderer(this, 0, 0);

      leg1.addBox(0F, 0F, 0F, 2, 13, 2);

      leg1.setRotationPoint(4F, 11F, 4F);

      leg1.setTextureSize(64, 32);

      leg1.mirror = true;

      setRotation(leg1, 0F, 0F, 0F);

      leg2 = new ModelRenderer(this, 0, 0);

      leg2.addBox(0F, 0F, -2F, 2, 13, 2);

      leg2.setRotationPoint(4F, 11F, -4F);

      leg2.setTextureSize(64, 32);

      leg2.mirror = true;

      setRotation(leg2, 0F, 0F, 0F);

      leg3 = new ModelRenderer(this, 0, 0);

      leg3.addBox(-2F, 0F, -2F, 2, 13, 2);

      leg3.setRotationPoint(-4F, 11F, -4F);

      leg3.setTextureSize(64, 32);

      leg3.mirror = true;

      setRotation(leg3, 0F, 0F, 0F);

      leg4 = new ModelRenderer(this, 0, 0);

      leg4.addBox(-2F, 0F, 0F, 2, 13, 2);

      leg4.setRotationPoint(-4F, 11F, 4F);

      leg4.setTextureSize(64, 32);

      leg4.mirror = true;

      setRotation(leg4, 0F, 0F, 0F);

      Shape1 = new ModelRenderer(this, 5, 16);

      Shape1.addBox(-7F, 0F, -7F, 14, 2, 14);

      Shape1.setRotationPoint(0F, 9F, 0F);

      Shape1.setTextureSize(64, 32);

      Shape1.mirror = true;

      setRotation(Shape1, 0F, 0F, 0F);

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

  {

    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity);

    leg1.render(f5);

    leg2.render(f5);

    leg3.render(f5);

    leg4.render(f5);

    Shape1.render(f5);

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;

  }

 

  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)

  {

    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);

  }

 

}

 

 

RendererTable.java:

 

package com.CptTomm.ms.blocks;

 

import net.minecraft.block.Block;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.OpenGlHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

 

import org.lwjgl.opengl.GL11;

 

public class RendererTable extends TileEntitySpecialRenderer {

   

    //The model of your block

    private final ModelTable model;

   

    public RendererTable() {

            this.model = new ModelTable();

    }

   

    private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {

            int meta = world.getBlockMetadata(x, y, z);

            GL11.glPushMatrix();

            GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);

            GL11.glPopMatrix();

    }

   

    @Override

    public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {

    //The PushMatrix tells the renderer to "start" doing something.

            GL11.glPushMatrix();

    //This is setting the initial location.

            GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

    //This is the texture of your block. It's pathed to be the same place as your other blocks here.

            //Outdated bindTextureByName("/mods/roads/textures/blocks/TrafficLightPoleRed.png");

  //Use in 1.6.2  this

            ResourceLocation textures = (new ResourceLocation("ms:textures/models/table.png"));

    //the ':' is very important

    //binding the textures

            Minecraft.getMinecraft().renderEngine.bindTexture(textures);

 

    //This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!                     

            GL11.glPushMatrix();

            GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);

    //A reference to your Model file. Again, very important.

            this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

    //Tell it to stop rendering for both the PushMatrix's

            GL11.glPopMatrix();

            GL11.glPopMatrix();

    }

 

    //Set the lighting stuff, so it changes it's brightness properly.     

    private void adjustLightFixture(World world, int i, int j, int k, Block block) {

            Tessellator tess = Tessellator.instance;

            //float brightness = block.getBlockBrightness(world, i, j, k);

            //As of MC 1.7+ block.getBlockBrightness() has become block.getLightValue():

            float brightness = block.getLightValue(world, i, j, k);

            int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);

            int modulousModifier = skyLight % 65536;

            int divModifier = skyLight / 65536;

            tess.setColorOpaque_F(brightness, brightness, brightness);

            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);

    }

}

 

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You mean doing this in ClientProxy:

 

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTable.class, new RendererTable());

 

If it helps here is my ClientProxy and main class

 

Main.java

 

package com.CptTomm.ms;

 

import com.CptTomm.ms.blocks.*;

import com.CptTomm.ms.proxy.CommonProxy;

 

import cpw.mods.fml.client.registry.ClientRegistry;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

 

@Mod(modid = "ms", name = "Modern Stuff", version = "0")

public class Main {

 

@Instance(value = "ms")

public static Main instance;

 

@SidedProxy(clientSide = "com.CptTomm.ms.proxy.ClientProxy", serverSide = "com.CptTomm.ms.proxy.CommonProxy")

public static CommonProxy proxy;

 

@EventHandler

public void preInit(FMLPreInitializationEvent event) {

 

GameRegistry.registerBlock(new BlockTable(), "table");

GameRegistry.registerTileEntity(TileEntityTable.class, "Table");

 

 

}

 

@EventHandler

public void load(FMLInitializationEvent event) {

proxy.registerRenderers();

}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event) {

 

}

}

 

 

ClientProxy.java

 

package com.CptTomm.ms.proxy;

 

import com.CptTomm.ms.blocks.*;

 

import cpw.mods.fml.client.registry.ClientRegistry;

import net.minecraftforge.client.MinecraftForgeClient;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

 

public class ClientProxy extends CommonProxy {

       

        @Override

        public void registerRenderers() {

        ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTable.class, new RendererTable());

        }

       

}

 

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public class BlockTable  extends Block {

 

*Cough*

 

You might want to implement ITileEntityProvider or extend BlockContainer.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Maybe I don't understand since I'm also new, but why are you making this a TileEntity?  Does it contain items or other data?  Like, are you going to try to set items on the table?  or is it just a block?

 

If you do set stuff on the table and render it so it's visible, let me know how you do it!  :)

hw developer in a sw world

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public class BlockTable  extends Block {

 

*Cough*

 

You might want to implement ITileEntityProvider or extend BlockContainer.

Or override the
hasTileEntity

method to return true.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Or override the

hasTileEntity

method to return true.

 

Or that, yes.  But really one of the other two would be better (BlockContainer does the

hasTileEntity

for you, the interface makes sure you're providing all of the necessary functions, etc.)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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