Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.8] [Solved] Trouble registering a TextureAtlasSprite


Recommended Posts

I'm trying to add a TextureAtlasSprite by calling event.map.registerSprite() in a TextureStitchEvent.Pre handler.

 

It's not working properly. I get a TextureAtlasSprite with valid-looking texture coords, but the position in the texture that they refer to is occupied by a different sprite. Looking at the dump of the stitched texture map, my texture doesn't seem to appear in it anywhere.

 

Am I going about this the right way? Is TextureStitchEvent.Pre the right time to do this? Am I calling the right method? The equivalent thing used to work in 1.7.

Link to post
Share on other sites

I found out what was happening.

 

It seems that the textures are loaded twice when Minecraft starts up. Because I'm keeping my own cache of the sprites that I add, they weren't getting added to the atlas the second time around. Clearing my cache on each TextureStitchEvent solved the problem.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.