Jump to content

[1.4.2] Help trying to render a custom entity. [Solved]


Tinker

Recommended Posts

Hello everyone, first time developing a mod for Forge.

 

I used to do a lot of work with Bukkit, so I have Java experience, but this is my first time working with Forge. I've decided to jump ship from Bukkit since Forge is becoming more and more powerful and no longer depends on ModLoader. I've followed the basic tutorials, setup my eclipse to work with MCP and Forge nicely, I understand that modifying base classes is a sin, and now I want to get modding. :)

 

My idea is to implement a good way of storing experience levels. I want to create a new item, functioning almost exactly like the Bottle o' Enchanting, but with varied strength. Basically, I want to make it so the enchanting table can be used to enchant water bottles. Whatever level the enchantment is is how many experience levels will be granted upon the bottle toss.

 

To this end, I've created my item, and I've made it throwable using code identical to the Bottle o' Enchanting's.

The problem is, when I throw my item, it's invisible. This makes sense, seeing as I've never supplied a texture or anything for this new Entity. The problem is, I have no idea how to provide a texture for this new Entity. :P I've not been able to find any tutorials that aren't Youtube (Youtube won't work for me. I live in China). Could someone please help me with this?

 

Here is my code:

ItemPhilosophickMercury

package tinker.enchantmentstorage.common;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.EntityExpBottle;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.World;

public class ItemPhilosophickMercury extends Item {
public ItemPhilosophickMercury(int i) {
	super(i);
	maxStackSize = 1;
	this.setCreativeTab(CreativeTabs.tabBrewing);
}

@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack par1ItemStack) {
	return true;
}

/**
 * Called whenever this item is equipped and the right mouse button is
 * pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,
		EntityPlayer par3EntityPlayer) {
	if (!par3EntityPlayer.capabilities.isCreativeMode) {
		--par1ItemStack.stackSize;
	}

	par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F,
			0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

	if (!par2World.isRemote) {
		par2World.spawnEntityInWorld(new EntityPhilosophickMercuryBottle(
				par2World, par3EntityPlayer));
	}
	return par1ItemStack;
}
}

EntityPhilosophickMercuryBottle

package tinker.enchantmentstorage.common;

import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityThrowable;
import net.minecraft.src.EntityXPOrb;
import net.minecraft.src.MovingObjectPosition;
import net.minecraft.src.World;

public class EntityPhilosophickMercuryBottle extends EntityThrowable {
public EntityPhilosophickMercuryBottle(World par1World) {
	super(par1World);
}

public EntityPhilosophickMercuryBottle(World par1World,
		EntityLiving par2EntityLiving) {
	super(par1World, par2EntityLiving);
}

public EntityPhilosophickMercuryBottle(World par1World, double par2,
		double par4, double par6) {
	super(par1World, par2, par4, par6);
}

/**
 * Gets the amount of gravity to apply to the thrown entity with each tick.
 */
protected float getGravityVelocity() {
	return 0.07F;
}

protected float func_70182_d() {
	return 0.7F;
}

protected float func_70183_g() {
	return -20.0F;
}

/**
 * Called when this EntityThrowable hits a block or entity.
 */
protected void onImpact(MovingObjectPosition par1MovingObjectPosition) {
	if (!this.worldObj.isRemote) {
		this.worldObj
				.playAuxSFX(2002, (int) Math.round(this.posX),
						(int) Math.round(this.posY),
						(int) Math.round(this.posZ), 0);
		int var2 = 3 + this.worldObj.rand.nextInt(5)
				+ this.worldObj.rand.nextInt(5);

		while (var2 > 0) {
			int var3 = EntityXPOrb.getXPSplit(var2);
			var2 -= var3;
			this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj,
					this.posX, this.posY, this.posZ, var3));
		}

		this.setDead();
	}
}
}

 

Anyone who can give me links to useful tutorials, or any pointers really, would be very greatly appreciated.

Link to comment
Share on other sites

That didn't work. I still get an invisible toss--sound plays, and you can see the glass shattering with the experience orbs a little ways off, but no bottle is seen flying through the air.

 

EDIT: I've also been able to verify that doRender() is not being called from RenderSnowball when I do this.

