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[1.7.10] How to make an item shoot a beam?


shmcrae

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All i'm seeing in that class is the texture location and the "this.bindTexture(field_177117_k);" i'm kind of confused where the actual beam comes into play, wouldn't that be in the entity class where the guardian shoots the beam at the player?

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So I've been trying to do it but it's not rendering the beam and its not setting things on fire here's the classes.

 

Flame Staff: http://pastebin.com/JjNSnmwr

 

EntityFlames: http://pastebin.com/y0z8LHUa (I extended the entity by EntityArrow, don't know if thats wrong)

 

RenderFlames: http://pastebin.com/rqtENPX7

 

MainClass: http://pastebin.com/54QiyPEe

 

ClientProxy: http://pastebin.com/qY8FzLPx

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Well, now that you've spawned the entity, you need to tell it what to look like (how to render). So, you need to make a class which extends Render, and bind it to your entity with:

 

RenderingRegistry.registerEntityRenderingHandler(EntityFlame.class, new RenderEntityFlame());

 

Hope this helps!

- Romejanic

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

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I already did that, if you look above i listed all of my classes.

 

Flame Staff: http://pastebin.com/JjNSnmwr

 

EntityFlames: http://pastebin.com/y0z8LHUa (I extended the entity by EntityArrow, don't know if thats wrong)

 

RenderFlames: http://pastebin.com/rqtENPX7

 

MainClass: http://pastebin.com/54QiyPEe

 

ClientProxy: http://pastebin.com/qY8FzLPx

 

I already made the Render class and i already have the registry in the client proxy. But it still wont render the beam.

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Hi

Spawn the entity at the player (make sure your entity's construcor has world and player parameters).

par2World.spawnEntityInWorld(new YOURENTITY(par2World, par3EntityPlayer));

EDIT: Use this and extend EntityThrowable (unless you specifically want an arrow type projectile):

public YOURENTITY(World par1World, EntityLivingBase par2EntityLivingBase)
{
    super(par1World, par2EntityLivingBase);
}

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

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