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WorldSavedData extended class isn't saving?


Atijaf

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So I have a list of locations called myBlockPos.  myBlockPos has private variables named, BlockPos, IBlockState, and int.  It is used to let blocks respawn in said locations.  While in the game, I use a command, fill in the required information, and store it in myBlockPos.

 

Now to the problem.  It doesn't save.  Data is added, I set the instance's dirty boolean to true, but after I reset minecraft, it isn't there anymore... In other words, the get method doesn't find anything with the given identifier and it creates a brand new instance.

 

Thanks!

 

Edit: SOLVED

 

Current classes:

 

WorldData

http://pastebin.com/iRLVfB6g

 

Command

http://pastebin.com/s0LaLxs1

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You are always using the client world in your command. Of course this world will never save. You must use the World from the ICommandSender.

 

That deffinately did something.  I debugged and it walked through all the saving of the class after I set it dirty.  It then set the dirty boolean back to false.  I believe my event handler is wrong now.  Any Ideas?

 

This is the event now.  It doesn't find anything in the get method with the given identifier and world.

http://pastebin.com/KCdMq01Z

 

Thank you for everything you've done.

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Okay.  I removed the event.  When I run the command for the first time, it creates a new instance of WorldData, adds information to it, then sets it dirty.  I save and quit the game.

 

The second time, it still creates a new instance.  Is that suppose to happen?  It doesn't have any data stored in it, nor does readFromNBT get called.

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I was about to update my last reply, but realized your prompt response.  I appreciate that!

 

Very strange, It seems that it is running through the read method now.  One moment while I look at it please!

 

Got it working!  For the most part.  Just a quick question though if you don't mind.

 

I have a for loop to go through my list of data.

for(int i = 0; nbt.getIntArray("myBlockPos" + i) != null; i++){

//obtain info

}

 

nbt.getIntArray never returns null though.  Is there another way to check if it contains no information?

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Store your block positions in an NBTTagList, then you can iterate through that instead. Or use nbt.hasKey("yourKey") as your loop condition.

 

Hey coolAlias!  I was wondering when you'd show up:p

Thanks again for your help, and thanks for the tutorial on IEEP.  It's gotten me thus far.

As for your tip, it worked wonders.

 

And thanks diesieben07, I very greatly appreciate all the help you have given me throughout this learning experience.

 

I'll be back sooner or later.  Haha.

 

For those that are reading this, I have updated those pastebin Links to show what Is currently working for me.  buh bye.

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