 

EDIT #2: I've solved this problem. What I had to do was, instead of merely adding what was suggested above, add all of this to my @Init method as well:

EntityRegistry.registerModEntity(EntityPhilosophickMercuryBottle.class,
			"Philosophick Mercury", 1, instance, 64,
			10, true);
	RenderingRegistry.registerEntityRenderingHandler(
			EntityPhilosophickMercuryBottle.class, new RenderSnowball(
					Item.expBottle.getIconFromDamage(0)));

Link to comment
Share on other sites

  • 3 weeks later...

That didn't work. I still get an invisible toss--sound plays, and you can see the glass shattering with the experience orbs a little ways off, but no bottle is seen flying through the air.

 

EDIT: I've also been able to verify that doRender() is not being called from RenderSnowball when I do this.

 

EDIT #2: I've solved this problem. What I had to do was, instead of merely adding what was suggested above, add all of this to my @Init method as well:

EntityRegistry.registerModEntity(EntityPhilosophickMercuryBottle.class,
			"Philosophick Mercury", 1, instance, 64,
			10, true);
	RenderingRegistry.registerEntityRenderingHandler(
			EntityPhilosophickMercuryBottle.class, new RenderSnowball(
					Item.expBottle.getIconFromDamage(0)));

 

I am having the same problems, sorta... I have a working custom throw item that uses a custom render. This works great for single player, however the render does nothing on SMP.

 

I believe I have the setup wrong, tho I get crashes when I trying adding other stuff... Here is my layout and I hope there is someone that knows the correct way :)

 

mod_Custom.java

 

 

Inside my @Int public load()

//Register ThrowItems
	EntityRegistry.registerModEntity(EntityHSPotion.class,"Holy Water", 101, instance, 64, 10, true);

	//Set up Throwable Items
	proxy.registerRenderInformation();

 

 

 

my common proxy

commonProxy_Modname.java

 

 

Inside my @Int public load()

public class CommonProxyHarkenScythe
{
    public void registerRenderThings()
    {
    	//Server Ticker
     	TickRegistry.registerTickHandler(new ServerTickHandlerHarkenScythe(), Side.SERVER);
    }
    
    public int addArmor(String armor)
    {
        return 0;  //server doesn't care what the number is
    }
    
public World getClientWorld()
{
	return null;
}

public void registerRenderInformation()
{
}
}

 

 

 

my Client proxy

clientProxy_Modname.java

 

 

Inside my @Int public load()

public class ClientProxyHarkenScythe extends CommonProxyHarkenScythe
{
 @Override
 public void registerRenderThings()
 {
     MinecraftForgeClient.preloadTexture("/mod_HarkenScythe/HarkenScytheTex/HarkenScythes.png");
     
	//Client Ticker
     TickRegistry.registerTickHandler(new ClientTickHandlerHarkenScythe(), Side.CLIENT);

 }

 @Override
 public int addArmor(String armor)
 {
     return RenderingRegistry.addNewArmourRendererPrefix(armor);
 }

 @Override
 public void registerRenderInformation()
 {
	 RenderingRegistry.registerEntityRenderingHandler(EntityHSPotion.class, new RenderHSPotion(mod_HarkenScythe.HSSpectralHolyWater.getIconFromDamage(0)));

 }

 

 

 

My custom Client ItemRender.java

 

 

@SideOnly(Side.CLIENT)

public class RenderHSPotion extends Render

{

    /**

    * Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this

    * classes.

    */

    private int itemIconIndex;

 

    public RenderHSPotion(int par1)

    {

        this.itemIconIndex = par1;

    }

 

    /**

    * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then

    * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic

    * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,

    * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.

    */

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)

    {

        GL11.glPushMatrix();

        GL11.glTranslatef((float)par2, (float)par4, (float)par6);

        GL11.glEnable(GL12.GL_RESCALE_NORMAL);

        GL11.glScalef(0.5F, 0.5F, 0.5F);

        this.loadTexture("/mod_HarkenScythe/HarkenScytheTex/HarkenScythes.png");

        Tessellator var10 = Tessellator.instance;

 

        if (EntityHSPotion.potionColor == 2)//this.itemIconIndex == 252)

        {

            int var11 = 5020082;

            float var12 = (float)(var11 >> 16 & 255) / 255.0F;

            float var13 = (float)(var11 >> 8 & 255) / 255.0F;

            float var14 = (float)(var11 & 255) / 255.0F;

