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[1.7.10] Thermal Recycling - Reduce! Reuse! Recycle!


OreCruncher
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Welcome to Recycling, Thermally!

Reduce! Reuse! Recycle!

 

width=689 height=495https://raw.githubusercontent.com/OreCruncher/ThermalRecycling/master/docs/images/in_action.png[/img]

 

Tired of accidentally creating 1e64 Pneumatic Servos when building machines in an Applied Energistics crafting grid? Have a bunch of iron and diamond armor looted from dungeon chests that you wish you can break apart? Have a bunch of metal blocks you want to combine to make new alloys, but don't want to break them into ingots, first? Well, this mod is for you!

 

Thermal Recycling is a Thermal Expansion 4.x add-on mod that introduces three new machines that can be used to process all that extra STUFF (Thermal Recycler, Scrap Assessor, and Composter). It also adds additional Redstone Furnace, Pulverizer, Sawmill, and Induction Smelter recipes that permit "extraction" of base resources by virtue of recycling.

 

Recipes for the Redstone Furnace, Pulverizer, Sawmill, and Induction Smelter can be found using NEI in the standard way. In general most of the basic items can be pulverized with the metal parts recovered as their corresponding dust. For example, an Iron Door can be pulverized into 6 Iron dust.

 

The recipes for Thermal Recycler are not available via NEI because of the effect of Core upgrades. To get these recipes use the Scrap Assessor with the corresponding upgrade.

 

Let me know!

Let me know how the mod is working for you. If you encounter problems make sure you make an entry in the Issue tracker so it doesn't get lost in the shuffle. I appreciate any suggestions or comments.

 

Speak several languages?

I am looking for volunteers to translate the en_US text to other languages. Google Translate does not count.  :) If you are interested head over here to volunteer.

 

License

 

The MIT License (MIT)

 

Copyright © 2015 OreCruncher

 

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

 

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 

 

Modpacks

ThermalRecycling is free to use in a modpack, whether public or private. A link back to this forum page or the Curse/Curse Forge page is appreciated.

 

Downloads

Downloads are available at Curse Forge.

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  • 1 month later...

Thermal Recycling v0.4.3.3 is published!

 

Release Summary

 

NEW:

  • Changed internal workings of the extraction process so that it can be extended
    Minetweaker 3 support so that other extraction recipes can be added
    Added ability to extract Soulsand, Netherrack, End Stone, Pumpkins, Melon blocks, and Wheat into other resources
    Thaumcraft infused stone can now be extracted to obtain 3 shards of the applicable type.  Can extract amber and cinnibar ore as well.
    Can white/black list dimensions for Pile of Rubble generation by changing configuration settings.  Defaults for these settings essentially match current world gen behavior.
    Soylent Green can now drop as a result of PvP player death (i.e. one player killing another).

CHANGES:


  • Process Vanilla recipes *first* before modded recipes.  A Vanilla Recipe is one that has a Vanilla result and uses Vanilla components to construct.  This should eliminate strange things like an Iron Pickaxe giving Wither Iron if Progressive Automation is installed.  Note that Minetweaker scripts will  have first crack at inserting recipes before the internal automated recipe processing.

FIXES:

  • Minor error in weight table selection logic.  Prior to the change the statistical selection would have been slightly off.
  • Fixed issue with Thermal Expansion machine recipes. It was possible to have an incorrect decomp recipe if the recipe scanning logic encountered an upgrade or security recipe first before the machine recipe.

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