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[1.7.10]Custom Block Renderer Texture Broken


americanman

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So I am trying to get the texture on my custom block rendering file to work. It seems to place a typical purple and black checkered block where I have the block and changes some of the surrounding blocks to the textures I'm trying put on the custom block. Does anyone have any ideas why this is broken?

Here's the coding:

The Render Class,

 

package com.littlepup.xcom_mod.renderers;

 

import com.littlepup.xcom_mod.blocks.BlockMeldCanister;

import com.littlepup.xcom_mod.blocks.BlocksMain;

 

import net.minecraft.block.Block;

import net.minecraft.client.renderer.RenderBlocks;

import net.minecraft.world.IBlockAccess;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

import cpw.mods.fml.client.registry.RenderingRegistry;

import cpw.mods.fml.relauncher.Side;

 

public class RendererMeldCanister implements ISimpleBlockRenderingHandler

{

public static int renderid = RenderingRegistry.getNextAvailableRenderId();

 

@Override

public void renderInventoryBlock(Block block, int metadata, int modelId,

RenderBlocks renderer)

{

 

}

 

@Override

public boolean renderWorldBlock(IBlockAccess blockaccess, int x, int y, int z,

Block block, int modelId, RenderBlocks renderer)

{

block.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);

 

//front foot

renderer.setRenderBounds(0.40625D, 0.0D, 0.0625D, 0.59375D, 0.3125D, 0.125D);

renderer.renderStandardBlock(block, x, y, z);

//left foot

renderer.setRenderBounds(0.875D, 0.0D, 0.6875D, 0.9735D, 0.3125D, 0.875D);

renderer.renderStandardBlock(block, x, y, z);

//right foot

renderer.setRenderBounds(0.0625D, 0.0D, 0.6875D, 0.125D, 0.3125D, 0.875D);

renderer.renderStandardBlock(block, x, y, z);

//cannister body

renderer.setRenderBounds(0.125D, 0.25D, 0.125D, 0.875D, 1.625D, 0.875D);

renderer.renderStandardBlock(block, x, y, z);

//top 1

renderer.setRenderBounds(0.1875D, 1.625D, 0.1875D, 0.8125D, 1.75D, 0.8125D);

renderer.renderStandardBlock(block, x, y, z);

//top 2

renderer.setRenderBounds(0.25D, 1.75D, 0.25D, 0.75D, 1.8125, 0.75D);

renderer.renderStandardBlock(block, x, y, z);

//top 3

renderer.setRenderBounds(0.375D, 1.8125D, 0.375D, 0.625D, 1.875D, 0.625D);

renderer.renderStandardBlock(block, x, y, z);

 

renderer.setOverrideBlockTexture(BlockMeldCanister.icon);

return true;

}

 

@Override

public boolean shouldRender3DInInventory(int modelId)

{

return false;

}

 

@Override

public int getRenderId()

{

return renderid;

}

 

}

 

 

The tile entity class,

 

package com.littlepup.xcom_mod.tile_entities;

 

import net.minecraft.tileentity.TileEntity;

 

public class TileEntityMeldCanister extends TileEntity

{

private int counter;

 

public boolean isPlayerNear()

{

counter++;

 

if(counter % 20 == 0)

{

if(worldObj.getClosestPlayer(xCoord, yCoord, zCoord, 200.0) != null)

{

return true;

}

else

{

return false;

}

}

else

{

return false;

}

}

 

public boolean startCountDown()

{

counter++;

 

long start_time = worldObj.getTotalWorldTime();

 

if(counter == 20)

{

if(start_time == start_time + 600.0D)

{

return true;

}

else

{

return false;

}

}

else

{

return false;

}

}

{

 

}

 

@Override

public void updateEntity()

{

if(isPlayerNear() == true)

{

startCountDown();

}

else

{

 

}

}

}

 

 

The block class,

 

package com.littlepup.xcom_mod.blocks;

 

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.IIcon;

import net.minecraft.world.Explosion;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

 

import com.littlepup.xcom_mod.XcomMain;

import com.littlepup.xcom_mod.other.Reference;

import com.littlepup.xcom_mod.tile_entities.TileEntityMeldCanister;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class BlockMeldCanister extends BlockContainer

{

public static IIcon icon;

 

BlockMeldCanister()

{

super(Material.iron);

setBlockName("meld_canister");

setCreativeTab(XcomMain.XcomTab);

setHardness(1.0F);

setResistance(10.0F);