            GL11.glColor3f(var12, var13, var14);

            GL11.glPushMatrix();

            this.func_77026_a(var10, 141);

            GL11.glPopMatrix();

            GL11.glColor3f(1.0F, 1.0F, 1.0F);

        }

        if (EntityHSPotion.potionColor == 13)

        {

        int var11 = 3368652;

        float var12 = (float)(var11 >> 16 & 255) / 255.0F;

        float var13 = (float)(var11 >> 8 & 255) / 255.0F;

        float var14 = (float)(var11 & 255) / 255.0F;

        GL11.glColor3f(var12, var13, var14);

        GL11.glPushMatrix();

        this.func_77026_a(var10, 141);

        GL11.glPopMatrix();

        GL11.glColor3f(1.0F, 1.0F, 1.0F);

        }

 

        this.func_77026_a(var10, this.itemIconIndex);

        GL11.glDisable(GL12.GL_RESCALE_NORMAL);

        GL11.glPopMatrix();

    }

 

    private void func_77026_a(Tessellator par1Tessellator, int par2)

    {

        float var3 = (float)(par2 % 16 * 16 + 0) / 256.0F;

        float var4 = (float)(par2 % 16 * 16 + 16) / 256.0F;

        float var5 = (float)(par2 / 16 * 16 + 0) / 256.0F;

        float var6 = (float)(par2 / 16 * 16 + 16) / 256.0F;

        float var7 = 1.0F;

        float var8 = 0.5F;

        float var9 = 0.25F;

        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);

        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);

        par1Tessellator.startDrawingQuads();

        par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);

        par1Tessellator.addVertexWithUV((double)(0.0F - var8), (double)(0.0F - var9), 0.0D, (double)var3, (double)var6);

        par1Tessellator.addVertexWithUV((double)(var7 - var8), (double)(0.0F - var9), 0.0D, (double)var4, (double)var6);

        par1Tessellator.addVertexWithUV((double)(var7 - var8), (double)(var7 - var9), 0.0D, (double)var4, (double)var5);

        par1Tessellator.addVertexWithUV((double)(0.0F - var8), (double)(var7 - var9), 0.0D, (double)var3, (double)var5);

        par1Tessellator.draw();

    }

}

 

 

 

As I said, everything renders correctly for single player, however on the server the colors inside the throwable items do not render T_T

 

Found out the render is being called just fine, however my needed color varibles are not being loading correctly inside my Renderclass. going to play with it

Link to comment
Share on other sites

One thing I figured out when I spawned my meteors in my mod was that not all the data server-side when an entity spawns is there. On the client, it just uses the regular world constructor for the entity. So that may be your issue. Look at the interface IEntityAdditionalSpawnData and that might fix your issue.

 

