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# [1.8] My Item got no Texture and name

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I really hate this update

I already modded in 1.7 and had no problems but now my item got no texture and its name is wrong.

My codes:

main code:

Item code:

json:

I hope somebody can help me. its probably something really stupid like always i think i wrote something in caps but i cant find the mistake

Im not a native speaker so plserino no haterino

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-deleted-

Edited by yotmam12
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yeah i forgot about the en_US.lang

i couldnt find anything wrong with the names so i deleted something and downloaded the workspace from then tutorial i watched. first it worked but then i changed a bit and it stopped working. i downloaded it again but now, even if i change nothing, the item is missing. (the other items are still there)

looks like i will just delete everything and not only src. good that i still got my 1.7.10 version

Im not a native speaker so plserino no haterino

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1.7.10 version you need to use IIcon for texture. You need a png file as assets/<your_mode_name>/textures/items/<your_item_name>.png.

This is the code for giving texture;

	@SideOnly(Side.CLIENT)
@Override
public void registerIcons(IIconRegister reg) {
this.itemIcon = reg.registerIcon(ref.uid + ":" + (this.getUnlocalizedName().substring(5)));
}

Or you can only use this.setTextureName when you register item.

Also maybe you forgot to register item like; GameRegistry.registerItem(<item_uid>, "<item_name>");

There can be many mistakes, if you explain what the problem is and what you changed clearly, we can help you.

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1.7.10 version you need to use IIcon for texture. You need a png file as assets/<your_mode_name>/textures/items/<your_item_name>.png.

This is the code for giving texture;

	@SideOnly(Side.CLIENT)
@Override
public void registerIcons(IIconRegister reg) {
this.itemIcon = reg.registerIcon(ref.uid + ":" + (this.getUnlocalizedName().substring(5)));
}

Or you can only use this.setTextureName when you register item.

Also maybe you forgot to register item like; GameRegistry.registerItem(<item_uid>, "<item_name>");

There can be many mistakes, if you explain what the problem is and what you changed clearly, we can help you.

Please, look at the title...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

1.12 -> 1.13 primer by williewillus.

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

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pastebin is blocked by my network server so I can't see your code, if you paste it here, I can help you better, ah sorry I answered you question for 1.7.10 because you said I still got 1.7.10 so I think you use it, ok for 1.8 my item class is this;

package net.extend.mod.functions;

import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class additem extends Item {

public additem(int stack, String name, CreativeTabs tab, boolean craftReturn) {
super();

this.setMaxStackSize(stack);
this.setCreativeTab(tab);
this.setUnlocalizedName(name);
if (craftReturn) {
this.setContainerItem(this);
}
GameRegistry.registerItem(this, name);
}
}


I am using that way to register;

	public static Item blackDiamond;

for Preinit:

	blackDiamond = new additem(64, "blackdiamond", CreativeTabs.tabMaterials, false);


for Renders, add this to your main class;

public static void registerRender(Item item) {
String name = ref.uid + ":" + (item.getUnlocalizedName().substring(5)); //You have to use your modid for ref.uid.
ModelResourceLocation location = new ModelResourceLocation(name, "inventory");
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, location);
}


After that in init section; (Not preinit!)

	registerRender(blackDiamond);


blackdiamond.json: (extend is my mod id, you need to type there your modid.)

{
"parent": "builtin/generated",
"textures": {
"layer0": "extend:items/blackdiamond"
},
"display": {
"thirdperson": {
"rotation": [-90, 0, 0],
"translation": [0, 1, -3],
"scale": [0.55, 0.55, 0.55]
},
"firstperson": {
"rotation": [0, -135, 25],
"translation": [0, 4, 2],
"scale": [1.7, 1.7, 1.7]
}
}
}


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Hi

This link might help for missing textures

Here is a tutorial project with a working example of item textures (see MBE10)

-TGG

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thx for ur help ^^

I already deleted everything and gonna start new after some time (exams in 2 or 3 weeks ) but i am sure ur answeres will be helpfull.

Im not a native speaker so plserino no haterino

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I am still having problems, here is what my item looks like in game, it is not a block it is an item like a stick

Here is my code:

texture manager http://pastebin.com/aDxGVt5t

main registry http://pastebin.com/JsaWNs4C

HarryPotterWand.json file in \src\main\resources\assets\harrypottercraft\models\item (ive tried the last folder as item and items and still no luck)

ref strings: http://pastebin.com/H9N83HXd

my texture is 128x128, if that is the problem is there any way I can set it to accept images of that size

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You need to setUnlocalizedName in your wand class. Because textures load as a name. if your items unlocalizedname is ABC it will check ABC.json file for texture, and if you paste your wand class we can help you better, because we can't see where are you register item.

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http://pastebin.com/UqQZetk1 here is my ModItems class, and I shouldn't need to do the .setUnlocalizedName("harryPotterWand") code if I already have it in the ModItems class, right?

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