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GuiTextField Coordinates


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Hello everyone,


I really don't get it, how a GuiTextField is aligned in a GuiContainer.

I have overwritten the drawGuiContainerBackgroundLayer to display my Background Image as followed:



    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)


        int bgX = width/2-128;
        int bgY = height/2-28;

        this.drawTexturedModalRect(bgX, bgY, 0, 0, 256, 57);







So the Background-Image is centered in Minecraft, as I wanted.


Now the problem:

When I initialize my GuiTextField like so:

tfFrequency = new GuiTextField(fontRendererObj, 0,0,tfWidth,tfHeight);


...the TextField is anywhere. Here is a Screenshot as it looks In-Game:



So the coordinates 0/0 are up there. Why? Where do the coordinates of a GuiTextField start?


Thanks for every help and sorry for my bad english,


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Yeah, that's exactly what I thought, too, but if you would have read my Thread, you would know, that that's not the case. Please give a useful answer, or let it be.


Why is 0/0 not in the left top of the Minecraft-Screen or in the left top of the GUI-Background? It's just anywhere?!


With best regards,


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Hello, thanks for your answer.


I use Forge-Version for Minecraft 1.7.10 ;)


I just figured out, that when I overwrite the method "drawScreen()" in my GuiContainer-class and draw the GuiTextField in that method instead of drawing it in the "drawGuiContainerForegroundLayer"-method, the coordinates are right and everything is perfect. But why is 0/0 in the drawGuiContainerForegroundLayer-method on another place than 0/0 in the drawScreen-method?


Thanks for your answer!

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