giodamelio Posted October 24, 2012 Share Posted October 24, 2012 I am very new to minecraft modding so forgive me if this an obvious question. I have been moding vanilla minecraft for a few days and I just started with forge today. So the question is, how can I mod with NEI installed? Quote Link to comment Share on other sites More sharing options...
keepcalm Posted October 24, 2012 Share Posted October 24, 2012 Add codechickencore and nei to the <mcp>/jars/coremods. <mcp>/jars is the same as .minecraft Although... Since NEI's been obfuscated and minecraft hasn't at that point... Just give me a few minutes (decompiling minecraft), and I'll check and come back. EDIT: That doesn't work. You'd have to talk to ChickenBones... Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
luacs1998 Posted October 24, 2012 Share Posted October 24, 2012 From CB himself: You need to perform the following steps:1. Make sure you have a working mcp with forge.2. Download the source packages for the mods in question.3. For Each source package a. if it contains a file "<name>_at.cfg" copy this to your "<mcp>/forge/accesstransformers" directory (you may need to create it) b. if it contains a file "<name>_dummmy.jar" copy this to the "<mcp>/jars/"+(mods or coremods) folder depending on where the mod is installed.4. Run forge/setup.bat (Warning this does delete your eclipse, source and jar directories so you need to backup/rename them)5. copy/link the source into eclipse. Quote Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to. Link to comment Share on other sites More sharing options...
giodamelio Posted October 25, 2012 Author Share Posted October 25, 2012 From CB himself: You need to perform the following steps:1. Make sure you have a working mcp with forge.2. Download the source packages for the mods in question.3. For Each source package a. if it contains a file "<name>_at.cfg" copy this to your "<mcp>/forge/accesstransformers" directory (you may need to create it) b. if it contains a file "<name>_dummmy.jar" copy this to the "<mcp>/jars/"+(mods or coremods) folder depending on where the mod is installed.4. Run forge/setup.bat (Warning this does delete your eclipse, source and jar directories so you need to backup/rename them)5. copy/link the source into eclipse. Thanks, that worked great. Quote Link to comment Share on other sites More sharing options...
RnaDna Posted December 20, 2012 Share Posted December 20, 2012 On the latest forge (.448 as of this writing) I find that the above procedure doesn't work. Now this might be me, since there is no "setup.bat" (I'm on FreeBSD here) and instead I ran "sh install.sh". Also step 5 is ambiguous to me as I don't know exactly where to copy the source into, so I copied it into "src/minecraft" relative to the mcp directory. What happened was odd. The "common" tab in the eclipse project explorer had nothing in it and all the code had a lot of import errors. I'd appreciate any assistance if anyone knows what's going on here. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 20, 2012 Share Posted December 20, 2012 Ok: 1. copy all the <something>_at.cfgs from the NEI and CCC zips/whatever, put them in <forge>/accesstransformers 2 if any of them contain a file "<name>_dummmy.jar" copy this to the "<mcp>/jars/"+(mods or coremods) folder depending on where the mod is installed 3. run forge/install.sh 4. copy the NEI and CCC code from the src zips into <forge>/mcp/src/minecraft 5. Do whatever you normally do. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
Bregor Posted December 20, 2012 Share Posted December 20, 2012 I have the same issues with NEI and forge. I use forge version "minecraftforge-src-1.4.5-6.4.2.445", and it seems it doesn't generate the commons folder anymore. If I copy the source from NEI/ChickenCore into <forge>/mcp/src/common (after creating the folder) it's not recognized, if i copy it into the <forge>/mcp/src/minecraft tree all the imports inside the NEI/ChickenCore java files seem to be wrong. Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 20, 2012 Share Posted December 20, 2012 I have the same issues with NEI and forge. I use forge version "minecraftforge-src-1.4.5-6.4.2.445", and it seems it doesn't generate the commons folder anymore. If I copy the source from NEI/ChickenCore into <forge>/mcp/src/common (after creating the folder) it's not recognized, if i copy it into the <forge>/mcp/src/minecraft tree all the imports inside the NEI/ChickenCore java files seem to be wrong. Heh. I mistyped that. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
Bregor Posted December 21, 2012 Share Posted December 21, 2012 Well i tried it this way already, this just causes lots of import errors. Is there maybe a problem with the source distribution of NEI and newer versions of forge? Or is there a way to decompile it to the correct sources? Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 21, 2012 Share Posted December 21, 2012 Click on the Minecraft/src folder in eclipse, and then press Ctrl-Shift-O. It should fix most if not all the errors. Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