Oh and Tinker, don't forget to put the RenderingRegistry in a client-sided proxy. You don't want the server to be rendering stuff.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • OLXTOTO: Platform Maxwin dan Gacor Terbesar Sepanjang Masa OLXTOTO telah menetapkan standar baru dalam dunia perjudian dengan menjadi platform terbesar untuk pengalaman gaming yang penuh kemenangan dan kegacoran, sepanjang masa. Dengan fokus yang kuat pada menyediakan permainan yang menghadirkan kesenangan tanpa batas dan peluang kemenangan besar, OLXTOTO telah menjadi pilihan utama bagi para pencinta judi berani di Indonesia. Maxwin: Mengejar Kemenangan Terbesar Maxwin bukan sekadar kata-kata kosong di OLXTOTO. Ini adalah konsep yang ditanamkan dalam setiap aspek permainan yang mereka tawarkan. Dari permainan slot yang menghadirkan jackpot besar hingga berbagai opsi permainan togel dengan hadiah fantastis, para pemain dapat memperoleh peluang nyata untuk mencapai kemenangan terbesar dalam setiap taruhan yang mereka lakukan. OLXTOTO tidak hanya menawarkan kesempatan untuk menang, tetapi juga menjadi wadah bagi para pemain untuk meraih impian mereka dalam perjudian yang berani. Gacor: Keberuntungan yang Tak Tertandingi Keberuntungan seringkali menjadi faktor penting dalam perjudian, dan OLXTOTO memahami betul akan hal ini. Dengan berbagai strategi dan analisis yang disediakan, pemain dapat menemukan peluang gacor yang tidak tertandingi dalam setiap taruhan. Dari hasil togel yang tepat hingga putaran slot yang menguntungkan, OLXTOTO memastikan bahwa setiap taruhan memiliki potensi untuk menjadi momen yang mengubah hidup. Inovasi dan Kualitas Tanpa Batas Tidak puas dengan prestasi masa lalu, OLXTOTO terus berinovasi untuk memberikan pengalaman gaming terbaik kepada para pengguna. Dengan menggabungkan teknologi terbaru dengan desain yang ramah pengguna, platform ini menyajikan antarmuka yang mudah digunakan tanpa mengorbankan kualitas. Setiap pembaruan dan peningkatan dilakukan dengan tujuan tunggal: memberikan pengalaman gaming yang tanpa kompromi kepada setiap pengguna. Komitmen Terhadap Kepuasan Pelanggan Di balik kesuksesan OLXTOTO adalah komitmen mereka terhadap kepuasan pelanggan. Tim dukungan pelanggan yang profesional siap membantu para pemain dalam setiap langkah perjalanan gaming mereka. Dari pertanyaan teknis hingga bantuan dengan transaksi keuangan, OLXTOTO selalu siap memberikan pelayanan terbaik kepada para pengguna mereka. Penutup: Mengukir Sejarah dalam Dunia Perjudian Daring OLXTOTO bukan sekadar platform perjudian berani biasa. Ini adalah ikon dalam dunia perjudian daring Indonesia, sebuah destinasi yang menyatukan kemenangan dan keberuntungan dalam satu tempat yang mengasyikkan. Dengan komitmen mereka terhadap kualitas, inovasi, dan kepuasan pelanggan, OLXTOTO terus mengukir sejarah dalam perjudian dunia berani, menjadi nama yang tak terpisahkan dari pengalaman gaming terbaik. Bersiaplah untuk mengalami sensasi kemenangan terbesar dan keberuntungan tak terduga di OLXTOTO - platform maxwin dan gacor terbesar sepanjang masa.
    • OLXTOTO - Bandar Togel Online Dan Slot Terbesar Di Indonesia OLXTOTO telah lama dikenal sebagai salah satu bandar online terkemuka di Indonesia, terutama dalam pasar togel dan slot. Dengan reputasi yang solid dan pengalaman bertahun-tahun, OLXTOTO menawarkan platform yang aman dan andal bagi para penggemar perjudian daring. DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI Beragam Permainan Togel Sebagai bandar online terbesar di Indonesia, OLXTOTO menawarkan berbagai macam permainan togel. Mulai dari togel Singapura, togel Hongkong, hingga togel Sidney, pemain memiliki banyak pilihan untuk mencoba keberuntungan mereka. Dengan sistem yang transparan dan hasil yang adil, OLXTOTO memastikan bahwa setiap taruhan diproses dengan cepat dan tanpa keadaan. Slot Online Berkualitas Selain togel, OLXTOTO juga menawarkan berbagai permainan slot online yang menarik. Dari slot klasik hingga slot video modern, pemain dapat menemukan berbagai opsi permainan yang sesuai dengan preferensi mereka. Dengan grafis yang memukau dan fitur bonus yang menggiurkan, pengalaman bermain slot di OLXTOTO tidak akan pernah membosankan. Keamanan dan Kepuasan Pelanggan Terjamin Keamanan dan kepuasan pelanggan merupakan prioritas utama di OLXTOTO. Mereka menggunakan teknologi enkripsi terbaru untuk melindungi data pribadi dan keuangan para pemain. Tim dukungan pelanggan yang ramah dan responsif siap membantu pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Promosi dan Bonus Menarik OLXTOTO sering menawarkan promosi dan bonus menarik kepada para pemainnya. Mulai dari bonus selamat datang hingga bonus deposit, pemain memiliki kesempatan untuk meningkatkan kemenangan mereka dengan memanfaatkan berbagai penawaran yang tersedia. Penutup Dengan reputasi yang solid, beragam permainan berkualitas, dan komitmen terhadap keamanan dan kepuasan pelanggan, OLXTOTO tetap menjadi salah satu pilihan utama bagi para pecinta judi online di Indonesia. Jika Anda mencari pengalaman berjudi yang menyenangkan dan terpercaya, OLXTOTO layak dipertimbangkan.
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.