Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[minecraft 1.8] block breaking events


HLG_Kitty
 Share

Recommended Posts

I do not know/ cannot find which event to use to check what block i am breaking to change what the block drops.

@SubscribeEvent

public void onDrops(BlockEvent.HarvestDropsEvent event)

{

if (event.harvester.getHeldItem().getItem() == ToolsPPItems.brick_pickaxe)

{

event.drops.clear();

event.drops.add(new ItemStack(Items.iron_ingot));

}

}

 

that function works to change every block to drop an iron ingot.

ive seen plenty of posts across the internet from days of googling with a Block block argument in the HarvestDropsEvent class constructor, but it no longer has this:

 

I've looked in World and EntityPlayer but cannot find anything that points to the exact block that is being broken.

//HarvestDropsEvent that is called everytime a block is broken

public HarvestDropsEvent(World world, BlockPos pos, IBlockState state, int fortuneLevel, float dropChance, List<ItemStack> drops, EntityPlayer harvester, boolean isSilkTouching)

        {

            super(world, pos, state);

            this.fortuneLevel = fortuneLevel;

            this.dropChance = dropChance;

            this.drops = drops;

            this.isSilkTouching = isSilkTouching;

            this.harvester = harvester;

        }

 

I am very new at modding minecraft, I just started a couple days ago. thank you for your help.

Link to comment
Share on other sites

  • 3 weeks later...

package atijaf.Reinforcement.init;

 

import net.minecraft.init.Blocks;

import net.minecraftforge.event.world.BlockEvent;

import net.minecraftforge.fml.common.eventhandler.EventPriority;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

 

 

public class BlockEventHandler{

 

@SubscribeEvent(priority=EventPriority.NORMAL, receiveCanceled=true)

 

public void onDrops(BlockEvent.BreakEvent event){

if (event.state.getBlock() == Blocks.diamond_ore){

//drop ReinItems.diamond_shard

//drop Items.diamond

}

}

}

 

Am I suppose to call this method from somewhere?  Or is is okay to be untouched.

Link to comment
Share on other sites

Do not call event handler methods yourself.

and, HarvestDropsEvent should be used to change drops, since you cannot change drops with BreakEvent.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Link to comment
Share on other sites

  • 2 years later...
On 17.10.2017 at 3:44 AM, Differentiation said:

1.8 is no longer supported on this Forum... :/

Nobody ever said this. Don't just make up rules.

 

7 hours ago, SkyGuard1 said:

Well too bad! xD

BTW i have my own problem : I am trying to make a custom tnt and my textures dont work. Can anyone help?

If you have your own problem, make your own thread.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.