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Decompile a forge mod?


meeees

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I need to decompile a mod that uses minecraft forge.  I have the obfuscated class files for it but somehow my mod folder got half cleaned when i did getchangedmodsource (I have all the folders but everything inside of them is missing)

I tried throwing the class files into a jar like I was installing a mod and installing forge using that jar, but forge removes the files from the jar before it starts decompiling

If anyone knows how to do this it'd be a great help, because otherwise I have to copy all the obfuscated code and then deobfuscate it manually, and seeing as I have over 20 files, I'd really rather not do that, especially because I don't have the source memorized, so I don't know what methods I should have in some places

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Extract JAR file somewhere, then get fernflower from <mcp folder>/runtime/bin/fernflower.jar.

Open up cmd (or similar), pushd to the folder where your JAR was extracted, and run fernflower folderwithclasses folderforsource.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

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Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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