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[1.8] Id and Naming


impavelow

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Okay so i ran into a two issues, one is given my block an certain id, the other is setting the in game name, before i updated to 1.7 the setBlockName was a valid method but didn't work. Now after i updated to 1.8 its no longer a valid method and i have no clue what to do about naming the block.

package com.pavelow.main;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;

public class PavelowOre extends Block {
public PavelowOre (int id, Material material) 
    {
//This shows up as an error
            super(id, material);
            
            setHardness(4.0f);
            setStepSound(Block.soundTypeStone);
            setCreativeTab(CreativeTabs.tabBlock);
            setHarvestLevel("pickaxe",3);
    }

}

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What? :o

 

1. You don't use IDs as of 1.6.x+

2. Blocks aren't named (in constructor), they are only registered to GameRegistry and have unlocalized name.

3. In-game names are defined by lang files.

 

public BlockTest(Material material)
{
	super(material);
	setUnlocalizedName("someUnlocName");
}

....
Block blockTest = new BlockTest(someMaterial);
GameRegistry.registerBlock(blockTest, "someUnlocName");

1.7.10 is no longer supported by forge, you are on your own.

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Okay i did all of this but when i load into the game i get tile.Pavelow Ore.name

        Block PavelowOre = new PavelowOre(Material.rock);
GameRegistry.registerBlock(PavelowOre, "PavelowOre");
        ....
        setUnlocalizedName("Pavelow Ore");

Did i put something in the wrong place?

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3. In-game names are defined by lang files.

 

Check out how to add them.

 

I might be able to give you example:

src/main/resources/assets/modid/lang/en_US.lang

 

and inside:

tile.<unloc name>.name=<ingame name>

tile.ore_copper.name=Copper Ore

 

You will soon crash into rendering stuff, have look at this:

http://www.minecraftforge.net/forum/index.php/topic,26267.0.html

 

1.7.10 is no longer supported by forge, you are on your own.

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Unless your problem is "I don't know how to create new file" then you can simply create new one, lel :)

 

Also this: src/main/java/resources - is bad, resources shouldn't be inside java (by default).

 

29w31uq.jpg

1.7.10 is no longer supported by forge, you are on your own.

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CMON Man!

src/main/resources/assets/modid/lang/en_US.lang

 

and inside:

tile.<unloc name>.name=<ingame name>

tile.ore_copper.name=Copper Ore

 

Each line = one translation.

1.7.10 is no longer supported by forge, you are on your own.

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Ok i got it, i was being dumb and thought there was an already made file that i was supposed to add, i realized i had to make my own when i saw the modid part. And i have another question about this. When i do "gradlew build" will that file be included.

 

EDIT: It does indead.

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assets/textures

 

You need another folder in there.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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