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[1.7.10] Is there a calendar in forge or Vanilla code i can use?


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I want to keep track of the days-for the purpose of weather cycles and such. I cant do a tickHandler because that would be loop-holey and going to bed at night would make the mod think it's night and Minecraft know it's day. Thank you in advance

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World#isDaytime() can tell you if it's night or day, and World#getWorldTime() gives you the current time in ticks, so divide that by 24000 and you've got the number of days spent in game.

 

Then there is World#getCurrentDate which gives you a java.util.Calendar object - this gives you the real date (as in from real life) and is used by certain mobs to do things on Halloween and such.

 

Finally, there is World#getMoonPhase which sort of gives you a rough idea of what time of the month it is, in game.

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World#isDaytime() can tell you if it's night or day, and World#getWorldTime() gives you the current time in ticks, so divide that by 24000 and you've got the number of days spent in game.

 

Then there is World#getCurrentDate which gives you a java.util.Calendar object - this gives you the real date (as in from real life) and is used by certain mobs to do things on Halloween and such.

 

Finally, there is World#getMoonPhase which sort of gives you a rough idea of what time of the month it is, in game.

 

To add to that,

World#getTotalWorldTime()

returns the total ticks passed in the world since the world was created

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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