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[1.8] [UNSOLVED] Create/Modify texture location on model json files "on the go"


SackCastellon

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Hi, i have a bunch of item variables based on NBT Tags, so the same item has got more than 100 variables, and its not cool to create 100 json files, which are completely identical with the difference of the texture location, so i was wondering if is there any way to set dynamically the location of the texture.

 

Something like:

public ResourceLocation getTextureLocation(ItemStack stack, int layer)
{
// You stuff
return new ResourceLocation("modid:itemVariable");
}

 

I hope I explained correctly ;D

 

Thanks in advance for helping.

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How exactly are your 100 variants stored? In metadata?

 

Yeah, JSON method can make algorithmic model/texture settings a bit complicated.

 

I think you can override the Item#getModel() method to algorithmically reference different models, but I think that still requires a JSON per variant.

 

Note that you can probably make a script (heck probably even just use EXCEL) to create the JSON content for you. Definitely a pain, but as you can see in the default Minecraft asset item JSON models, they went ahead and make a hundred of them.

 

Maybe someone knows a better way though.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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How exactly are your 100 variants stored? In metadata?

 

Yeah, JSON method can make algorithmic model/texture settings a bit complicated.

 

I think you can override the Item#getModel() method to algorithmically reference different models, but I think that still requires a JSON per variant.

 

Note that you can probably make a script (heck probably even just use EXCEL) to create the JSON content for you. Definitely a pain, but as you can see in the default Minecraft asset item JSON models, they went ahead and make a hundred of them.

 

Maybe someone knows a better way though.

 

No, they are stored in NBT Tags.

 

Ok, i'll try to find some way to do it.

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Hi

 

I suggest - stitch your 100 textures into the block texture sheet, then use ISmartItemModel to modify the baked quads it returns to give the correct [u,v] coordinates for the desired texture.

 

Never tried it.  Should work, but will take a fair bit of experimentation I think.

 

-TGG

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Hi

 

I suggest - stitch your 100 textures into the block texture sheet, then use ISmartItemModel to modify the baked quads it returns to give the correct [u,v] coordinates for the desired texture.

 

Never tried it.  Should work, but will take a fair bit of experimentation I think.

 

-TGG

 

Ok... excuse me if i'm very ignorant but, how do I get an

ISmartItemModel

as the

ibakedmodel

variable to use the

handleItemState(stack)

later?? Because all the

ibakedmodel

are

IFlexibleBakedModel

(I hope you understood me)

 

<<net.minecraft.client.renderer.ItemModelMesher>>

    public IBakedModel getItemModel(ItemStack stack)
    {
        Item item = stack.getItem();
        IBakedModel ibakedmodel = this.getItemModel(item, this.getMetadata(stack));

        if (ibakedmodel == null)
        {
            ItemMeshDefinition itemmeshdefinition = (ItemMeshDefinition)this.shapers.get(item);

            if (itemmeshdefinition != null)
            {
                ibakedmodel = this.modelManager.getModel(itemmeshdefinition.getModelLocation(stack));
            }
        }

        if(ibakedmodel instanceof net.minecraftforge.client.model.ISmartItemModel)
        {
            ibakedmodel = ((net.minecraftforge.client.model.ISmartItemModel)ibakedmodel).handleItemState(stack);
        }

        if (ibakedmodel == null)
        {
            ibakedmodel = this.modelManager.getMissingModel();
        }

        return ibakedmodel;
    }

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Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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