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Problem with decreasing stackSize in player's inventory


Stjubit
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Hello,

 

I think I have a very strange problem here:

 

I want to decrease the stackSize of an Item called "ExplodeArrow" when i right click with an Item called "ExplodeGun" and this is how i did it for now:

 

onItemRightClick(...) in ExplodeGun.java

 

@Override
    public ItemStack onItemRightClick(ItemStack is, World world, EntityPlayer ep)
    {
        if(!world.isRemote)
        {
            if(ep.inventory.hasItem(TestMod.explodeArrow))
            {
                ep.inventory.consumeInventoryItem(TestMod.explodeArrow);
                ep.swingItem();
            }
        }

        return is;
    }

 

 

Now the problem:

When i right click my ExplodeGun, the stackSize of my ExplodeArrow decreases, but it won't show up. Only if I restart my Minecraft, the decreased stackSize shows up. I hope that you know what i mean. The stackSize decreases, but you won't see it In-Game until you restart Minecraft. The very strange thing is, that when i edit my ItemStack (is) in the method like "is.stackSize++", it all works and the stackSize of the Arrow decreases In-Game, too.

 

I hope you can help me,

sorry for my bad english :)

thanks to everyone,

 

Julian

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