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[1.8]Render class question


memcallen

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I'm making my own render class that is based on 'RenderEnderCrystal' and I'm wondering  what the proper way to do this is. Currently I'm just copying the class and changing EntityEnderCrystal to my entity but it's not working.

 

This is my render class:

 

 

package com.memcallen.EntityRenderers;

import com.memcallen.Entity.Artifact;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelEnderCrystal;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.RenderEnderCrystal;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityEnderCrystal;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

public class RenderArtifact extends Render {

private static final ResourceLocation enderCrystalTextures = new ResourceLocation("textures/entity/endercrystal/endercrystal.png");
    private ModelBase modelEnderCrystal = new ModelEnderCrystal(0.0F, true);

public RenderArtifact(RenderManager manager) {
	super(manager);
        this.shadowSize = 0.5F;
}


    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probability, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     */
    public void doRender(Artifact entity, double x, double y, double z, float p_76986_8_, float partialTicks)
    {
        float f2 = (float)entity.innerRotation + partialTicks;
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);
        this.bindTexture(enderCrystalTextures);
        float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F;
        f3 += f3 * f3;
        this.modelEnderCrystal.render(entity, 0.0F, f2 * 3.0F, f3 * 0.2F, 0.0F, 0.0F, 0.0625F);
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, p_76986_8_, partialTicks);
    }

    protected ResourceLocation getEnderCrystalTextures(Artifact p_180554_1_)
    {
        return enderCrystalTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity entity)
    {
        return this.getEnderCrystalTextures((Artifact)entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     */
    public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float partialTicks)
    {
        this.doRender((EntityEnderCrystal)entity, x, y, z, p_76986_8_, partialTicks);
    }

}

 

 

The proud(ish) developer of Ancients

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I checked, and it isn't being called. How do I fix it? I've registered it in my client proxy with:

RenderManager renderer = Minecraft.getMinecraft().getRenderManager();

RenderingRegistry.registerEntityRenderingHandler(Artifact.class, new RenderArtifact(renderer));

The proud(ish) developer of Ancients

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1. Check if the entity exists or not.

2. You shouldn't provide RenderManager in the constructor of the render class.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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1.I'm not sure the proper way to check, but I can spawn it in with /summon.

 

2.I changed that, thanks.

You can check it with some printlns(like onEntityUpdate), check world.isRemote there.

and please post your current code.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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My entity does exsist, onUpdate prints a message.

 

Entity:

 

 

package com.memcallen.Entity;

import net.minecraft.entity.Entity;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.item.EntityEnderCrystal;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderEnd;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class Artifact extends EntityEnderCrystal {

private String ResearchName = "";
public int innerRotation;

    public Artifact(World worldIn){
    	super(worldIn);
    	this.preventEntitySpawning = true;
    	this.setSize(2.0F, 2.0F);
    	this.innerRotation = this.rand.nextInt(100000);
    }

    @SideOnly(Side.CLIENT)
    public Artifact(World worldIn, double x, double y, double z){
        this(worldIn);
        this.setPosition(x, y, z);
    }

@Override
protected void entityInit() {

}

/**
     * Called to update the entity's position/logic.
     */
    public void onUpdate(){
    	//System.out.println("update");
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        this.innerRotation++;
    }

protected boolean canTriggerWalking(){
        return false;
    }

@Override
protected void readEntityFromNBT(NBTTagCompound nbt) {
	this.ResearchName = nbt.getString("Research");
}

@Override
protected void writeEntityToNBT(NBTTagCompound nbt) {
	nbt.setString("Research", this.ResearchName);
}

public boolean canBeCollidedWith(){

        return true;
    }

    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource source, float amount){
    	
    	return false;
    }

}

 

 

Renderer:

 

 

package com.memcallen.EntityRenderers;

import com.memcallen.Entity.Artifact;

import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelEnderCrystal;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.RenderEnderCrystal;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityEnderCrystal;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

public class RenderArtifact extends Render {

private static final ResourceLocation enderCrystalTextures = new ResourceLocation("textures/entity/endercrystal/endercrystal.png");
    private ModelBase modelEnderCrystal = new ModelEnderCrystal(0.0F, true);

public RenderArtifact() {
	super(Minecraft.getMinecraft().getRenderManager());
        this.shadowSize = 0.5F;
}


    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probability, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     */
    public void doRender(Artifact entity, double x, double y, double z, float p_76986_8_, float partialTicks)
    {
        float f2 = (float)entity.innerRotation + partialTicks;
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);
        this.bindTexture(enderCrystalTextures);
        float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F;
        f3 += f3 * f3;
        this.modelEnderCrystal.render(entity, 0.0F, f2 * 3.0F, f3 * 0.2F, 0.0F, 0.0F, 0.0625F);
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, p_76986_8_, partialTicks);
    }

    protected ResourceLocation getEnderCrystalTextures(Artifact p_180554_1_)
    {
        return enderCrystalTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity entity)
    {
        return this.getEnderCrystalTextures((Artifact)entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     */
    public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float partialTicks)
    {
    	System.out.println("Render");
        this.doRender((EntityEnderCrystal)entity, x, y, z, p_76986_8_, partialTicks);
    }

}

 

 

The proud(ish) developer of Ancients

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