ZetaHunter Posted January 18, 2013 Share Posted January 18, 2013 Hello, sorry for grave digging but I am trying to develop with NEI installed, I followed every step and code reads properly. Except moment when I try launch the code, it just throw error (FML throws, not MC) that it cant run with current configuration, so basicly this is the error log: 2013-01-18 21:57:31 [iNFO] [ForgeModLoader] Forge Mod Loader version 4.6.12.511 for Minecraft 1.4.6 loading 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] All core mods are successfully located 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Discovering coremods 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore_dummy.jar 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore_dummy.jar 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore_dummy.jar 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Found a candidate coremod NotEnoughItems_dummy.jar 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Loading coremod NotEnoughItems_dummy.jar 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Loaded coremod NotEnoughItems_dummy.jar 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir 2013-01-18 21:57:31 [FINEST] [ForgeModLoader] Found library file bcprov-jdk15on-147.jar present and correct in lib dir 2013-01-18 21:57:32 [FINEST] [ForgeModLoader] Running coremod plugins 2013-01-18 21:57:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin 2013-01-18 21:57:32 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully 2013-01-18 21:57:32 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin 2013-01-18 21:57:32 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully 2013-01-18 21:57:32 [FINEST] [ForgeModLoader] Running coremod plugin CodeChickenCorePlugin 2013-01-18 21:57:32 [iNFO] [sTDOUT] Adding Accesstransformer map: codechickencore_at.cfg 2013-01-18 21:57:39 [iNFO] [sTDERR] Exception in thread "main" java.lang.RuntimeException: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException 2013-01-18 21:57:39 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175) 2013-01-18 21:57:39 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchClient(FMLRelauncher.java:92) 2013-01-18 21:57:39 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleClientRelaunch(FMLRelauncher.java:26) 2013-01-18 21:57:39 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.main(Minecraft.java:2235) 2013-01-18 21:57:39 [iNFO] [sTDERR] at Start.main(Start.java:29) 2013-01-18 21:57:39 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException 2013-01-18 21:57:39 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:265) 2013-01-18 21:57:39 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155) 2013-01-18 21:57:39 [iNFO] [sTDERR] ... 4 more 2013-01-18 21:57:39 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException 2013-01-18 21:57:39 [iNFO] [sTDERR] at codechicken.core.asm.CodeChickenAccessTransformer.readMapFile(CodeChickenAccessTransformer.java:44) 2013-01-18 21:57:39 [iNFO] [sTDERR] at codechicken.core.asm.CodeChickenAccessTransformer.addTransformerMap(CodeChickenAccessTransformer.java:30) 2013-01-18 21:57:39 [iNFO] [sTDERR] at codechicken.core.asm.CodeChickenCorePlugin.call(CodeChickenCorePlugin.java:64) 2013-01-18 21:57:39 [iNFO] [sTDERR] at codechicken.core.asm.CodeChickenCorePlugin.call(CodeChickenCorePlugin.java:1) 2013-01-18 21:57:39 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:261) 2013-01-18 21:57:39 [iNFO] [sTDERR] ... 5 more 2013-01-18 21:57:39 [iNFO] [sTDERR] Caused by: java.lang.reflect.InvocationTargetException 2013-01-18 21:57:39 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-01-18 21:57:39 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2013-01-18 21:57:39 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2013-01-18 21:57:39 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2013-01-18 21:57:39 [iNFO] [sTDERR] at codechicken.core.asm.CodeChickenAccessTransformer.readMapFile(CodeChickenAccessTransformer.java:40) 2013-01-18 21:57:39 [iNFO] [sTDERR] ... 9 more 2013-01-18 21:57:39 [iNFO] [sTDERR] Caused by: java.lang.IllegalArgumentException: resource codechickencore_at.cfg not found. 2013-01-18 21:57:39 [iNFO] [sTDERR] at com.google.common.base.Preconditions.checkArgument(Preconditions.java:119) 2013-01-18 21:57:39 [iNFO] [sTDERR] at com.google.common.io.Resources.getResource(Resources.java:157) 2013-01-18 21:57:39 [iNFO] [sTDERR] at cpw.mods.fml.common.asm.transformers.AccessTransformer.readMapFile(AccessTransformer.java:94) 2013-01-18 21:57:39 [iNFO] [sTDERR] ... 14 more It be awesome if someone could tell me and others who got such problem whats the solution for this, I am using forge.major.number=6 forge.minor.number=5 forge.revision.number=0 forge.build.number=471 aswell as MC 1.4.6 (Obviusly since there isnt 6.5.0.471 for 1.4.7 ) this was a completly clean kit, without any modification done, just to test nei functionality, followed the steps described on Code Chicken Mod's Thread on minecraftforums. 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ZetaHunter Posted January 19, 2013 Share Posted January 19, 2013 bump, still need help with issue Quote ~I was here~ Link to comment Share on other sites More sharing options...
ThoughtLess Posted June 13, 2013 Share Posted June 13, 2013 Since this is the only place I can find info about developing with NEI, I thought I would reply to this thread, even though its a bit old. I had the same problem as the last guy to post. These are the steps I took to get it all working: Copied from keepcalm's post and edited. 1. copy all the <something>_at.cfgs from the NEI and CCC zips/whatever, put them in <forge>/accesstransformers 2 if any of them contain a file "<name>_dummmy.jar" copy this to the "<mcp>/jars/"+(mods or coremods) folder depending on where the mod is installed *3. copy the <something>_at.cfgs again, put them in the root of their respective <name>_dummy.jar files in <mcp>/jars/ 4. run forge/install.sh 5. copy the NEI and CCC code from the src zips into <forge>/mcp/src/minecraft (for me the nei source must replace GuiContainer in minecraft source). 6. Do whatever you normally do. I don't know if the at.cfgs were in the dummy jars at some point, or maybe this was obvious to most. Either way I hope this can help somebody. Quote Link to comment Share on other sites More sharing options...
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