Jump to content

[1.7.10] How to make potion NOT appear in player inventory when active


Manslaughter777
 Share

Recommended Posts

Hey, i am trying to make the potion "jump" not appear in the player inventory when active in my dimension. Im pretty sure to do this i need to create a new potion with the exact same affect as jump but make the forge method shouldRenderInvText() return false. Is there a way i can make a new potion that works the exact same as jump? (There is no PotionJump class to extend)

 

Thnx

Link to comment
Share on other sites

It is impossible without some hacky way,since rendering potion is hardcoded in the InventoryEffectRenderer.

EDIT:

Also the effect of jumping potion is hardcoded too, so you should implement it yourself if you want it.

But you can disable all the rendering of potion effects.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Link to comment
Share on other sites

It is impossible without some hacky way,since rendering potion is hardcoded in the InventoryEffectRenderer.

EDIT:

Also the effect of jumping potion is hardcoded too, so you should implement it yourself if you want it.

But you can disable all the rendering of potion effects.

Damn, but i may be able to do an alternative way.

Do u know if there is a method like isJumping() in the entity class which says if an entity is jumping or off the ground?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.