}

 

@Override

public int onBlockPlaced(World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ, int metadata)

{

createNewTileEntity(world, metadata);

return metadata;

}

 

@Override

public boolean isNormalCube()

{

return false;

}

 

@Override

public boolean isOpaqueCube()

{

return false;

}

 

@Override

public boolean canDropFromExplosion(Explosion explosion)

{

return false;

}

 

@Override

public boolean renderAsNormalBlock()

{

return false;

}

 

@Override

public int getRenderType()

{

return com.littlepup.xcom_mod.renderers.RendererMeldCanister.renderid;

}

 

@Override

@SideOnly(Side.CLIENT)

public void registerBlockIcons(IIconRegister iconregister)

{

icon = iconregister.registerIcon(Reference.MODID + ":" + "meld_canister");

}

 

public IIcon getMeldCanisterIcon()

{

return icon;

}

 

@Override

public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_)

{

return null;

}

 

}

 

 

Finally, the model class,

 

package com.littlepup.xcom_mod.models;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class ModelMeldCanister extends ModelBase

{

  //fields

    ModelRenderer CanisterBody;

    ModelRenderer Foot1;

    ModelRenderer Foot2;

    ModelRenderer Foot3;

    ModelRenderer Top1;

    ModelRenderer Top2;

    ModelRenderer Top3;

 

  public ModelMeldCanister()

  {

    textureWidth = 64;

    textureHeight = 64;

   

      CanisterBody.mirror = true;

      CanisterBody = new ModelRenderer(this, 0, 0);

      CanisterBody.addBox(-6F, 0F, -6F, 12, 22, 12);

      CanisterBody.setRotationPoint(0F, -2F, 0F);

      CanisterBody.setTextureSize(64, 32);

      CanisterBody.mirror = true;

      setRotation(CanisterBody, 0F, 0F, 0F);

      CanisterBody.mirror = false;

      Foot1 = new ModelRenderer(this, 42, 36);

      Foot1.addBox(-1.5F, 0F, -1F, 3, 5, 1);

      Foot1.setRotationPoint(0F, 19F, -6F);

      Foot1.setTextureSize(64, 32);

      Foot1.mirror = true;

      setRotation(Foot1, 0F, 0F, 0F);

      Foot2 = new ModelRenderer(this, 42, 44);

      Foot2.addBox(0F, 0F, -1.5F, 1, 5, 3);

      Foot2.setRotationPoint(6F, 19F, 4F);

      Foot2.setTextureSize(64, 32);

      Foot2.mirror = true;

      setRotation(Foot2, 0F, 0F, 0F);

      Foot3 = new ModelRenderer(this, 54, 36);

      Foot3.addBox(-1F, 0F, -1.5F, 1, 5, 3);

      Foot3.setRotationPoint(-6F, 19F, 4F);

      Foot3.setTextureSize(64, 32);

      Foot3.mirror = true;

      setRotation(Foot3, 0F, 0F, 0F);

      Top1 = new ModelRenderer(this, 0, 36);

      Top1.addBox(-5F, 0F, -5F, 10, 2, 10);

      Top1.setRotationPoint(0F, -4F, 0F);

      Top1.setTextureSize(64, 32);

      Top1.mirror = true;

      setRotation(Top1, 0F, 0F, 0F);

      Top2 = new ModelRenderer(this, 0, 50);

      Top2.addBox(-4F, 0F, -4F, 8, 1, 8);

      Top2.setRotationPoint(0F, -5F, 0F);

      Top2.setTextureSize(64, 32);

      Top2.mirror = true;

      setRotation(Top2, 0F, 0F, 0F);

      Top3 = new ModelRenderer(this, 37, 55);

      Top3.addBox(-3F, 0F, -3F, 6, 1, 6);

      Top3.setRotationPoint(0F, -6F, 0F);

      Top3.setTextureSize(64, 32);

      Top3.mirror = true;

      setRotation(Top3, 0F, 0F, 0F);

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

  {

    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity);

    CanisterBody.render(f5);

    Foot1.render(f5);

    Foot2.render(f5);

    Foot3.render(f5);

    Top1.render(f5);

    Top2.render(f5);

    Top3.render(f5);

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;

  }

 

  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)

  {

    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);

  }

 

}

 

 

 

Any help would be greatly appreciated.

Edit: Try to ignore that emoticon in the model coding, I don't know how that got there. It isn't there in the files I made.

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