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[1.7.10][UNSOLVED] Texture Rendering doesnt work correctly


SantacreeperLP

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Hey  Guys,

Ive a rendering problem: TOP, BOTTOM and SIDE Textures render, but the FRONT texture == SIDE texture, but it should be the FRONT texture..

What am I doing wrong? Heres the script:

public class BlockProjectTable extends BaseContainer {
protected IIcon textureTop;
    protected IIcon textureBottom;
    protected IIcon textureSide;
    protected IIcon textureFront;

    public BlockProjectTable() {

        super(Material.wood, TileProjectTable.class);
        setBlockName(MainClass.MODID + ":" + "project_table");
        setCreativeTab(MainClass.tab_expansion);
        
        
    }

    public BlockProjectTable(Class<? extends BaseTile> tileClass) {

        super(Material.wood, tileClass);
    }

    @Override
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side) {


        ForgeDirection s = ForgeDirection.getOrientation(side);
        // If is facing

     
        switch (s) {
        case UP:
            return textureTop;
        case DOWN:
            return textureBottom;
        case EAST:
        case NORTH:
        case SOUTH:
        case WEST:
        case UNKNOWN:
            return textureSide;
        default:
            break;

        }
        return null;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int side, int meta) {

        ForgeDirection s = ForgeDirection.getOrientation(side);
        if (meta == side) {
            return textureFront;
        }
        switch (s) {
        case UP:
            return textureTop;
        case DOWN:
            return textureBottom;
        case EAST:
        case NORTH:
        case SOUTH:
        case WEST:
        case UNKNOWN:
            return textureSide;
        default:
            break;

        }
        return null;
    }

    @Override
    public boolean isOpaqueCube() {

        return true;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister iconRegister) {

        textureTop = iconRegister.registerIcon(MainClass.MODID + ":" + "projecttable_" + "up");
        textureBottom = iconRegister.registerIcon(MainClass.MODID + ":" + "projecttable_" + "down");
        textureSide = iconRegister.registerIcon(MainClass.MODID + ":" + "projecttable"+ "_side");
        textureFront = iconRegister.registerIcon(MainClass.MODID + ":" + "projecttable" + "_side_front");
    }



    @Override
    @SideOnly(Side.CLIENT)
    public int getRenderType() {

        return 0;
    }
}

 

INFO: BaseContainer is a class EXTENDS net.minecraft.block.Block and doesn't contain something about Icon...

 

Hope you can help me :)

~Santa

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You'd don't check if the metadata of the block is equal to the side in one of your

getIcon

methods.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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This is what worked for me:

 

@SideOnly(Side.CLIENT)

public IIcon getIcon(int side, int metadata)

{

    return metadata == 0 && side == 3 ? this.textureFront : side == 1 ? this.textueTop : (side == 0 ? this.textureBottom : (side == metadata ? this.textureFront : this.textureSide));

}

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@Jedispencer21 because that's horrible to read.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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