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[1.7.10] Add enchantment to PLAYER


Manslaughter777
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You mean like to player, as if he was wearing armor with this enchantement?

Well, it's not easy.

It depends of what this enchantement does.

Enchantements like knockback resistance is easy: just apply enchntement's attribute modifiers each tick.

Enchantements like looting will require event handling, and advanced dynamic coding.

Enchantements that are calculated on place of code, where no events exist (like if there were "no falling anvil damage" enchantement), will require asm...

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You mean like to player, as if he was wearing armor with this enchantement?

Well, it's not easy.

It depends of what this enchantement does.

Enchantements like knockback resistance is easy: just apply enchntement's attribute modifiers each tick.

Enchantements like looting will require event handling, and advanced dynamic coding.

Enchantements that are calculated on place of code, where no events exist (like if there were "no falling anvil damage" enchantement), will require asm...

Feather Falling would be like knockback resistance. How would i apply the enchantments attribute modifiers?

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You mean like to player, as if he was wearing armor with this enchantement?

Well, it's not easy.

It depends of what this enchantement does.

Enchantements like knockback resistance is easy: just apply enchntement's attribute modifiers each tick.

Enchantements like looting will require event handling, and advanced dynamic coding.

Enchantements that are calculated on place of code, where no events exist (like if there were "no falling anvil damage" enchantement), will require asm...

Feather Falling would be like knockback resistance. How would i apply the enchantments attribute modifiers?

Are you sure, that it's attribute based enchantement?

There's no such attribute as fall damage negation.

Look deeper in code, and check where and how it is used in vanilla...

Then come back...

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