Jump to content

FIXED DONT WORRY ABOUT THIS POST NOW


PixelPacker

Recommended Posts

For some reason the item wont get textured in the new mod I am working on. Also yes I have the texture for the lorium ingot to the same as the unlocalized name

 

 

Main mod class

-------------------

 

package com.northcraft.mod;

 

import com.northcraft.mod.items.NCItems;

 

import net.minecraft.item.Item;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

 

@Mod(modid = Northcraft.modid, version = Northcraft.version)

public class Northcraft {

 

    public static final String modid = "Northcraft";

    public static final String version = "Alpha V0.1";

 

    //items

    public static Item itemLoriumIngot;

   

    //blocks

   

   

    @EventHandler

    public void PreInit(FMLPreInitializationEvent preEvent){

   

    //Items

    itemLoriumIngot = new NCItems().setUnlocalizedName("LoriumIngot");

    GameRegistry.registerItem(itemLoriumIngot, "LoriumIngot");

    //Blocks

   

    }

 

    @EventHandler

    public void Init(FMLInitializationEvent event){

 

    }

 

    @EventHandler

    public void PostInit(FMLPostInitializationEvent postEvent){

 

    }

 

}

 

 

 

NCItems Class

------------------

 

 

package com.northcraft.mod.items;

 

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.item.Item;

 

import com.northcraft.mod.Northcraft;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class NCItems extends Item{

 

    public NCItems() {

    this.setCreativeTab(getCreativeTab().tabMaterials);

    }

 

    @SideOnly(Side.CLIENT)

    public void registerIcons(IIconRegister iconRegister) {

    this.itemIcon = iconRegister.registerIcon(Northcraft.modid + ";" + this.getUnlocalizedName().substring(5));

    }

}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.