Jump to content

[1.7.10] [SOLVED] On world load method / Saving world data


Pancake

Recommended Posts

Greetings!

 

 

I'm trying to save extra data per world, based on this post.

The WorldSavedData class is taken care of, now I only need a method that gets called every time a world gets created to add the WorldSavedData object to the world.mapStorage

 

Any suggestions?

 

 

Thanks in advance,

Pancake

Link to comment
Share on other sites

No, you don't need that.

Use a method like this and whenever you need access to your WorldSavedData you call that method. It will lazily create the data first time when it's needed.

 

It worked! One note to future readers though...

I got a runtime error because it could not instantiate my class.

Apparently you need a constructor with a String for your WorldSavedData class. Keep that in mind ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.