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[1.8] [Solved] Trouble registering a TextureAtlasSprite


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I'm trying to add a TextureAtlasSprite by calling event.map.registerSprite() in a TextureStitchEvent.Pre handler.

 

It's not working properly. I get a TextureAtlasSprite with valid-looking texture coords, but the position in the texture that they refer to is occupied by a different sprite. Looking at the dump of the stitched texture map, my texture doesn't seem to appear in it anywhere.

 

Am I going about this the right way? Is TextureStitchEvent.Pre the right time to do this? Am I calling the right method? The equivalent thing used to work in 1.7.

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I found out what was happening.

 

It seems that the textures are loaded twice when Minecraft starts up. Because I'm keeping my own cache of the sprites that I add, they weren't getting added to the atlas the second time around. Clearing my cache on each TextureStitchEvent solved the problem.

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