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[1.7.10]Rendering a Throwable from Item Metadata


americanman

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So I have been trying hard to render a throwable entity.  The item class has metadata on it and I am trying to the entity to render with a different icon based off of the item's metadata. The problem is that it seems to think that the metadata is always 0 even thought it could be that through 4.I also want it to behave differently based off of the spawning item's metadata but I want to fix the icon issue before that. I'm not particularly experienced with Java so if this is a Java thing let me know and I'll take it down. I don't want to be a nuisance here. Anyway, here's the code I have right now. Thank you to anyone willing to help.

 

The item class:

public class ItemGrenades extends Item 
{
public static String[] name = {"alien", "flash", "frag", "gas", "needle"};
public int metadata;

@SideOnly(Side.CLIENT)
public IIcon[] icons;

public ItemGrenades()
{	
	setCreativeTab(XcomMain.XcomTab);
	setHasSubtypes(true);
	setUnlocalizedName(Reference.MODID + "_" + "grenade" + "_" + name);
}

@SideOnly(Side.CLIENT)
@Override
public void registerIcons(IIconRegister iconregister)
{
	icons = new IIcon[name.length];

	for(int i = 0; i < icons.length; i++)
	{
		icons[i] = iconregister.registerIcon(Reference.MODID + ":" + "grenade" +  "_" + name[i]);
	}
}

@SideOnly(Side.CLIENT)
@Override
public IIcon getIconFromDamage(int par1)
{
	return icons[par1];
}	

@Override
public String getUnlocalizedName(ItemStack itemstack)
{
	int metadata = MathHelper.clamp_int(itemstack.getItemDamage(), 0, 15);

	return super.getUnlocalizedName() + "." + name[metadata];
}

@SuppressWarnings({"unchecked", "rawtypes"})
@SideOnly(Side.CLIENT)
@Override
public void getSubItems(Item item, CreativeTabs creativeTab, List list)
{
	for(int i = 0; i < name.length; i++)
	{
		list.add(new ItemStack(this, 5 , i));
	}
}

@Override
public ItemStack onItemRightClick(ItemStack stackL, World world, EntityPlayer entityPlayer)
{
	int l = stackL.getItemDamage();
	metadata = l;

	if(world.isRemote == false)
	{
		world.spawnEntityInWorld(new XcomEntityGrenade(world, entityPlayer, l));
	}

	//Debug
	System.out.println(l);
	System.out.println(metadata);

	return stackL;
}
}

 

The entity class (not done yet)

 

public class XcomEntityGrenade extends EntityThrowable
{		
int x, y, z;
Block block;
int ticksInGround;
int ticksInAir;
int metadata;

public XcomEntityGrenade(World world) 
{
	super(world);
}

public XcomEntityGrenade(World world, EntityLivingBase entityLivingBase, int metadataL)
{
	super(world, entityLivingBase);
	this.metadata = metadataL;
}

public XcomEntityGrenade(World world, double posX, double posY, double posZ)
{
	super(world, posX, posY, posZ);
}

@Override
protected void onImpact(MovingObjectPosition moveObjPos) 
{
	x = moveObjPos.blockX;
	y = moveObjPos.blockY;
	z = moveObjPos.blockZ;
}

}

 

The Render class

 

public class XcomEntityGrenade extends EntityThrowable
{		
int x, y, z;
Block block;
int ticksInGround;
int ticksInAir;
int metadata;

public XcomEntityGrenade(World world) 
{
	super(world);
}

public XcomEntityGrenade(World world, EntityLivingBase entityLivingBase, int metadataL)
{
	super(world, entityLivingBase);
	this.metadata = metadataL;
}

public XcomEntityGrenade(World world, double posX, double posY, double posZ)
{
	super(world, posX, posY, posZ);
}

@Override
protected void onImpact(MovingObjectPosition moveObjPos) 
{
	x = moveObjPos.blockX;
	y = moveObjPos.blockY;
	z = moveObjPos.blockZ;
}

}

 

My Client Proxy

 

public class ClientProxy extends CommonProxy
{
public static ISimpleBlockRenderingHandler meld_canister_renderer;
public static ISimpleBlockRenderingHandler alien_computer_renderer;	

@Override
public void registerBlockRendering()
{
	meld_canister_renderer = new RenderBlockMeldCanister();
	RenderingRegistry.registerBlockHandler(RenderBlockMeldCanister.meld_canister_renderid, meld_canister_renderer);
	alien_computer_renderer = new RenderBlockAlienComputer();
	RenderingRegistry.registerBlockHandler(RenderBlockAlienComputer.xenocomputer_renderID, alien_computer_renderer);

}

@Override
public void registerEntityRendering()
{
	RenderingRegistry.registerEntityRenderingHandler(EntitySectoid.class, new RenderSectoid(new ModelSectoid(), 0.3F));
}

@Override
public void registerItemsRendering()
{
	RenderingRegistry.registerEntityRenderingHandler(XcomEntityGrenade.class, new RenderGrenade());
}
}

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Sorry to bother people again, but I was having some of the same troubles with the IEntityAdditionalSpawnData in terms of the value having 0 no matter what. If this is a java question I won't push you on it but I was wondering how I would get the classes to sync. Also, is there anything else I'm doing wrong here? Here is the render class (embarrassed that happened) and the new entity class.

 

 

Entity class:

package com.littlepup.xcom_mod.entities;

import io.netty.buffer.ByteBuf;

import java.util.Iterator;
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;

import com.littlepup.xcom_mod.items.ItemGrenades;
import com.littlepup.xcom_mod.items.ItemsMain;
import com.littlepup.xcom_mod.other.Utilities;

import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;

public class XcomEntityGrenade extends EntityThrowable implements IEntityAdditionalSpawnData
{		
int x, y, z;
Block block;
int ticksInGround;
int ticksInAir;
int metadata;

public XcomEntityGrenade(World world) 
{
	super(world);
}

public XcomEntityGrenade(World world, EntityLivingBase entityLivingBase, int metadataL)
{
	super(world, entityLivingBase);
	this.metadata = metadataL;
}

public XcomEntityGrenade(World world, double posX, double posY, double posZ)
{
	super(world, posX, posY, posZ);
}

@Override
protected void onImpact(MovingObjectPosition moveObjPos) 
{
	x = moveObjPos.blockX;
	y = moveObjPos.blockY;
	z = moveObjPos.blockZ;
}



@Override
public void writeSpawnData(ByteBuf addedData) 
{
	addedData.capacity(addedData.capacity() + 10);
	addedData.writerIndex(addedData.capacity() - 10);
	addedData.writeInt(this.metadata);
	addedData.writerIndex(addedData.writerIndex() - 1);
	System.out.println("entity written data " + metadata);
}

@Override
public void readSpawnData(ByteBuf addedData) 
{
	addedData.readerIndex(addedData.capacity() - 10);
	int l = addedData.getInt(addedData.readerIndex());
	System.out.println("entity written data " + l);
}

}

 

Render class (basically the same as render snowball)

 

package com.littlepup.xcom_mod.renderers;

import io.netty.buffer.ByteBuf;
import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityPotion;
import net.minecraft.item.Item;
import net.minecraft.item.ItemPotion;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionHelper;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import com.littlepup.xcom_mod.items.ItemGrenades;
import com.littlepup.xcom_mod.items.ItemsMain;
import com.littlepup.xcom_mod.other.Utilities;

@SideOnly(Side.CLIENT)
public class RenderGrenade extends Render
{
    private int metadata;
    Item grenades = ItemsMain.grenades;
    public RenderGrenade()
    {
    	
    }
    
    public void doRender(Entity entity, double d1, double d2, double d3, float f, float f1)
    {	
        IIcon iicon = grenades.getIconFromDamage(metadata);
        
        System.out.println("metadata from render class" + metadata);
        		
        if (iicon != null)
        {
            GL11.glPushMatrix();
            GL11.glTranslatef((float)d1, (float)d2, (float)d3);
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            GL11.glScalef(0.5F, 0.5F, 0.5F);
            this.bindEntityTexture(entity);
            Tessellator tessellator = Tessellator.instance;    
            this.func_77026_a(tessellator, iicon);
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            GL11.glPopMatrix();
        }
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity entity)
    {
        return TextureMap.locationItemsTexture;
    }

    private void func_77026_a(Tessellator p_77026_1_, IIcon p_77026_2_)
    {
        float f = p_77026_2_.getMinU();
        float f1 = p_77026_2_.getMaxU();
        float f2 = p_77026_2_.getMinV();
        float f3 = p_77026_2_.getMaxV();
        float f4 = 1.0F;
        float f5 = 0.5F;
        float f6 = 0.25F;
        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        p_77026_1_.startDrawingQuads();
        p_77026_1_.setNormal(0.0F, 1.0F, 0.0F);
        p_77026_1_.addVertexWithUV((double)(0.0F - f5), (double)(0.0F - f6), 0.0D, (double)f, (double)f3);
        p_77026_1_.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6), 0.0D, (double)f1, (double)f3);
        p_77026_1_.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6), 0.0D, (double)f1, (double)f2);
        p_77026_1_.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6), 0.0D, (double)f, (double)f2);
        p_77026_1_.draw();
    }
}

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Well first of all, you need to make sure that you actually set the data BEFORE you spawn the entity. I notice only one of your constructors sets the metadata value - is that the one you are using when creating your entity?

 

Second, why are you messing around with the ByteBuf capacity and current index? Don't do that - just write what you need, and read back what you need in the same order.

public void writeSpawnData(ByteBuf buffer) {
   buffer.writeInt(this.metadata);
}

public void readSpawnData(ByteBuf buffer) {
   this.metadata = buffer.readInt();
}

That's it. You should never mess with the writer or reader index unless you really know what you're doing.

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Thank you for the help. Although I'm still confused on how to get the metadata value from the entity class to the render class I am using. If this is just a java question I won't push anyone, but I really am stumped on how to get that value into the render class.

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